docs(docs): add frontmatter to generator-architecture workshop
Standardized YAML frontmatter on all 38 files with title, description, type, workshop, agent, and round fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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---
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title: "Araminta Round 1 — Visual Coherence Constraints"
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description: "Visual coherence constraints for chunk fill and zone palette requirements"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "araminta"
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round: 1
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 1: Araminta
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## Visual Coherence Constraints for Chunk Fill
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@@ -1,3 +1,14 @@
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---
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title: "Araminta Round 2 — Edge Bleed and Non-Urban Terrain"
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description: "Visual coherence for edge bleed, non-urban terrain, and multi-playstyle support"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "araminta"
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round: 2
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 2: Araminta
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## Visual Coherence for Edge Bleed and Non-Urban Terrain
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@@ -1,3 +1,14 @@
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---
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title: "Araminta Round 3 — Palette Granularity and Organic Streets"
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description: "Palette granularity, organic streets, vertical visuals, destruction, and convergence proposals"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "araminta"
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round: 3
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 3: Araminta
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## Palette Granularity, Organic Streets, Vertical Visuals, Destruction, Horizon, and What's Behind the Wall
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@@ -1,3 +1,14 @@
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---
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title: "Araminta Round 4 — Heritage Grammar and Vessel Visuals"
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description: "Heritage grammar authoring, vessel visual grammar, rooftop bar clause, and D-record sign-off"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "araminta"
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round: 4
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 4: Araminta
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## Heritage Grammar Authoring, Vessel Visual Grammar, Rooftop Bar Clause, D-Record Sign-off
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@@ -1,3 +1,14 @@
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---
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title: "Araminta Round 5 — Final Review"
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description: "Final review and sign-off on workshop outcomes for visual design domain"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "araminta"
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round: 5
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 5 (Final Review): Araminta
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**Role:** Visual Designer
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---
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title: "Gestalt Round 1 — Systems Design Requirements"
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description: "Gameplay loop requirements and information asymmetry guarantees for the generator"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "gestalt"
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round: 1
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 1: Gestalt
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**Role:** Systems Design / Gameplay Loop Requirements
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---
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title: "Gestalt Round 2 — Playstyle-Agnostic Pipeline"
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description: "Expanded systems design beyond investigation to support all playstyles equally"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "gestalt"
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round: 2
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 2: Gestalt
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**Role:** Systems Design / Gameplay Loop Requirements
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---
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title: "Gestalt Round 3 — Convergence and Pipeline Statement"
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description: "Assassin playstyle, universal vs conditional guarantees, destructible boundaries, and vertical scale"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "gestalt"
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round: 3
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 3: Gestalt
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**Role:** Systems Design / Gameplay Loop Requirements
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---
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title: "Gestalt Round 4 — Final Convergence"
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description: "Open question resolution, guarantee amendments, and D-record sign-off"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "gestalt"
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round: 4
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 4: Gestalt
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**Role:** Systems Design / Gameplay Loop Requirements
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---
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title: "Gestalt Round 5 — Final Review"
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description: "Final review and sign-off on workshop outcomes for systems design domain"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "gestalt"
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round: 5
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 5: Gestalt (Final Review)
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**Role:** Systems Design / Gameplay Loop Requirements
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@@ -1,3 +1,14 @@
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---
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title: "Miri Round 1 — Worldbuilding Inputs"
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description: "Worldbuilding parameter definitions and cultural ingredients for the generator pipeline"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "miri"
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round: 1
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 1: Miri (Worldbuilder)
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**Topic:** Worldbuilding inputs for the generator pipeline
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---
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title: "Miri Round 2 — Broadened Gameplay Lens"
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description: "Playstyle-agnostic society profile, non-urban terrain, insignificant worlds, and cultural space size"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "miri"
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round: 2
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 2: Miri (Worldbuilder)
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**Topic:** Worldbuilding for the broadened gameplay lens — multiple playstyles, non-urban terrain, insignificant places, edge bleed, cultural ingredients space size
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@@ -1,3 +1,14 @@
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---
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title: "Miri Round 3 Supplement — Destructible Boundaries"
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description: "Destructible boundaries, vertical social stratification, entity-carried chunks, and grid vs organic heritage"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "miri"
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round: 3
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 3 Supplement: Miri (Worldbuilder)
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**Topic:** Destructible boundaries, vertical social stratification, entity-carried chunks (trains/ships), grid vs. organic by heritage root
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---
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title: "Miri Round 3 — Assassination and Wilderness"
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description: "Assassination playstyle, wilderness informal zones, palette granularity, and dynamic world modification"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "miri"
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round: 3
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 3: Miri (Worldbuilder)
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**Topic:** Assassination playstyle, wilderness informal zones, palette granularity, playstyle affinity per world type, insignificance as social lens, dynamic world modification
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@@ -1,3 +1,14 @@
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---
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title: "Miri Round 4 — NPC Generation and Vessel Grammar"
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description: "Concrete NPC generation specification, open question closure, and vessel grammar finalization"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "miri"
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round: 4
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 4: Miri (Worldbuilder)
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**Topic:** Write the NPC. Close the open questions. Finalize vessel grammar.
