_apply_clothing_shader routes coverage.json multi_region garments to toon_garment (4 tints, cascading fallback) with the brand logo resolved from the new descriptor field clothing_logos (item_id -> brand id -> logos/<id>.png — a logo is a per-CHARACTER wardrobe choice, so it rides the descriptor, not the garment). Legacy garments keep the single-tint path untouched. Server-side descriptor mirror stays parked with T-1060/Q-114 (appearance is client-local). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>