# Stig - Project Briefing Last updated: 2026-02-10 ## Current Project State The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027). ## Status STANDBY. This briefing will be populated when UI implementation begins. ## Key Decisions for Your Domain - D-013: Diegetic insert/POI navigation system - D-015: Camera locked to character, vision cone - D-016: Internal monologue text display - D-017: Perception mode overlays - D-018: Sound visual indicators (medium range) - D-019: Top-down primary view - D-020: Godot 4 client (GDScript) - D-021: Official title "The Settled Reach" ### Round 17 Decisions (UI Implications) - **D-028: Dialogue UI layers** - Four relational layers: - Access tier indicators (insider/outsider/authority/peer) - Relationship history feedback (trust/rapport display) - Trust-gated dialogue options (locked topics until threshold met) - Unprompted disclosure notifications (NPC volunteers information) - **D-027: Character-filtered insert UI** - Smuggler sees insider access, detective sees authority access. Same UI system, different filtered POI content. ## Key Documents - DECISIONS.md - all confirmed decisions - docs/discussions/ - archived design rounds