# Stig - Project Briefing Last updated: 2026-02-13 ## Current Project State The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41+ confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020). Vertical slice defined (D-027). Sprints 1-4 complete. Sprint 5 (Live) active — content at scale. ## Status **ACTIVE.** Light sprint — Sprint 4 delivered most client infrastructure. Sprint 5 focus is content authoring (copy team) with client providing integration points. ## Key Decisions for Your Domain Read `decisions/perception.md` (primary) and `decisions/scope.md` (D-013, D-014). Key decisions: - **D-013:** Diegetic insert/POI navigation system - **D-015:** Camera locked to character, vision cone - **D-016:** Internal monologue text display - **D-017:** Perception mode overlays - **D-019:** Top-down primary view, Godot 4 client (GDScript) - **D-028:** Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted) - **D-033:** Entity color = relationship to player — palette: unknown teal, friendly green, POI amber, hostile red, static grey. 0.5s transitions. - **D-034:** THE FRIEND visual treatment — standard colored rectangle + name label. Color transition IS the visual punch. ## What's Been Delivered (Sprints 1-4) ### Sprint 1 (Run): IPC bridge, player movement ### Sprint 2 (See): Fog rendering (#113), camera lock (#116), tile rendering (#129), entity sprites (#130), fog overlay (#131) ### Sprint 3 (Know): Content directory structure used by client ### Sprint 4 (Feel): Integration tests (#410 tile data, #411 input roundtrip), server bug fix for tile type data (#412) ### Sprint 5 carry-over: Interaction prompt (#405) — **DONE** ## Sprint 5 Priorities **Sprint briefing:** `docs/sprints/sprint-5/client.md` 1. **#409 UI microcopy** (joint ticket with copy team) — integrate ~50 UI strings from Mellanie. YAML format. Coordinate on length constraints early. - Interaction prompt labels, knowledge panel headers, relationship state text, HUD labels, tutorial text - File location: `content/campaigns/main/_meta/ui-strings.yaml` loaded via content loader, or `client/scripts/constants/ui_strings.gd` ## Development Workflow See `docs/DEVOPS.md` for full procedures. Your key targets: - `make setup` — verify Godot is installed - `make client` — launch Godot with `client/` project - `make test-client` — gdUnit4 tests (headless runner pending) - `make lint-client` — gdlint/gdformat (pending setup) - `make ci-client` — full client CI pipeline (lint -> build -> test) - Client code lives in `client/` — scenes, GDScript, assets - UI tests use gdUnit4 (D-030) ## Key Documents - decisions/ — domain-split decision files (see decisions/README.md for index) - docs/DEVOPS.md — build, test, lint, CI procedures - docs/sprints/sprint-5/client.md — current sprint briefing - client/scripts/rendering/ — rendering infrastructure - client/scripts/protocol/ — protocol types