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settled-reach/docs/briefings/stig.md
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jpmschweitzerandClaude Opus 4.6 5bb7ded841 docs(briefings): update all agent briefings with Round 17 decisions
Add D-023 through D-029 context (content architecture, NPC generation,
social sites, simulation tiers, vertical slice, dialogue, population
ratios) to all 18 agent briefings. Core workshop participants get
detailed action items; specialist/infrastructure agents get relevant
implications. Mellanie activated from standby for content authoring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 23:58:20 +01:00

1.4 KiB

Stig - Project Briefing

Last updated: 2026-02-10

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027).

Status

STANDBY. This briefing will be populated when UI implementation begins.

Key Decisions for Your Domain

  • D-013: Diegetic insert/POI navigation system
  • D-015: Camera locked to character, vision cone
  • D-016: Internal monologue text display
  • D-017: Perception mode overlays
  • D-018: Sound visual indicators (medium range)
  • D-019: Top-down primary view
  • D-020: Godot 4 client (GDScript)
  • D-021: Official title "The Settled Reach"

Round 17 Decisions (UI Implications)

  • D-028: Dialogue UI layers - Four relational layers:
    • Access tier indicators (insider/outsider/authority/peer)
    • Relationship history feedback (trust/rapport display)
    • Trust-gated dialogue options (locked topics until threshold met)
    • Unprompted disclosure notifications (NPC volunteers information)
  • D-027: Character-filtered insert UI - Smuggler sees insider access, detective sees authority access. Same UI system, different filtered POI content.

Key Documents

  • DECISIONS.md - all confirmed decisions
  • docs/discussions/ - archived design rounds