docs(docs): add frontmatter to generator-architecture workshop

Standardized YAML frontmatter on all 38 files with title, description,
type, workshop, agent, and round fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-13 23:40:37 +01:00
co-authored by Claude Opus 4.6
parent 45ba7a57e1
commit 9a5c9c4408
38 changed files with 418 additions and 0 deletions
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---
title: "Araminta Round 1 — Visual Coherence Constraints"
description: "Visual coherence constraints for chunk fill and zone palette requirements"
type: workshop
status: archived
workshop: generator-architecture
agent: "araminta"
round: 1
created: 2026-02-27
---
# Generator Architecture Workshop — Round 1: Araminta
## Visual Coherence Constraints for Chunk Fill
@@ -1,3 +1,14 @@
---
title: "Araminta Round 2 — Edge Bleed and Non-Urban Terrain"
description: "Visual coherence for edge bleed, non-urban terrain, and multi-playstyle support"
type: workshop
status: archived
workshop: generator-architecture
agent: "araminta"
round: 2
created: 2026-02-27
---
# Generator Architecture Workshop — Round 2: Araminta
## Visual Coherence for Edge Bleed and Non-Urban Terrain
@@ -1,3 +1,14 @@
---
title: "Araminta Round 3 — Palette Granularity and Organic Streets"
description: "Palette granularity, organic streets, vertical visuals, destruction, and convergence proposals"
type: workshop
status: archived
workshop: generator-architecture
agent: "araminta"
round: 3
created: 2026-02-27
---
# Generator Architecture Workshop — Round 3: Araminta
## Palette Granularity, Organic Streets, Vertical Visuals, Destruction, Horizon, and What's Behind the Wall
@@ -1,3 +1,14 @@
---
title: "Araminta Round 4 — Heritage Grammar and Vessel Visuals"
description: "Heritage grammar authoring, vessel visual grammar, rooftop bar clause, and D-record sign-off"
type: workshop
status: archived
workshop: generator-architecture
agent: "araminta"
round: 4
created: 2026-02-27
---
# Generator Architecture Workshop — Round 4: Araminta
## Heritage Grammar Authoring, Vessel Visual Grammar, Rooftop Bar Clause, D-Record Sign-off
@@ -1,3 +1,14 @@
---
title: "Araminta Round 5 — Final Review"
description: "Final review and sign-off on workshop outcomes for visual design domain"
type: workshop
status: archived
workshop: generator-architecture
agent: "araminta"
round: 5
created: 2026-02-27
---
# Generator Architecture Workshop — Round 5 (Final Review): Araminta
**Role:** Visual Designer
@@ -1,3 +1,14 @@
---
title: "Gestalt Round 1 — Systems Design Requirements"
description: "Gameplay loop requirements and information asymmetry guarantees for the generator"
type: workshop
status: archived
workshop: generator-architecture
agent: "gestalt"
round: 1
created: 2026-02-27
---
# Generator Architecture Workshop — Round 1: Gestalt
**Role:** Systems Design / Gameplay Loop Requirements
@@ -1,3 +1,14 @@
---
title: "Gestalt Round 2 — Playstyle-Agnostic Pipeline"
description: "Expanded systems design beyond investigation to support all playstyles equally"
type: workshop
status: archived
workshop: generator-architecture
agent: "gestalt"
round: 2
created: 2026-02-27
---
# Generator Architecture Workshop — Round 2: Gestalt
**Role:** Systems Design / Gameplay Loop Requirements
@@ -1,3 +1,14 @@
---
title: "Gestalt Round 3 — Convergence and Pipeline Statement"
description: "Assassin playstyle, universal vs conditional guarantees, destructible boundaries, and vertical scale"
type: workshop
status: archived
workshop: generator-architecture
agent: "gestalt"
round: 3
