Files
settled-reach/wiki/_templates/technology.md
T
jpmschweitzerandClaude Opus 4.6 b672b9c269 feat(docs): restructure wiki taxonomy with templates and Krenn System entry (#301, #319)
Move wiki from docs/wiki/ to root wiki/. Add 14 category templates with
YAML frontmatter, governance model, hierarchical spatial structure
(system > station > district > location). Populate Krenn System entry
as first concrete star system. Update cross-references in workshop and
sprint docs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 00:58:45 +01:00

69 lines
1.6 KiB
Markdown

---
title: "" # Display name (e.g., "Neural Lattice")
slug: "" # URL-safe identifier (e.g., "neural-lattice")
category: technology
status: proposed # proposed | draft | canonical
created: YYYY-MM-DD
updated: YYYY-MM-DD
prevalence: "" # universal | common | restricted | rare | theoretical
regulatory_body: "" # slug of regulating faction, or "unregulated"
tags: []
decision_refs: []
cross_refs: []
---
# {Title}
**Type:** Technology
**Status:** {status}
**Prevalence:** {prevalence}
**Regulatory Body:** {regulatory_body}
---
## Overview
{2-3 paragraphs: what it is, how it works, why it matters.}
---
## How It Works
{Technical description at the level needed for content creation and game design.}
---
## Tiers / Variants
{If applicable: capability levels, variants, or classifications.}
---
## Regulation & Access
{Who controls it, how it's distributed, what the restrictions are.}
---
## Dual-Lens Significance
{How smuggler vs detective experience or relate to this technology.}
---
## Mechanical Integration
{Knowledge graph flags, perception system connections, gameplay relevance.}
---
**Cross-References:**
<!-- Relative paths from flat categories (wiki/technology/{slug}.md):
Other technology: {slug}.md
Characters: ../characters/{slug}.md
Factions: ../factions/{slug}.md
Contraband: ../contraband/{slug}.md
Concepts: ../concepts/{slug}.md
-->
- [{related_entry}](../{category}/{slug}.md) — {relationship}