Godot requires .import files for stable uid:// references across editor sessions. All other audio assets have one — this was missed in the audio branch PR. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
20 lines
412 B
Plaintext
20 lines
412 B
Plaintext
[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://caeuztw9ah5h5l"
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path="res://.godot/imported/sfx_npc_murmur.ogg-bfd7592cfea1b592d89f107b6cd33838.oggvorbisstr"
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[deps]
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source_file="res://assets/audio/sfx_npc_murmur.ogg"
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dest_files=["res://.godot/imported/sfx_npc_murmur.ogg-bfd7592cfea1b592d89f107b6cd33838.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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