Standardized YAML frontmatter on all 38 files with title, description, type, workshop, agent, and round fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
7.9 KiB
title, description, type, status, workshop, agent, round, created
| title | description | type | status | workshop | agent | round | created |
|---|---|---|---|---|---|---|---|
| Araminta Round 5 — Final Review | Final review and sign-off on workshop outcomes for visual design domain | workshop | archived | generator-architecture | araminta | 5 | 2026-02-27 |
Generator Architecture Workshop — Round 5 (Final Review): Araminta
Role: Visual Designer Date: 2026-02-27 Workshop: Generator Architecture (#562)
Sign-Off
The outcomes document accurately captures the visual design domain. All five wording additions and clarifications I flagged in Round 4 are incorporated correctly:
- D-READY-1: 45° cap stated as "non-negotiable" hard technical constraint — correct wording, correct framing.
- D-READY-2: Rooftop Discovery Zone listed as Tier 2 Full-complexity guarantee — correct.
- D-READY-4: Era-tagged infrastructure color codes present (
#c8b840/#4888c8/#b8b8b8) — correct. - D-READY-5: Trauma event → visual stage mapping present. Physical events → Stage 2, economic/political/migration → quarter fill modifier. Correct.
- D-READY-6: T1 (warm organic, natural lighting) / T2 (cool grey-green, artificial lighting) explicitly distinct — correct.
- D-READY-7: "Negative-space reservation" framing — correct.
- D-READY-9: Data-driven TOML modifier files (10 per heritage root), Phase 2 chunk fill blend, Phase 1 gathering_probability exception, authoring domain separation (Miri = spatial grammar, Araminta = visual expression + TOML files) — all correct.
- D-READY-10: References
araminta-round4.mdfor visual grammar per informal zone type — acceptable approach, avoids duplication. - D-READY-11: Rooftop Bar Clause present. Discovery layer mandatory in both configs. Correct.
- D-READY-12:
trauma_visual_decay_rate: slow | medium | fastper heritage root, default medium — correct. - Q-NNN-e: ObjectTag co-maintenance flagged as open question — correct.
I also confirm Ozzie's correction on D-READY-11: "Heritage root determines which config is assigned" is wrong and I should have been more precise in my R4 language. Heritage root should weight the probability, not determine the outcome. Ozzie is right — full determination kills the discovery moment. A Frost building with a rooftop bar is memorable precisely because it is unexpected. The correction stands.
Corrections — Three Items
Correction 1 (Critical): T5/T7 Terrain Palette Numbering Wrong
D-READY-6 lists the 8 base terrain types as: T1 temperate farmland / T2 industrial farmland / T3 wilderness / T4 grassland / T5 mountain / T6 beach / T7 wetland / T8 desert.
My Round 3 specification was:
| ID | Name |
|---|---|
| T5 | Coastal water |
| T6 | Beach/coastal margin |
| T7 | Mountain/high terrain |
| T8 | Desert/arid |
The outcomes document has T5 and T7 transposed, and "wetland" is not in my original 8 types at all — it replaced mountain. This is a factual error.
Correct T5 = Coastal water (deep near-black blue, animated specular reflection, the terrain type referenced by D-READY-7's horizon view corridor guarantee). Correct T6 = Beach/coastal margin (warm dark tan). Correct T7 = Mountain/high terrain (dark blue-grey stone, snow at elevation). Wetland was never specified — if it needs to be added, it requires design work as a 9th type, not a silent replacement.
This error matters because: T5 (Coastal water) is the terrain type that triggers the D-READY-7 horizon view corridor guarantee. If T5 is mountain, the coastal guarantee has no palette to reference.
Required fix in D-READY-6: Correct the T5/T6/T7/T8 labels to match my Round 3 specification. Remove "wetland." If wetland terrain is needed for the game, file it as a new type with a new T-number.
Correction 2: D-READY-9 — Araminta's Authoring Domain Listed Incomplete
D-READY-9 describes my authoring domain as: "object sets, arrangement algorithms, lighting temperature (TOML modifier files, one per heritage root)".
My Round 4 TOML schema included additional sections not captured here. The full domain covers:
[floor].variant_preference— floor surface texture (worn_path, pressed_earth, etc.) — part of visual expression, not organizational grammar[overhead].density_factor— flora/canopy density, a continuous visual parameter[overhead].character— overhead object character (personal_organic, industrial_grid, etc.)[structure].primary_material/material_tone_shift— wall material character and color temperature shift[boundaries].fence_type— boundary/fence material (trellis_wood, stone_wall, wire_mesh, etc.)
Wall material character and boundary material are part of my domain — not Miri's. An implementer reading D-READY-9 would assign structural material selection to Miri (organizational principles) when these visual expression fields belong with me.
Required fix in D-READY-9: Update Araminta's domain to: "object sets, arrangement algorithms, floor surface variants, overhead flora density and character, wall/structure material character, boundary material type, lighting temperature (TOML modifier files, one per heritage root)."
Correction 3: D-READY-13 — Vessel Visual Grammar Not Referenced
The MobileChunk section correctly captures structural fields, movement states, cultural grammar (via TransitSocialModifier), and departure schedules. It references Miri's canonical spec for cultural grammar.
It does not reference the vessel visual grammar I specified in Round 4 — five rules that apply to all MobileChunk-type spaces:
- Exterior hull uses vessel-identity material (not zone palette)
- Window tiles reveal exterior context (docked vs. in transit)
- Compression modifier tightens proportions throughout
- Section transitions use vessel-identity threshold elements
- Class stratification expressed through proportion, not palette change
An implementer reading D-READY-13 in isolation has no source for how vessels look different from buildings. The compression modifier and hull-identity threshold material are required for correct chunk fill.
Required fix: Add to D-READY-13: "Vessel visual grammar: see docs/workshops/generator-architecture/araminta-round4.md §2. Five rules govern visual distinction of MobileChunk interiors from static zone spaces."
Correction 4: D-READY-5 — Destruction Stage Sequence Not Enumerated; Destruction Palette Absent
D-READY-5 references "Stage 2 (Fresh Aftermath)" and "Stage 3" in the trauma event mapping but never enumerates the full stage sequence. The destruction palette constraint is also absent.
Required addition — stage sequence:
| Stage | Name | Visual state |
|---|---|---|
| 1 | Active | Event in progress; DamageOverlay rendering live |
| 2 | Fresh Aftermath | Structure breached; scorch, rubble, debris tiles visible |
| 3 | Stabilized | Debris cleared; structural state permanent |
| 4 | Reconstruction | Scaffolding tiles, incomplete floor sections |
| 5 | Healed Scar | Functional again; residual visual tells remain |
Required addition — destruction palette constraint:
Destruction palette is corruption-only: no new colors are introduced by destruction. Existing zone palette tiles are darkened, desaturated, or replaced with structural-damage variants drawn from the same palette family. Single exception:
#c8d8f0(open-sky tile) appears at 100% intensity when a roofed structure has its roof removed — the only color that destruction introduces. Implementers must not create a separate destruction color set.
This constraint is needed in the D-record to prevent implementers from adding freestanding destruction palette colors. Without it, different implementations will diverge on whether destruction has its own visual language or borrows from zone palettes.
Sign-Off (Updated)
With the four corrections above applied, the document is accurate for the visual design domain. The 14 D-records are ready to file.
Araminta — Round 5 complete.