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settled-reach/docs/discussions
jpmschweitzerandClaude Opus 4.6 615a32f431 docs(discussions): add Round 13 engine selection discussion
Full team debate on engine paradigms, leading to Godot client +
Rust simulation via subprocess/IPC (D-020). Includes Tyre/Troblum
sidequest, IP pivot to original setting, and serialization format
selection. Updated discussions index.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 23:06:21 +01:00
..

Discussion Archive

Historical discussion rounds from the Commonwealth game design process.

Round Topic Key Decisions File
1 Opening Positions - round-01
2 Is Stellaris the Right Vehicle? - round-02
3 The Character Gap - round-03
4 Build Our Own Game D-001 round-04
5 Is the Team Still Right? D-003, D-004 round-05
6 First-Person Pivot D-005 round-06
7 Single Character D-005, D-006 round-07
8 Action & Spectacle D-007, D-008 round-08
9 Multiplayer D-009, D-010 round-09
10 Map, Fog & Borderless D-011, D-012, D-013, D-014 round-10
11 Insert, Sound & Camera D-015, D-016, D-017, D-018 round-11
12 Top-Down Final D-019 round-12
13 Engine Selection D-020, R-004R-010 Active in DISCUSSION.md