Full team debate on engine paradigms, leading to Godot client + Rust simulation via subprocess/IPC (D-020). Includes Tyre/Troblum sidequest, IP pivot to original setting, and serialization format selection. Updated discussions index. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
20 lines
1.2 KiB
Markdown
20 lines
1.2 KiB
Markdown
# Discussion Archive
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Historical discussion rounds from the Commonwealth game design process.
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| Round | Topic | Key Decisions | File |
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|-------|-------|---------------|------|
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| 1 | Opening Positions | - | [round-01](round-01-opening-positions.md) |
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| 2 | Is Stellaris the Right Vehicle? | - | [round-02](round-02-is-stellaris-right.md) |
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| 3 | The Character Gap | - | [round-03](round-03-character-gap.md) |
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| 4 | Build Our Own Game | D-001 | [round-04](round-04-build-our-own.md) |
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| 5 | Is the Team Still Right? | D-003, D-004 | [round-05](round-05-team-still-right.md) |
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| 6 | First-Person Pivot | D-005 | [round-06](round-06-first-person-pivot.md) |
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| 7 | Single Character | D-005, D-006 | [round-07](round-07-single-character.md) |
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| 8 | Action & Spectacle | D-007, D-008 | [round-08](round-08-action-spectacle.md) |
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| 9 | Multiplayer | D-009, D-010 | [round-09](round-09-multiplayer.md) |
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| 10 | Map, Fog & Borderless | D-011, D-012, D-013, D-014 | [round-10](round-10-map-fog-borderless.md) |
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| 11 | Insert, Sound & Camera | D-015, D-016, D-017, D-018 | [round-11](round-11-insert-sound-camera.md) |
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| 12 | Top-Down Final | D-019 | [round-12](round-12-top-down-final.md) |
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| 13 | Engine Selection | D-020, R-004–R-010 | Active in DISCUSSION.md |
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