Files
settled-reach/wiki/index.md
T
jpmschweitzerandClaude Opus 4.6 b672b9c269 feat(docs): restructure wiki taxonomy with templates and Krenn System entry (#301, #319)
Move wiki from docs/wiki/ to root wiki/. Add 14 category templates with
YAML frontmatter, governance model, hierarchical spatial structure
(system > station > district > location). Populate Krenn System entry
as first concrete star system. Update cross-references in workshop and
sprint docs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 00:58:45 +01:00

159 lines
7.7 KiB
Markdown

---
title: "The Settled Reach — Game Wiki"
slug: wiki-index
category: index
status: canonical
created: 2026-02-12
updated: 2026-02-13
---
# The Settled Reach — Game Wiki
**Project:** The Settled Reach (top-down immersive sim)
**Setting:** Original IP, Commonwealth-inspired
**v0.1 Vertical Slice:** Sova Transit District, Krenn System
**Purpose:** Canonical reference for all content, mechanics, and worldbuilding
## How to Use This Wiki
This wiki serves three audiences:
1. **Content creators** (writers, designers): Use this as source material for dialogue, monologue, NPC profiles, and environmental text. All entries marked `canonical` are setting truth.
2. **System implementers** (engineers): Reference this for mechanical integration points — knowledge graph flags, perception modes, faction mechanics.
3. **The team** (everyone): Cross-reference between decisions (`decisions/*.md`) and implementation. The wiki is WHERE, decisions are WHY.
**Cross-reference format:** Wiki entries link to decision documents where relevant. Example: Neural lattice tiers implement D-017 (perception modes as character build).
**Status levels:** `canonical` (confirmed), `draft` (in review), `proposed` (under consideration). Only use canonical entries as truth. See [GOVERNANCE.md](GOVERNANCE.md) for full contribution rules.
---
## Wiki Structure
### Star Systems (Spatial Hierarchy: system > station > district > location)
- [Krenn System](star-systems/krenn/index.md) — Mid-Reach G3V system, ~180 years settled
- [Station Sova](star-systems/krenn/sova/index.md) — Logistics hub, ~12k population
- [Sova Transit District](star-systems/krenn/sova/transit/index.md) — v0.1 setting, freight logistics district
- [The Terminal](star-systems/krenn/sova/transit/the-terminal.md) — Logistics hub (workplace social site)
- [The Last Shift](star-systems/krenn/sova/transit/the-last-shift.md) — Bar / "Lera's" (social venue)
- [Maintenance Corridors](star-systems/krenn/sova/transit/maintenance-corridors.md) — Smuggling spaces, Corridor B-7
### Characters (Named NPCs)
- [Character Index](characters/index.md) — Full roster with tier assignments + triangle diagram
- **Tier 1 (FRIEND NPCs):**
- [Kael Davan](characters/kael-davan.md) — Smuggler's FRIEND (dock worker, ring member)
- [Sera Venn](characters/sera-venn.md) — Detective's FRIEND (Commission field tech)
- **Tier 2 (Triangle NPCs):**
- [Voss](characters/voss.md) — Shift supervisor
- [Lera Sessik](characters/lera-sessik.md) — Bar owner
- [Torek Lintar](characters/torek-lintar.md) — Dock worker / bar regular
- [Devra](characters/devra.md) — Ring coordinator
- [Maret Korr](characters/maret-korr.md) — Freight scheduler
- [Resha](characters/resha.md) — New hire
- [Harek](characters/harek.md) — Off-duty security
- [Naia Tamm](characters/naia-tamm.md) — Kael's partner
- [Renn](characters/renn.md) — Courier (ring + hub bridge)
- [Pell](characters/pell.md) — Wavering ring member
- [Drin](characters/drin.md) — Maintenance tech / dock inspector
- **Tier 3 (Flat NPCs):**
- [Sess](characters/sess.md) — Bartender
- [Olin](characters/olin.md) — Drifter/new arrival
- [Sabel](characters/sabel.md) — Off-station supplier
- [Tav](characters/tav.md) — Lookout/runner
- **Off-Stage:**
- [Nils Davan](characters/nils-davan.md) — Ring coordinator (off-station)
### Factions (Political & Institutional)
- [Concord Assembly](factions/concord-assembly.md) — Reach-wide representative government
- [Lattice Commission](factions/lattice-commission.md) — Neural lattice regulatory body
- [Syndics](factions/syndics.md) — Supply chain operators
