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# Stig - Project Briefing
Last updated: 2026-02-13
## Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41+ confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020). Vertical slice defined (D-027). Sprints 1-4 complete. Sprint 5 (Live) active — content at scale.
## Status
**ACTIVE.** Light sprint — Sprint 4 delivered most client infrastructure. Sprint 5 focus is content authoring (copy team) with client providing integration points.
## Key Decisions for Your Domain
Read `decisions/perception.md` (primary) and `decisions/scope.md` (D-013, D-014). Key decisions:
- **D-013:** Diegetic insert/POI navigation system
- **D-015:** Camera locked to character, vision cone
- **D-016:** Internal monologue text display
- **D-017:** Perception mode overlays
- **D-019:** Top-down primary view, Godot 4 client (GDScript)
- **D-028:** Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)
- **D-033:** Entity color = relationship to player — palette: unknown teal, friendly green, POI amber, hostile red, static grey. 0.5s transitions.
- **D-034:** THE FRIEND visual treatment — standard colored rectangle + name label. Color transition IS the visual punch.
## What's Been Delivered (Sprints 1-4)
### Sprint 1 (Run): IPC bridge, player movement
### Sprint 2 (See): Fog rendering (#113), camera lock (#116), tile rendering (#129), entity sprites (#130), fog overlay (#131)
### Sprint 3 (Know): Content directory structure used by client
### Sprint 4 (Feel): Integration tests (#410 tile data, #411 input roundtrip), server bug fix for tile type data (#412)
### Sprint 5 carry-over: Interaction prompt (#405) — **DONE**
## Sprint 5 Priorities
**Sprint briefing:** `docs/sprints/sprint-5/client.md`
1. **#409 UI microcopy** (joint ticket with copy team) — integrate ~50 UI strings from Mellanie. YAML format. Coordinate on length constraints early.
- Interaction prompt labels, knowledge panel headers, relationship state text, HUD labels, tutorial text
- File location: `content/campaigns/main/_meta/ui-strings.yaml` loaded via content loader, or `client/scripts/constants/ui_strings.gd`
## Development Workflow
See `docs/DEVOPS.md` for full procedures. Your key targets:
- `make setup` — verify Godot is installed
- `make client` — launch Godot with `client/` project
- `make test-client` — gdUnit4 tests (headless runner pending)
- `make lint-client` — gdlint/gdformat (pending setup)
- `make ci-client` — full client CI pipeline (lint -> build -> test)
- Client code lives in `client/` — scenes, GDScript, assets
- UI tests use gdUnit4 (D-030)
## Key Documents
- decisions/ — domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md — build, test, lint, CI procedures
- docs/sprints/sprint-5/client.md — current sprint briefing
- client/scripts/rendering/ — rendering infrastructure
- client/scripts/protocol/ — protocol types