Replace monolithic 474-line DECISIONS.md with 7 domain files under decisions/: architecture, perception, content, scope, process, questions, rejected. Each file owns its decisions with cross-reference hyperlinks. Root DECISIONS.md becomes a redirect with domain index. Reduces per-agent context load by ~70-80% (80-150 lines vs 474). Taxonomy: architecture (D-008..D-031), perception (D-011..D-019), content (D-023..D-029), scope (D-001..D-027), process (D-004..D-022), questions (Q-001..Q-011), rejected (R-001..R-010). Restores D-002 original text (was a tombstone referencing D-005). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Open Questions
Tracked questions awaiting discussion or resolution.
Q-001: Game engine selection
- Status: Resolved → D-020
Q-002: Scope of v0.1 playable prototype
- Status: Map spec resolved (D-014). Remaining: mechanics, characters, interactions for minimum playable build.
- Assigned to: Full team
Q-003: Art direction / presentation style
- Status: Partially resolved for v0.1 (D-014: boxes with labels, atmosphere via dialog/interaction)
- Remaining: Long-term art direction beyond tech demo.
- Assigned to: TBD
Q-004: One campaign spanning all eras or separate era scenarios?
- Status: Not yet discussed
- Context: Gore raised that Commonwealth Era and Void Era play very differently. Prototype focuses on pre-Starflyer War era.
- Assigned to: Gore, Miri to lead discussion
Q-005: Scale for prototype - locations, characters, factions
- Status: Partially scoped
- Early signal: Institute/Armstrong City hub, ~10-20 characters, Guardians + institutional + political factions
- Assigned to: Gestalt, Tyre, Miri
Q-006: Multiplayer or single-player only?
- Status: Resolved → D-009
Q-007: Target platform(s)
- Status: Not yet discussed
- Context: Team Leader has Linux background (Fedora). Cross-platform considerations?
- Assigned to: Tyre
Q-008: Licensing / distribution model
- Status: Not yet discussed
- Question: Open source? Free? Commercial? This affects engine choice and asset decisions.
- Assigned to: Team Leader
Q-009: Time system
- Status: Resolved → D-031
Q-010: Storyteller AI design
- Status: Not yet discussed
- Question: How does the Rimworld-style storyteller work? What are the pacing rules? How much structural randomness vs dramatic randomness?
- Assigned to: Gestalt, Nigel
Q-011: Character selection and playable characters
- Status: Not yet discussed
- Question: Which characters are playable in the prototype? How different are their starting positions? Can you play canon characters or only original ones?
- Assigned to: Miri, Paula
11 questions (3 resolved, 2 partially resolved, 6 open). Last updated: 2026-02-11