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@@ -1,3 +1,14 @@
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---
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title: "Miri Round 5 — Final Review"
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description: "Final review and sign-off on workshop outcomes for worldbuilding domain"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "miri"
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round: 5
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 5: Miri (Worldbuilder)
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**Topic:** Final review of workshop-outcomes.md before D-record filing.
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@@ -1,3 +1,14 @@
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---
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title: "Nigel Round 1 — Replayability Guarantees"
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description: "Variation and replayability guarantees the generator must provide across playthroughs"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "nigel"
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round: 1
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 1: Nigel (Replayability & Procedural Generation)
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**Date:** 2026-02-27
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@@ -1,3 +1,14 @@
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---
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title: "Nigel Round 2 — Beyond Investigation Replayability"
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description: "Expanded replayability analysis for multiple playstyles, insignificant worlds, and non-urban terrain"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "nigel"
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round: 2
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 2: Nigel (Replayability & Procedural Generation)
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**Date:** 2026-02-27
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---
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title: "Nigel Round 3 — Assassination and Dynamic Modification"
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description: "Assassination replayability, dynamic world modification, mobile chunks, and playstyle mismatch"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "nigel"
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round: 3
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 3: Nigel (Replayability & Procedural Generation)
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**Date:** 2026-02-27
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---
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title: "Nigel Round 4 — MobileChunk and Soft Re-generation"
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description: "MobileChunk replayability, one NPC five lenses, soft re-generation coherence, and D-record sign-off"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "nigel"
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round: 4
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 4: Nigel (Replayability & Procedural Generation)
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**Date:** 2026-02-27
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@@ -1,3 +1,14 @@
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---
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title: "Nigel Round 5 — Final Review"
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description: "Final review and sign-off on workshop outcomes for replayability domain"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "nigel"
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round: 5
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 5: Nigel (Final Review)
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**Date:** 2026-02-27
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---
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title: "Ozzie Round 1 — Player Experience Perspective"
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description: "Player experience requirements for generated spaces feeling real and distinct"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "ozzie"
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round: 1
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 1: Ozzie
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**Role:** Player Experience / Fan Perspective
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---
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title: "Ozzie Round 2 — Player Gut Reactions"
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description: "Player perspective on cultural ingredients, visual grammar, and procedural sameness avoidance"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "ozzie"
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round: 2
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 2: Ozzie
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**Role:** Player Experience / Fan Perspective
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---
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title: "Ozzie Round 3 — Grid Breathing and Organic Chaos"
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description: "Player experience description of organic chaos, grid breathing, and what convinces a player"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "ozzie"
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round: 3
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 3: Ozzie
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**Role:** Player Experience / Fan Perspective
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@@ -1,3 +1,14 @@
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---
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title: "Ozzie Round 4 — The Fan's Verdict"
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description: "Final player verdicts on vessels, destruction, and all remaining open questions"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "ozzie"
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round: 4
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 4 (Final): Ozzie
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**Role:** Player Experience / Fan Perspective
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@@ -1,3 +1,14 @@
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---
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title: "Ozzie Round 5 — Final Review"
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description: "Final review and sign-off on workshop outcomes from player experience perspective"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: "ozzie"
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round: 5
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 5 (Final Review): Ozzie
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**Role:** Player Experience / Fan Perspective
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@@ -1,3 +1,14 @@
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---
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title: "Round 1 Notes"
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description: "Qatux compilation of all round 1 participant outputs and emerging themes"
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type: workshop
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status: archived
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workshop: generator-architecture
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agent: ""
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round: 1
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 1 Notes
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**Compiled by:** Qatux (Documenter)
