--- title: "The Settled Reach — Game Wiki" slug: wiki-index category: index status: canonical created: 2026-02-12 updated: 2026-02-13 --- # The Settled Reach — Game Wiki **Project:** The Settled Reach (top-down immersive sim) **Setting:** Original IP, Commonwealth-inspired **v0.1 Vertical Slice:** Sova Transit District, Krenn System **Purpose:** Canonical reference for all content, mechanics, and worldbuilding ## How to Use This Wiki This wiki serves three audiences: 1. **Content creators** (writers, designers): Use this as source material for dialogue, monologue, NPC profiles, and environmental text. All entries marked `canonical` are setting truth. 2. **System implementers** (engineers): Reference this for mechanical integration points — knowledge graph flags, perception modes, faction mechanics. 3. **The team** (everyone): Cross-reference between decisions (`decisions/*.md`) and implementation. The wiki is WHERE, decisions are WHY. **Cross-reference format:** Wiki entries link to decision documents where relevant. Example: Neural lattice tiers implement D-017 (perception modes as character build). **Status levels:** `canonical` (confirmed), `draft` (in review), `proposed` (under consideration). Only use canonical entries as truth. See [GOVERNANCE.md](GOVERNANCE.md) for full contribution rules. --- ## Wiki Structure ### Star Systems (Spatial Hierarchy: system > station > district > location) - [Krenn System](star-systems/krenn/index.md) — Mid-Reach G3V system, ~180 years settled - [Station Sova](star-systems/krenn/sova/index.md) — Logistics hub, ~12k population - [Sova Transit District](star-systems/krenn/sova/transit/index.md) — v0.1 setting, freight logistics district - [The Terminal](star-systems/krenn/sova/transit/the-terminal.md) — Logistics hub (workplace social site) - [The Last Shift](star-systems/krenn/sova/transit/the-last-shift.md) — Bar / "Lera's" (social venue) - [Maintenance Corridors](star-systems/krenn/sova/transit/maintenance-corridors.md) — Smuggling spaces, Corridor B-7 ### Characters (Named NPCs) - [Character Index](characters/index.md) — Full roster with tier assignments + triangle diagram - **Tier 1 (FRIEND NPCs):** - [Kael Davan](characters/kael-davan.md) — Smuggler's FRIEND (dock worker, ring member) - [Sera Venn](characters/sera-venn.md) — Detective's FRIEND (Commission field tech) - **Tier 2 (Triangle NPCs):** - [Voss](characters/voss.md) — Shift supervisor - [Lera Sessik](characters/lera-sessik.md) — Bar owner - [Torek Lintar](characters/torek-lintar.md) — Dock worker / bar regular - [Devra](characters/devra.md) — Ring coordinator - [Maret Korr](characters/maret-korr.md) — Freight scheduler - [Resha](characters/resha.md) — New hire - [Harek](characters/harek.md) — Off-duty security - [Naia Tamm](characters/naia-tamm.md) — Kael's partner - [Renn](characters/renn.md) — Courier (ring + hub bridge) - [Pell](characters/pell.md) — Wavering ring member - [Drin](characters/drin.md) — Maintenance tech / dock inspector - **Tier 3 (Flat NPCs):** - [Sess](characters/sess.md) — Bartender - [Olin](characters/olin.md) — Drifter/new arrival - [Sabel](characters/sabel.md) — Off-station supplier - [Tav](characters/tav.md) — Lookout/runner - **Off-Stage:** - [Nils Davan](characters/nils-davan.md) — Ring coordinator (off-station) ### Factions (Political & Institutional) - [Concord Assembly](factions/concord-assembly.md) — Reach-wide representative government - [Lattice Commission](factions/lattice-commission.md) — Neural lattice regulatory body - [Syndics](factions/syndics.md) — Supply chain operators - [The Ring](factions/the-ring.md) — Sova smuggling operation (informal) - [Guardians of Autonomy](factions/guardians-of-autonomy.md) — Counter-surveillance movement - [Veil Institute](factions/veil-institute.md) — Founder Gate research institution - [The