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settled-reach/docs/discussions/README.md
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jpmschweitzerandClaude Opus 4.6 6f9eda5079 docs(discussions): add Round 18 v0.1 gap analysis workshop
7 agents across 2 rounds stress-tested the 232-ticket v0.1 plan against
concept proof, fun delivery, completeness, and testability. Key outcomes:
D-030 testability architecture confirmed, 15 priority promotions, 41 new
tickets (273 total), replay ceiling estimated at 10-12 playthroughs.
Reorganized workshops into per-workshop directories.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 01:11:02 +01:00

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# Discussion Archive
Historical discussion rounds from the Commonwealth game design process.
| Round | Topic | Key Decisions | File |
|-------|-------|---------------|------|
| 1 | Opening Positions | - | [round-01](round-01-opening-positions.md) |
| 2 | Is Stellaris the Right Vehicle? | - | [round-02](round-02-is-stellaris-right.md) |
| 3 | The Character Gap | - | [round-03](round-03-character-gap.md) |
| 4 | Build Our Own Game | D-001 | [round-04](round-04-build-our-own.md) |
| 5 | Is the Team Still Right? | D-003, D-004 | [round-05](round-05-team-still-right.md) |
| 6 | First-Person Pivot | D-005 | [round-06](round-06-first-person-pivot.md) |
| 7 | Single Character | D-005, D-006 | [round-07](round-07-single-character.md) |
| 8 | Action & Spectacle | D-007, D-008 | [round-08](round-08-action-spectacle.md) |
| 9 | Multiplayer | D-009, D-010 | [round-09](round-09-multiplayer.md) |
| 10 | Map, Fog & Borderless | D-011, D-012, D-013, D-014 | [round-10](round-10-map-fog-borderless.md) |
| 11 | Insert, Sound & Camera | D-015, D-016, D-017, D-018 | [round-11](round-11-insert-sound-camera.md) |
| 12 | Top-Down Final | D-019 | [round-12](round-12-top-down-final.md) |
| 13 | Engine Selection | D-020, R-004R-010 | [round-13](round-13-engine-selection.md) |
| 14 | Setting Foundation — The Settled Reach | D-021 | [round-14](round-14-worldbuilding-settled-reach.md) |
| 15 | README / Steam Page Placeholder | - | [round-15](round-15-readme-steam-page.md) |
| 16 | Factions — Building a Fuller Narrative Picture | AWAITING INPUT | [complete](round-16-factions-complete.md), [lore](round-16-factions.md), [mechanics](round-16-faction-mechanics.md), [notes](round-16-session-notes.md) |
| 17 | Content Architecture | D-023, D-024, D-025, D-026, D-027, D-028, D-029 | [round-17](round-17-content-architecture.md) |
| 18 | v0.1 Gap Analysis Workshop | D-030 | [round-18](round-18-v01-gap-analysis-workshop.md) |