created: 2026-02-27
---
# Generator Architecture Workshop — Round 3: Gestalt
**Role:** Systems Design / Gameplay Loop Requirements
@@ -1,3 +1,14 @@
---
title: "Gestalt Round 4 — Final Convergence"
description: "Open question resolution, guarantee amendments, and D-record sign-off"
type: workshop
status: archived
workshop: generator-architecture
agent: "gestalt"
round: 4
created: 2026-02-27
---
# Generator Architecture Workshop — Round 4: Gestalt
**Role:** Systems Design / Gameplay Loop Requirements
@@ -1,3 +1,14 @@
---
title: "Gestalt Round 5 — Final Review"
description: "Final review and sign-off on workshop outcomes for systems design domain"
type: workshop
status: archived
workshop: generator-architecture
agent: "gestalt"
round: 5
created: 2026-02-27
---
# Generator Architecture Workshop — Round 5: Gestalt (Final Review)
**Role:** Systems Design / Gameplay Loop Requirements
@@ -1,3 +1,14 @@
---
title: "Miri Round 1 — Worldbuilding Inputs"
description: "Worldbuilding parameter definitions and cultural ingredients for the generator pipeline"
type: workshop
status: archived
workshop: generator-architecture
agent: "miri"
round: 1
created: 2026-02-27
---
# Generator Architecture Workshop — Round 1: Miri (Worldbuilder)
**Topic:** Worldbuilding inputs for the generator pipeline
@@ -1,3 +1,14 @@
---
title: "Miri Round 2 — Broadened Gameplay Lens"
description: "Playstyle-agnostic society profile, non-urban terrain, insignificant worlds, and cultural space size"
type: workshop
status: archived
workshop: generator-architecture
agent: "miri"
round: 2
created: 2026-02-27
---
# Generator Architecture Workshop — Round 2: Miri (Worldbuilder)
**Topic:** Worldbuilding for the broadened gameplay lens — multiple playstyles, non-urban terrain, insignificant places, edge bleed, cultural ingredients space size
@@ -1,3 +1,14 @@
---
title: "Miri Round 3 Supplement — Destructible Boundaries"
description: "Destructible boundaries, vertical social stratification, entity-carried chunks, and grid vs organic heritage"
type: workshop
status: archived
workshop: generator-architecture
agent: "miri"
round: 3
created: 2026-02-27
---
# Generator Architecture Workshop — Round 3 Supplement: Miri (Worldbuilder)
**Topic:** Destructible boundaries, vertical social stratification, entity-carried chunks (trains/ships), grid vs. organic by heritage root
@@ -1,3 +1,14 @@
---
title: "Miri Round 3 — Assassination and Wilderness"
description: "Assassination playstyle, wilderness informal zones, palette granularity, and dynamic world modification"
type: workshop
status: archived
workshop: generator-architecture
agent: "miri"
round: 3
created: 2026-02-27
---
# Generator Architecture Workshop — Round 3: Miri (Worldbuilder)
**Topic:** Assassination playstyle, wilderness informal zones, palette granularity, playstyle affinity per world type, insignificance as social lens, dynamic world modification
@@ -1,3 +1,14 @@
---
title: "Miri Round 4 — NPC Generation and Vessel Grammar"
description: "Concrete NPC generation specification, open question closure, and vessel grammar finalization"
type: workshop
status: archived
workshop: generator-architecture
agent: "miri"
round: 4
created: 2026-02-27
---
# Generator Architecture Workshop — Round 4: Miri (Worldbuilder)
**Topic:** Write the NPC. Close the open questions. Finalize vessel grammar.
@@ -1,3 +1,14 @@
---
title: "Miri Round 5 — Final Review"
description: "Final review and sign-off on workshop outcomes for worldbuilding domain"
type: workshop
status: archived
workshop: generator-architecture
agent: "miri"
