Files
settled-reach/docs/assets/_templates/sprite.md
T
jpmschweitzerandClaude Opus 4.6 e56061ecbc docs(docs): add frontmatter to asset pipeline docs
Standardized YAML frontmatter on all 13 docs/assets/ files covering
audio, visual, and video pipeline docs, palettes, and templates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:51 +01:00

1.2 KiB

title, description, type, status
title description type status
Sprite Asset Template Row and detailed entry templates for sprite and visual asset documentation design active

Sprite Asset Template

Table Row Format

| {ID} | `{filename}.png` | {status} | {layer} | {method} | {directions} | {notes} | {sprint/ticket} |

Columns:

  • ID: Category prefix + sequential number (SPR-001, FUR-001, TILE-001, ICO-001, FX-001)
  • Filename: Target filename in client/assets/sprites/ (or tilesets/, etc.)
  • Status: planned / in-progress / placeholder / final
  • Layer: Entity / tile / effect / UI
  • Method: render pipeline / hand-drawn / AI-assisted
  • Directions: N/E/S/W (4-dir), S-only, or N/A
  • Notes: Source model, special render settings, design description
  • Sprint/Ticket: Sprint number and ticket ID

Detailed Entry Format

### {ID}: {filename}
- **Source model:** `{path to .glb/.blend}`
- **Render settings:** Camera angle, lighting, outline width
- **Color relationships:** D-033 mapping if entity
- **Resolutions:** 1024px (working) / 256px (game) / 64px (minimap)
- **Post-processing:** Outline pass, palette adjustment, special effects
- **Iteration history:**
  | Date | Version | Notes |
  |------|---------|-------|