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settled-reach/docs/discussions
jpmschweitzerandClaude Opus 4.6 6f9eda5079 docs(discussions): add Round 18 v0.1 gap analysis workshop
7 agents across 2 rounds stress-tested the 232-ticket v0.1 plan against
concept proof, fun delivery, completeness, and testability. Key outcomes:
D-030 testability architecture confirmed, 15 priority promotions, 41 new
tickets (273 total), replay ceiling estimated at 10-12 playthroughs.
Reorganized workshops into per-workshop directories.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 01:11:02 +01:00
..

Discussion Archive

Historical discussion rounds from the Commonwealth game design process.

Round Topic Key Decisions File
1 Opening Positions - round-01
2 Is Stellaris the Right Vehicle? - round-02
3 The Character Gap - round-03
4 Build Our Own Game D-001 round-04
5 Is the Team Still Right? D-003, D-004 round-05
6 First-Person Pivot D-005 round-06
7 Single Character D-005, D-006 round-07
8 Action & Spectacle D-007, D-008 round-08
9 Multiplayer D-009, D-010 round-09
10 Map, Fog & Borderless D-011, D-012, D-013, D-014 round-10
11 Insert, Sound & Camera D-015, D-016, D-017, D-018 round-11
12 Top-Down Final D-019 round-12
13 Engine Selection D-020, R-004R-010 round-13
14 Setting Foundation — The Settled Reach D-021 round-14
15 README / Steam Page Placeholder - round-15
16 Factions — Building a Fuller Narrative Picture AWAITING INPUT complete, lore, mechanics, notes
17 Content Architecture D-023, D-024, D-025, D-026, D-027, D-028, D-029 round-17
18 v0.1 Gap Analysis Workshop D-030 round-18