Full team debate on engine paradigms, leading to Godot client + Rust simulation via subprocess/IPC (D-020). Includes Tyre/Troblum sidequest, IP pivot to original setting, and serialization format selection. Updated discussions index. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Discussion Archive
Historical discussion rounds from the Commonwealth game design process.
| Round | Topic | Key Decisions | File |
|---|---|---|---|
| 1 | Opening Positions | - | round-01 |
| 2 | Is Stellaris the Right Vehicle? | - | round-02 |
| 3 | The Character Gap | - | round-03 |
| 4 | Build Our Own Game | D-001 | round-04 |
| 5 | Is the Team Still Right? | D-003, D-004 | round-05 |
| 6 | First-Person Pivot | D-005 | round-06 |
| 7 | Single Character | D-005, D-006 | round-07 |
| 8 | Action & Spectacle | D-007, D-008 | round-08 |
| 9 | Multiplayer | D-009, D-010 | round-09 |
| 10 | Map, Fog & Borderless | D-011, D-012, D-013, D-014 | round-10 |
| 11 | Insert, Sound & Camera | D-015, D-016, D-017, D-018 | round-11 |
| 12 | Top-Down Final | D-019 | round-12 |
| 13 | Engine Selection | D-020, R-004–R-010 | Active in DISCUSSION.md |