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settled-reach/docs/sprints/sprint-32/visual.md
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jpmschweitzerandClaude Opus 4.6 3d1ff6ad2e chore(meta): plan Sprint 32: Landfall
14 tickets across 4 teams + planning track:
- Copy (4): cultural audit #784 (analysis only), batch edits #793
  (blocked), system profiles #790, economic profiles #781
- Visual (4): heightmap spike #778, batch heightmaps #794 (blocked),
  screenshots #779, icon design #795
- Client (4): HUD layout #792, status/minimap/interaction → implant
  #786/#787/#788. #787 blocked by icon design.
- Planning (1): Phase 2 economics kickoff #796

New tickets: #793, #794, #795, #796

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 15:40:27 +02:00

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Markdown

# Sprint 32: Landfall — Visual Tasks
**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
**Branch:** `sprint-32/visual`
**Agents:** Araminta (art direction)
## New Tickets
| # | Title | Blocked by |
|---|-------|------------|
| #778 | Heightmap pipeline spike — single example for review | — |
| #794 | Heightmap batch — all inhabited planets | #778 |
| #779 | Planetary shader screenshots for wiki/GTTR | — |
| #795 | Icon set design for implant HUD components | — |
Use `tooling/db/ticket show <id>` for full details.
## Key Decisions
- `decisions/perception.md` — D-086 (insert icon system — custom SVG constraints)
- `decisions/architecture.md` — D-166 (development cascade), D-169 (implant UI component library)
- `decisions/scope.md` — D-170 (HUD visibility groups)
## Notes
### #778 Heightmap spike — ONE example
Produce a single annotated heightmap for one inhabited planet. The user wants to validate the approach and visual style before committing to batch production.
**Deliverable:** One heightmap with annotations (cities, rivers, roads, biomes) + brief pipeline documentation describing how the batch will work.
**Pick a planet with varied terrain** — a good candidate has mountains, water, and at least one major settlement to showcase all annotation types.
### #794 Heightmap batch
**Blocked by #778.** Do not start until the spike is reviewed and approved. Run the validated pipeline for all inhabited planets.
### #779 Planetary shader screenshots
Per-planet-type screenshots for GTTR arrival window content. These appear in the wiki/GTTR as the visual first impression of each world.
### #795 Icon set design
Design the icon vocabulary for the implant HUD. This **blocks #787** (client team's minimap + stance label conversion).
**Output:** SVG icon set following D-086 constraints:
- Custom SVG, not icon font
- 1px stroke base weight
- `#c8d0e0` chrome color (runtime-replaceable)
- Minimal anchor points, clean geometry
**Icons needed:**
- Stance indicators (WALK, CAREFUL, SPRINT, CROUCH)
- Status badges (health, perception mode)
- Interaction prompt icons
## Dependency Chain
```
#778 (heightmap spike) → #794 (batch heightmaps)
#795 (icon design) → #787 (client: stance label, cross-team)
#779 (screenshots) → standalone
```
## PR Workflow
```bash
tea pr create --repo jpmschweitzer/settled-reach --login schweitz \
--title "feat(visual): Sprint 32 — heightmap spike, screenshots, icon design" \
--description "body" --base main --head sprint-32/visual
```