Add D-023 through D-029 context (content architecture, NPC generation, social sites, simulation tiers, vertical slice, dialogue, population ratios) to all 18 agent briefings. Core workshop participants get detailed action items; specialist/infrastructure agents get relevant implications. Mellanie activated from standby for content authoring. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.4 KiB
1.4 KiB
Stig - Project Briefing
Last updated: 2026-02-10
Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027).
Status
STANDBY. This briefing will be populated when UI implementation begins.
Key Decisions for Your Domain
- D-013: Diegetic insert/POI navigation system
- D-015: Camera locked to character, vision cone
- D-016: Internal monologue text display
- D-017: Perception mode overlays
- D-018: Sound visual indicators (medium range)
- D-019: Top-down primary view
- D-020: Godot 4 client (GDScript)
- D-021: Official title "The Settled Reach"
Round 17 Decisions (UI Implications)
- D-028: Dialogue UI layers - Four relational layers:
- Access tier indicators (insider/outsider/authority/peer)
- Relationship history feedback (trust/rapport display)
- Trust-gated dialogue options (locked topics until threshold met)
- Unprompted disclosure notifications (NPC volunteers information)
- D-027: Character-filtered insert UI - Smuggler sees insider access, detective sees authority access. Same UI system, different filtered POI content.
Key Documents
- DECISIONS.md - all confirmed decisions
- docs/discussions/ - archived design rounds