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@@ -1,3 +1,14 @@
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---
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title: "Round 2 Notes"
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description: "Qatux compilation of all round 2 participant outputs and convergence points"
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type: workshop
|
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status: archived
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workshop: generator-architecture
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agent: ""
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round: 2
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 2 Notes
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**Compiled by:** Qatux (Documenter)
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 Notes"
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description: "Qatux compilation of all round 3 participant outputs and open questions"
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type: workshop
|
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status: archived
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workshop: generator-architecture
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agent: ""
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round: 3
|
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 3 Notes
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|
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**Compiled by:** Qatux (Documenter)
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@@ -1,3 +1,14 @@
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---
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title: "Round 4 Notes"
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description: "Qatux compilation of all round 4 participant outputs and final convergence"
|
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type: workshop
|
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status: archived
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workshop: generator-architecture
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agent: ""
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round: 4
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 4 Notes
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**Workshop:** Generator Architecture (#562)
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@@ -1,3 +1,14 @@
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---
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title: "Round 5 Notes"
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description: "Qatux compilation of all round 5 sign-off reviews and corrections"
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type: workshop
|
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status: archived
|
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workshop: generator-architecture
|
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agent: ""
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round: 5
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created: 2026-02-27
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---
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# Generator Architecture Workshop — Round 5 Notes
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|
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**Workshop:** Generator Architecture (#562)
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@@ -1,3 +1,14 @@
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---
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title: "Tyre Round 1 — Technical Constraints"
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description: "Hard technical constraints on spatial hierarchy, chunk sizes, and streaming architecture"
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type: workshop
|
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status: archived
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workshop: generator-architecture
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agent: "tyre"
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round: 1
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created: 2026-02-27
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---
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# Round 1: Tyre — Technical Constraints on Generator Architecture
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**Workshop:** Generator Architecture (#562)
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@@ -1,3 +1,14 @@
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---
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title: "Tyre Round 2 — Two-Phase Pipeline"
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description: "Two-phase generation architecture with edge bleed and playstyle-agnostic spatial guarantees"
|
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type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
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round: 2
|
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created: 2026-02-27
|
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---
|
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|
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# Round 2: Tyre — Technical Pipeline with Two-Phase Generation and Edge Bleed
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|
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**Workshop:** Generator Architecture (#562)
|
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@@ -1,3 +1,14 @@
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---
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title: "Tyre Round 3 — DistrictSkeleton and Mobile Chunks"
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description: "Canonical DistrictSkeleton specification, mobile chunks, grid breathing, and vertical scale"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
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round: 3
|
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created: 2026-02-27
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---
|
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|
||||
# Round 3: Tyre — Canonical DistrictSkeleton, Mobile Chunks, Grid Breathing, Vertical Scale
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Tyre Round 4 — Architecture Finalization"
|
||||
description: "Final MobileChunk specification, architecture finalization, and D-record accuracy review"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
||||
round: 4
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Round 4: Tyre — Architecture Finalization
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Tyre Round 5 — Final Review"
|
||||
description: "Final review of workshop outcomes for technical architecture accuracy"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
||||
round: 5
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Round 5: Tyre — Final Review of Workshop Outcomes
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Brief"
|
||||
description: "Workshop goals, participants, source context, and round structure for generator architecture"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop Brief
|
||||
|
||||
**Goal:** Establish the top-down procedural generator pipeline architecture — from geography down to individual chunk fill — that will power the 300-world model. Produce a D-record defining generator primitives, the spatial hierarchy, and the sub-chunk building system.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Outcomes"
|
||||
description: "Authoritative summary of all confirmed decisions, canonical data structures, and D-record inventory"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Outcomes
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
Reference in New Issue
Block a user