14 tickets across 4 teams + planning track: - Copy (4): cultural audit #784 (analysis only), batch edits #793 (blocked), system profiles #790, economic profiles #781 - Visual (4): heightmap spike #778, batch heightmaps #794 (blocked), screenshots #779, icon design #795 - Client (4): HUD layout #792, status/minimap/interaction → implant #786/#787/#788. #787 blocked by icon design. - Planning (1): Phase 2 economics kickoff #796 New tickets: #793, #794, #795, #796 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
23 lines
1.3 KiB
Markdown
23 lines
1.3 KiB
Markdown
# Current Project State
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The Settled Reach: top-down life-sim — asymmetric information, occlusion-based perception, single-character perspective, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server (D-020).
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**Decisions:** 170+ confirmed (D-001 through D-170). Domain files in `decisions/`.
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**Development cascade (D-166):** Strict 6-phase build order. Each phase completes before the next begins. v0.2 target dropped. No scoping negotiations.
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| Phase | Focus | Status |
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|-------|-------|--------|
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| 1 | Wiki content — all planets, moons, stations, heightmaps, artwork | **Active** (Sprint 31) |
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| 2 | Economics layer — supply/demand, transport, political/social pressure | Not started |
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| 3 | Planetary/moon maps & station layouts — cities, rivers, biomes, rail | Not started |
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| 4 | Player control scheme — 2-floor test map, character rendering, walls/stairs | Not started |
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| 5 | World generation — walkable world, parallel asset pipeline | Not started |
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| 6 | Detail coloring — room-level NPC population, cultural room grammar | Not started |
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**Key pivots:** Tycoon bookmark (D-117), all NPCs generated (D-122), culture implicit in location (D-128), consequence replaces complicity (D-132).
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**Current sprint:** 32 (Landfall). Close Phase 1 + Phase 2 design kickoff.
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*Updated: 2026-04-05. Maintained by Qatux.*
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