round: 5
created: 2026-02-27
---
# Generator Architecture Workshop — Round 5: Miri (Worldbuilder)
**Topic:** Final review of workshop-outcomes.md before D-record filing.
@@ -1,3 +1,14 @@
---
title: "Nigel Round 1 — Replayability Guarantees"
description: "Variation and replayability guarantees the generator must provide across playthroughs"
type: workshop
status: archived
workshop: generator-architecture
agent: "nigel"
round: 1
created: 2026-02-27
---
# Generator Architecture Workshop — Round 1: Nigel (Replayability & Procedural Generation)
**Date:** 2026-02-27
@@ -1,3 +1,14 @@
---
title: "Nigel Round 2 — Beyond Investigation Replayability"
description: "Expanded replayability analysis for multiple playstyles, insignificant worlds, and non-urban terrain"
type: workshop
status: archived
workshop: generator-architecture
agent: "nigel"
round: 2
created: 2026-02-27
---
# Generator Architecture Workshop — Round 2: Nigel (Replayability & Procedural Generation)
**Date:** 2026-02-27
@@ -1,3 +1,14 @@
---
title: "Nigel Round 3 — Assassination and Dynamic Modification"
description: "Assassination replayability, dynamic world modification, mobile chunks, and playstyle mismatch"
type: workshop
status: archived
workshop: generator-architecture
agent: "nigel"
round: 3
created: 2026-02-27
---
# Generator Architecture Workshop — Round 3: Nigel (Replayability & Procedural Generation)
**Date:** 2026-02-27
@@ -1,3 +1,14 @@
---
title: "Nigel Round 4 — MobileChunk and Soft Re-generation"
description: "MobileChunk replayability, one NPC five lenses, soft re-generation coherence, and D-record sign-off"
type: workshop
status: archived
workshop: generator-architecture
agent: "nigel"
round: 4
created: 2026-02-27
---
# Generator Architecture Workshop — Round 4: Nigel (Replayability & Procedural Generation)
**Date:** 2026-02-27
@@ -1,3 +1,14 @@
---
title: "Nigel Round 5 — Final Review"
description: "Final review and sign-off on workshop outcomes for replayability domain"
type: workshop
status: archived
workshop: generator-architecture
agent: "nigel"
round: 5
created: 2026-02-27
---
# Generator Architecture Workshop — Round 5: Nigel (Final Review)
**Date:** 2026-02-27
@@ -1,3 +1,14 @@
---
title: "Ozzie Round 1 — Player Experience Perspective"
description: "Player experience requirements for generated spaces feeling real and distinct"
type: workshop
status: archived
workshop: generator-architecture
agent: "ozzie"
round: 1
created: 2026-02-27
---
# Generator Architecture Workshop — Round 1: Ozzie
**Role:** Player Experience / Fan Perspective
@@ -1,3 +1,14 @@
---
title: "Ozzie Round 2 — Player Gut Reactions"
description: "Player perspective on cultural ingredients, visual grammar, and procedural sameness avoidance"
type: workshop
status: archived
workshop: generator-architecture
agent: "ozzie"
round: 2
created: 2026-02-27
---
# Generator Architecture Workshop — Round 2: Ozzie
**Role:** Player Experience / Fan Perspective
@@ -1,3 +1,14 @@
---
title: "Ozzie Round 3 — Grid Breathing and Organic Chaos"
description: "Player experience description of organic chaos, grid breathing, and what convinces a player"
type: workshop
status: archived
workshop: generator-architecture
agent: "ozzie"
round: 3
created: 2026-02-27
---
# Generator Architecture Workshop — Round 3: Ozzie
**Role:** Player Experience / Fan Perspective
@@ -1,3 +1,14 @@
---
title: "Ozzie Round 4 — The Fan's Verdict"
description: "Final player verdicts on vessels, destruction, and all remaining open questions"
type: workshop
status: archived
workshop: generator-architecture
agent: "ozzie"
round: 4
created: 2026-02-27
---
# Generator Architecture Workshop — Round 4 (Final): Ozzie
**Role:** Player Experience / Fan Perspective
@@ -1,3 +1,14 @@
---
title: "Ozzie Round 5 — Final Review"
description: "Final review and sign-off on workshop outcomes from player experience perspective"
type: workshop
status: archived
workshop: generator-architecture
agent: "ozzie"
round: 5
created: 2026-02-27
---
# Generator Architecture Workshop — Round 5 (Final Review): Ozzie
**Role:** Player Experience / Fan Perspective
@@ -1,3 +1,14 @@
---
title: "Round 1 Notes"
description: "Qatux compilation of all round 1 participant outputs and emerging themes"
type: workshop
status: archived
workshop: generator-architecture
agent: ""
round: 1
created: 2026-02-27
