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settled-reach/docs/wiki/index.md
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jpmschweitzerandClaude Opus 4.6 64fea5139a docs(wiki): rename Hael to Naia Tamm, apply canonical full names, standardize shortcodes
Wave 0 wiki maintenance for Sprint 3:
- #372: Rename Hael → Naia Tamm across 16 living wiki files (phonetic collision fix)
- #371: Apply canonical full names to 11 single-name NPC headers and roster table
- #375: Replace hub_m_ → terminal_m_ shortcodes, add shortcode reference table,
  situation overlap rules, and mood exclusivity rules to monologue guide

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 17:45:04 +01:00

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# The Settled Reach — Game Wiki
**Project:** The Settled Reach (top-down immersive sim)
**Setting:** Original IP, Commonwealth-inspired
**v0.1 Vertical Slice:** Sova Transit District, Krenn System
**Purpose:** Canonical reference for all content, mechanics, and worldbuilding
## How to Use This Wiki
This wiki serves three audiences:
1. **Content creators** (writers, designers): Use this as source material for dialogue, monologue, NPC profiles, and environmental text. All entries marked `canonical` are setting truth.
2. **System implementers** (engineers): Reference this for mechanical integration points — knowledge graph flags, perception modes, faction mechanics.
3. **The team** (everyone): Cross-reference between decisions (`decisions/*.md`) and implementation. The wiki is WHERE, decisions are WHY.
**Cross-reference format:** Wiki entries link to decision documents where relevant. Example: Neural lattice tiers implement D-017 (perception modes as character build).
**Status levels:** `canonical` (confirmed), `draft` (in review), `proposed` (under consideration). Only use canonical entries as truth.
---
## Wiki Structure
### World (Spatial Hierarchy)
- [Krenn System](world/krenn-system.md) — Mid-Reach G3V system, ~180 years settled
- [Station Sova](world/station-sova.md) — Logistics hub, ~12k population
- [Sova Transit District](world/sova-transit-district.md) — v0.1 setting, freight logistics district
### Locations (Physical Spaces — nested by system)
- **Krenn System:**
- [The Terminal](locations/krenn-system/the-terminal.md) — Logistics hub (workplace social site)
- [The Last Shift](locations/krenn-system/the-last-shift.md) — Bar / "Lera's" (social venue)
- [Maintenance Corridors](locations/krenn-system/maintenance-corridors.md) — Smuggling spaces, Corridor B-7
### Factions (Political & Institutional)
- [Concord Assembly](factions/concord-assembly.md) — Reach-wide representative government
- [Lattice Commission](factions/lattice-commission.md) — Neural lattice regulatory body
- [Syndics](factions/syndics.md) — Supply chain operators
- [The Ring](factions/the-ring.md) — Sova smuggling operation (informal)
- [Guardians of Autonomy](factions/guardians-of-autonomy.md) — Counter-surveillance movement
- [Veil Institute](factions/veil-institute.md) — Founder Gate research institution
- [The Unbound](factions/the-unbound.md) — Anti-lattice cultural movement
### NPCs (Named Characters)
- [NPC Index](npcs/index.md) — Full roster with tier assignments + triangle diagram
- **Tier 1 (FRIEND NPCs):**
- [Kael Davan](npcs/kael-davan.md) — Smuggler's FRIEND (dock worker, ring member)
- [Sera Venn](npcs/sera-venn.md) — Detective's FRIEND (Commission field tech)
- **Tier 2 (Triangle NPCs):**
- [Voss](npcs/voss.md) — Shift supervisor
- [Lera Sessik](npcs/lera-sessik.md) — Bar owner
- [Torek Lintar](npcs/torek-lintar.md) — Dock worker / bar regular
- [Devra](npcs/devra.md) — Ring coordinator
- [Maret Korr](npcs/maret-korr.md) — Freight scheduler
- [Resha](npcs/resha.md) — New hire
- [Harek](npcs/harek.md) — Off-duty security
- [Naia Tamm](npcs/naia-tamm.md) — Kael's partner (referenced)
- [Renn](npcs/renn.md) — Courier (ring + hub bridge)
- [Pell](npcs/pell.md) — Wavering ring member
- **Tier 3 (Flat NPCs):**
- [Drin](npcs/drin.md) — Maintenance tech
- [Sess](npcs/sess.md) — Bartender
- [Olin](npcs/olin.md) — Drifter/new arrival
- [Sabel](npcs/sabel.md) — Off-station supplier
- [Tav](npcs/tav.md) — Lookout/runner
### Technology (Systems & Devices)
- [Neural Lattice](technology/neural-lattice.md) — Universal brain-computer interface, tiered
- [Meridian](technology/meridian.md) — Information network
- [Span Gates](technology/span-gates.md) — Intra-system wormholes
- [Founder Gates](technology/founder-gates.md) — Interstellar gates, the Interstitium
- [Clone Transfer](technology/clone-transfer.md) — Death, backup, body economics
- [Severance Tech](technology/severance-tech.md) — Counter-surveillance technology
### Contraband (Illegal/Restricted Goods)
- [Lattice Components](contraband/lattice-components.md) — Primary contraband in v0.1
- [Medical-Grade Replacements](contraband/medical-grade-replacements.md) — Diverted healthcare
- [Severance Equipment](contraband/severance-equipment.md) — Counter-surveillance gear
### Knowledge Systems (Mechanical Reference)
- [Fact Catalog](knowledge/fact-catalog.md) — FactId entries with confidence levels
- [Entity Attributes](knowledge/entity-attributes.md) — EntityKnowledge key definitions
- [Relationship States](knowledge/relationship-states.md) — State transitions + contradictions
### Authoring Guides (For Content Team)
- [Monologue Guide](authoring/monologue-guide.md) — Prerequisites, triggers, examples (Mellanie's domain)
---
## Quick Reference
**v0.1 Scope:** 1 star system, 1 station, 1 district, 3 social sites, 17 NPCs, 5 triangles, 2 playable characters (smuggler + detective)
**Setting mood:** Quotidian-with-undertow — comfortable enough to be complacent, tight enough that extra income is tempting
**Core contraband:** Unlicensed lattice components (aftermarket neural mods bypassing Commission regulation)
**Primary tension:** Economic pressure creates rational incentive for smuggling; community benefits from grey economy; detective enters a place where non-cooperation is self-interest, not malice
**Key design principle:** Same world, two lenses — the smuggler's home is the detective's crime scene
---
## Cross-References to Decision Documents
- **D-027:** Vertical slice definition (smuggler + detective two-character proof)
- **D-028:** Dialogue architecture (four relational layers)
- **D-032:** Separate monologue pools per character
- **D-034:** THE FRIEND pattern (production-level complex NPC)
- **D-035:** Tag taxonomy for line pools
- **D-036:** Sova Transit District / Krenn System as v0.1 setting
- **D-037:** Contraband specification
- **D-041:** Knowledge graph data model
See `decisions/README.md` for full decision domain index.
---
**Status:** Canonical reference as of 2026-02-12
**Maintained by:** Paula (narrative), Miri (worldbuilding), team contributions
**Source:** Workshops, decision rounds, canonical type definitions in `server/src/knowledge/types.rs`