Unbound](factions/the-unbound.md) — Anti-lattice cultural movement ### Technology (Systems & Devices) - [Neural Lattice](technology/neural-lattice.md) — Universal brain-computer interface, tiered - [Meridian](technology/meridian.md) — Information network - [Span Gates](technology/span-gates.md) — Intra-system wormholes - [Founder Gates](technology/founder-gates.md) — Interstellar gates, the Interstitium - [Clone Transfer](technology/clone-transfer.md) — Death, backup, body economics - [Severance Tech](technology/severance-tech.md) — Counter-surveillance technology ### Cultural Groups - *(No entries yet — use [template](_templates/cultural-group.md) to create)* ### Contraband (Illegal/Restricted Goods) - [Lattice Components](contraband/lattice-components.md) — Primary contraband in v0.1 - [Medical-Grade Replacements](contraband/medical-grade-replacements.md) — Diverted healthcare - [Severance Equipment](contraband/severance-equipment.md) — Counter-surveillance gear ### Institutions - *(No entries yet — use [template](_templates/institution.md) to create)* ### Species - *(No entries yet — use [template](_templates/species.md) to create)* ### Lore (History & Events) - *(No entries yet — use [template](_templates/lore.md) to create)* ### Concepts (Mechanical Reference) - [Fact Catalog](concepts/fact-catalog.md) — FactId entries with confidence levels - [Entity Attributes](concepts/entity-attributes.md) — EntityKnowledge key definitions - [Relationship States](concepts/relationship-states.md) — State transitions + contradictions ### Triangles (Relationship Structures) - [Hub Power](triangles/hub-power.md) — Voss / Kael / Nils (entangled) ### Authoring Guides (For Content Team) - [Monologue Guide](authoring/monologue-guide.md) — Prerequisites, triggers, examples (Mellanie's domain) --- ## Quick Reference **v0.1 Scope:** 1 star system, 1 station, 1 district, 3 social sites, 18 NPCs, 5 triangles, 2 playable characters (smuggler + detective) **Setting mood:** Quotidian-with-undertow — comfortable enough to be complacent, tight enough that extra income is tempting **Core contraband:** Unlicensed lattice components (aftermarket neural mods bypassing Commission regulation) **Primary tension:** Economic pressure creates rational incentive for smuggling; community benefits from grey economy; detective enters a place where non-cooperation is self-interest, not malice **Key design principle:** Same world, two lenses — the smuggler's home is the detective's crime scene --- ## Templates & Governance All wiki entries use YAML frontmatter and follow category-specific templates. See: - [GOVERNANCE.md](GOVERNANCE.md) — Ownership, status lifecycle, contribution rules - [_templates/](_templates/) — One template per category (11 categories + 3 spatial types) **Categories:** `star-system`, `station`, `district`, `location`, `character`, `faction`, `technology`, `cultural-group`, `contraband`, `institution`, `species`, `lore`, `concept`, `triangle` --- ## Cross-References to Decision Documents - **D-017:** Perception modes as character-build system - **D-024:** NPC 10-axis model - **D-025:** Social site as atomic template unit - **D-027:** Vertical slice definition (smuggler + detective two-character proof) - **D-028:** Dialogue architecture (four relational layers) - **D-032:** Separate monologue pools per character - **D-034:** THE FRIEND pattern (production-level complex NPC) - **D-035:** Tag taxonomy for line pools - **D-036:** Sova Transit District / Krenn System as v0.1 setting - **D-037:** Contraband specification - **D-041:** Knowledge graph data model See `decisions/README.md` for full decision domain index. --- **Status:** Canonical reference as of 2026-02-13 **Maintained by:** Miri (structure), Paula (narrative), team contributions **Governance:** [GOVERNANCE.md](GOVERNANCE.md)