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settled-reach/docs/assets/_templates/sprite.md
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jpmschweitzerandClaude Opus 4.6 e56061ecbc docs(docs): add frontmatter to asset pipeline docs
Standardized YAML frontmatter on all 13 docs/assets/ files covering
audio, visual, and video pipeline docs, palettes, and templates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:51 +01:00

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1.2 KiB
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---
title: "Sprite Asset Template"
description: "Row and detailed entry templates for sprite and visual asset documentation"
type: design
status: active
---
# Sprite Asset Template
## Table Row Format
```
| {ID} | `{filename}.png` | {status} | {layer} | {method} | {directions} | {notes} | {sprint/ticket} |
```
**Columns:**
- **ID:** Category prefix + sequential number (SPR-001, FUR-001, TILE-001, ICO-001, FX-001)
- **Filename:** Target filename in `client/assets/sprites/` (or tilesets/, etc.)
- **Status:** planned / in-progress / placeholder / final
- **Layer:** Entity / tile / effect / UI
- **Method:** render pipeline / hand-drawn / AI-assisted
- **Directions:** N/E/S/W (4-dir), S-only, or N/A
- **Notes:** Source model, special render settings, design description
- **Sprint/Ticket:** Sprint number and ticket ID
## Detailed Entry Format
```markdown
### {ID}: {filename}
- **Source model:** `{path to .glb/.blend}`
- **Render settings:** Camera angle, lighting, outline width
- **Color relationships:** D-033 mapping if entity
- **Resolutions:** 1024px (working) / 256px (game) / 64px (minimap)
- **Post-processing:** Outline pass, palette adjustment, special effects
- **Iteration history:**
| Date | Version | Notes |
|------|---------|-------|
```