Add D-023 through D-029 context (content architecture, NPC generation, social sites, simulation tiers, vertical slice, dialogue, population ratios) to all 18 agent briefings. Core workshop participants get detailed action items; specialist/infrastructure agents get relevant implications. Mellanie activated from standby for content authoring. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
31 lines
1.4 KiB
Markdown
31 lines
1.4 KiB
Markdown
# Stig - Project Briefing
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Last updated: 2026-02-10
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027).
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## Status
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STANDBY. This briefing will be populated when UI implementation begins.
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## Key Decisions for Your Domain
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- D-013: Diegetic insert/POI navigation system
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- D-015: Camera locked to character, vision cone
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- D-016: Internal monologue text display
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- D-017: Perception mode overlays
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- D-018: Sound visual indicators (medium range)
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- D-019: Top-down primary view
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- D-020: Godot 4 client (GDScript)
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- D-021: Official title "The Settled Reach"
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### Round 17 Decisions (UI Implications)
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- **D-028: Dialogue UI layers** - Four relational layers:
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- Access tier indicators (insider/outsider/authority/peer)
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- Relationship history feedback (trust/rapport display)
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- Trust-gated dialogue options (locked topics until threshold met)
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- Unprompted disclosure notifications (NPC volunteers information)
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- **D-027: Character-filtered insert UI** - Smuggler sees insider access, detective sees authority access. Same UI system, different filtered POI content.
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## Key Documents
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- DECISIONS.md - all confirmed decisions
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- docs/discussions/ - archived design rounds
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