Standardized YAML frontmatter on all 13 docs/assets/ files covering audio, visual, and video pipeline docs, palettes, and templates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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1.2 KiB
title, description, type, status
| title | description | type | status |
|---|---|---|---|
| Sprite Asset Template | Row and detailed entry templates for sprite and visual asset documentation | design | active |
Sprite Asset Template
Table Row Format
| {ID} | `{filename}.png` | {status} | {layer} | {method} | {directions} | {notes} | {sprint/ticket} |
Columns:
- ID: Category prefix + sequential number (SPR-001, FUR-001, TILE-001, ICO-001, FX-001)
- Filename: Target filename in
client/assets/sprites/(or tilesets/, etc.) - Status: planned / in-progress / placeholder / final
- Layer: Entity / tile / effect / UI
- Method: render pipeline / hand-drawn / AI-assisted
- Directions: N/E/S/W (4-dir), S-only, or N/A
- Notes: Source model, special render settings, design description
- Sprint/Ticket: Sprint number and ticket ID
Detailed Entry Format
### {ID}: {filename}
- **Source model:** `{path to .glb/.blend}`
- **Render settings:** Camera angle, lighting, outline width
- **Color relationships:** D-033 mapping if entity
- **Resolutions:** 1024px (working) / 256px (game) / 64px (minimap)
- **Post-processing:** Outline pass, palette adjustment, special effects
- **Iteration history:**
| Date | Version | Notes |
|------|---------|-------|