- [The Ring](factions/the-ring.md) — Sova smuggling operation (informal)
- [Guardians of Autonomy](factions/guardians-of-autonomy.md) — Counter-surveillance movement
- [Veil Institute](factions/veil-institute.md) — Founder Gate research institution
- [The Unbound](factions/the-unbound.md) — Anti-lattice cultural movement
### Technology (Systems & Devices)
- [Neural Lattice](technology/neural-lattice.md) — Universal brain-computer interface, tiered
- [Meridian](technology/meridian.md) — Information network
- [Span Gates](technology/span-gates.md) — Intra-system wormholes
- [Founder Gates](technology/founder-gates.md) — Interstellar gates, the Interstitium
- [Clone Transfer](technology/clone-transfer.md) — Death, backup, body economics
- [Severance Tech](technology/severance-tech.md) — Counter-surveillance technology
### Cultural Groups
- *(No entries yet — use [template](_templates/cultural-group.md) to create)*
### Contraband (Illegal/Restricted Goods)
- [Lattice Components](contraband/lattice-components.md) — Primary contraband in v0.1
- [Medical-Grade Replacements](contraband/medical-grade-replacements.md) — Diverted healthcare
- [Severance Equipment](contraband/severance-equipment.md) — Counter-surveillance gear
### Institutions
- *(No entries yet — use [template](_templates/institution.md) to create)*
### Species
- *(No entries yet — use [template](_templates/species.md) to create)*
### Lore (History & Events)
- *(No entries yet — use [template](_templates/lore.md) to create)*
### Concepts (Mechanical Reference)
- [Fact Catalog](concepts/fact-catalog.md) — FactId entries with confidence levels
- [Entity Attributes](concepts/entity-attributes.md) — EntityKnowledge key definitions
- [Relationship States](concepts/relationship-states.md) — State transitions + contradictions
### Triangles (Relationship Structures)
- [Hub Power](triangles/hub-power.md) — Voss / Kael / Nils (entangled)
### Authoring Guides (For Content Team)
- [Monologue Guide](authoring/monologue-guide.md) — Prerequisites, triggers, examples (Mellanie's domain)
---
## Quick Reference
**v0.1 Scope:** 1 star system, 1 station, 1 district, 3 social sites, 18 NPCs, 5 triangles, 2 playable characters (smuggler + detective)
**Setting mood:** Quotidian-with-undertow — comfortable enough to be complacent, tight enough that extra income is tempting
**Core contraband:** Unlicensed lattice components (aftermarket neural mods bypassing Commission regulation)
**Primary tension:** Economic pressure creates rational incentive for smuggling; community benefits from grey economy; detective enters a place where non-cooperation is self-interest, not malice
**Key design principle:** Same world, two lenses — the smuggler's home is the detective's crime scene
---
## Templates & Governance
All wiki entries use YAML frontmatter and follow category-specific templates. See:
- [GOVERNANCE.md](GOVERNANCE.md) — Ownership, status lifecycle, contribution rules
- [_templates/](_templates/) — One template per category (11 categories + 3 spatial types)
**Categories:** `star-system`, `station`, `district`, `location`, `character`, `faction`, `technology`, `cultural-group`, `contraband`, `institution`, `species`, `lore`, `concept`, `triangle`
---
## Cross-References to Decision Documents
- **D-017:** Perception modes as character-build system
- **D-024:** NPC 10-axis model
- **D-025:** Social site as atomic template unit
- **D-027:** Vertical slice definition (smuggler + detective two-character proof)
- **D-028:** Dialogue architecture (four relational layers)
- **D-032:** Separate monologue pools per character
- **D-034:** THE FRIEND pattern (production-level complex NPC)
- **D-035:** Tag taxonomy for line pools
- **D-036:** Sova Transit District / Krenn System as v0.1 setting
- **D-037:** Contraband specification
- **D-041:** Knowledge graph data model
See `decisions/README.md` for full decision domain index.
---
**Status:** Canonical reference as of 2026-02-13
**Maintained by:** Miri (structure), Paula (narrative), team contributions
**Governance:** [GOVERNANCE.md](GOVERNANCE.md)