---
# Generator Architecture Workshop — Round 1 Notes
**Compiled by:** Qatux (Documenter)
@@ -1,3 +1,14 @@
---
title: "Round 2 Notes"
description: "Qatux compilation of all round 2 participant outputs and convergence points"
type: workshop
status: archived
workshop: generator-architecture
agent: ""
round: 2
created: 2026-02-27
---
# Generator Architecture Workshop — Round 2 Notes
**Compiled by:** Qatux (Documenter)
@@ -1,3 +1,14 @@
---
title: "Round 3 Notes"
description: "Qatux compilation of all round 3 participant outputs and open questions"
type: workshop
status: archived
workshop: generator-architecture
agent: ""
round: 3
created: 2026-02-27
---
# Generator Architecture Workshop — Round 3 Notes
**Compiled by:** Qatux (Documenter)
@@ -1,3 +1,14 @@
---
title: "Round 4 Notes"
description: "Qatux compilation of all round 4 participant outputs and final convergence"
type: workshop
status: archived
workshop: generator-architecture
agent: ""
round: 4
created: 2026-02-27
---
# Generator Architecture Workshop — Round 4 Notes
**Workshop:** Generator Architecture (#562)
@@ -1,3 +1,14 @@
---
title: "Round 5 Notes"
description: "Qatux compilation of all round 5 sign-off reviews and corrections"
type: workshop
status: archived
workshop: generator-architecture
agent: ""
round: 5
created: 2026-02-27
---
# Generator Architecture Workshop — Round 5 Notes
**Workshop:** Generator Architecture (#562)
@@ -1,3 +1,14 @@
---
title: "Tyre Round 1 — Technical Constraints"
description: "Hard technical constraints on spatial hierarchy, chunk sizes, and streaming architecture"
type: workshop
status: archived
workshop: generator-architecture
agent: "tyre"
round: 1
created: 2026-02-27
---
# Round 1: Tyre — Technical Constraints on Generator Architecture
**Workshop:** Generator Architecture (#562)
@@ -1,3 +1,14 @@
---
title: "Tyre Round 2 — Two-Phase Pipeline"
description: "Two-phase generation architecture with edge bleed and playstyle-agnostic spatial guarantees"
type: workshop
status: archived
workshop: generator-architecture
agent: "tyre"
round: 2
created: 2026-02-27
---
# Round 2: Tyre — Technical Pipeline with Two-Phase Generation and Edge Bleed
**Workshop:** Generator Architecture (#562)
@@ -1,3 +1,14 @@
---
title: "Tyre Round 3 — DistrictSkeleton and Mobile Chunks"
description: "Canonical DistrictSkeleton specification, mobile chunks, grid breathing, and vertical scale"
type: workshop
status: archived
workshop: generator-architecture
agent: "tyre"
round: 3
created: 2026-02-27
---
# Round 3: Tyre — Canonical DistrictSkeleton, Mobile Chunks, Grid Breathing, Vertical Scale
**Workshop:** Generator Architecture (#562)
@@ -1,3 +1,14 @@
---
title: "Tyre Round 4 — Architecture Finalization"
description: "Final MobileChunk specification, architecture finalization, and D-record accuracy review"
type: workshop
status: archived
workshop: generator-architecture
agent: "tyre"
round: 4
created: 2026-02-27
---
# Round 4: Tyre — Architecture Finalization
**Workshop:** Generator Architecture (#562)
@@ -1,3 +1,14 @@
---
title: "Tyre Round 5 — Final Review"
description: "Final review of workshop outcomes for technical architecture accuracy"
type: workshop
status: archived
workshop: generator-architecture
agent: "tyre"
round: 5
created: 2026-02-27
---
# Round 5: Tyre — Final Review of Workshop Outcomes
**Workshop:** Generator Architecture (#562)
@@ -1,3 +1,14 @@
---
title: "Workshop Brief"
description: "Workshop goals, participants, source context, and round structure for generator architecture"
type: workshop
status: archived
workshop: generator-architecture
agent: ""
round: 0
created: 2026-02-27
---
# Generator Architecture Workshop Brief
**Goal:** Establish the top-down procedural generator pipeline architecture — from geography down to individual chunk fill — that will power the 300-world model. Produce a D-record defining generator primitives, the spatial hierarchy, and the sub-chunk building system.
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---
title: "Workshop Outcomes"
description: "Authoritative summary of all confirmed decisions, canonical data structures, and D-record inventory"
type: workshop
status: archived
workshop: generator-architecture
agent: ""
round: 0
created: 2026-02-27
---
# Generator Architecture Workshop — Outcomes
**Workshop:** Generator Architecture (#562)