--- title: "Araminta Round 5 — Final Review" description: "Final review and sign-off on workshop outcomes for visual design domain" type: workshop status: archived workshop: generator-architecture agent: "araminta" round: 5 created: 2026-02-27 --- # Generator Architecture Workshop — Round 5 (Final Review): Araminta **Role:** Visual Designer **Date:** 2026-02-27 **Workshop:** Generator Architecture (#562) --- ## Sign-Off The outcomes document accurately captures the visual design domain. All five wording additions and clarifications I flagged in Round 4 are incorporated correctly: - **D-READY-1**: 45° cap stated as "non-negotiable" hard technical constraint — correct wording, correct framing. - **D-READY-2**: Rooftop Discovery Zone listed as Tier 2 Full-complexity guarantee — correct. - **D-READY-4**: Era-tagged infrastructure color codes present (`#c8b840` / `#4888c8` / `#b8b8b8`) — correct. - **D-READY-5**: Trauma event → visual stage mapping present. Physical events → Stage 2, economic/political/migration → quarter fill modifier. Correct. - **D-READY-6**: T1 (warm organic, natural lighting) / T2 (cool grey-green, artificial lighting) explicitly distinct — correct. - **D-READY-7**: "Negative-space reservation" framing — correct. - **D-READY-9**: Data-driven TOML modifier files (10 per heritage root), Phase 2 chunk fill blend, Phase 1 gathering_probability exception, authoring domain separation (Miri = spatial grammar, Araminta = visual expression + TOML files) — all correct. - **D-READY-10**: References `araminta-round4.md` for visual grammar per informal zone type — acceptable approach, avoids duplication. - **D-READY-11**: Rooftop Bar Clause present. Discovery layer mandatory in both configs. Correct. - **D-READY-12**: `trauma_visual_decay_rate: slow | medium | fast` per heritage root, default medium — correct. - **Q-NNN-e**: ObjectTag co-maintenance flagged as open question — correct. I also confirm Ozzie's correction on D-READY-11: "Heritage root determines which config is assigned" is wrong and I should have been more precise in my R4 language. Heritage root should *weight the probability*, not *determine the outcome*. Ozzie is right — full determination kills the discovery moment. A Frost building with a rooftop bar is memorable precisely because it is unexpected. The correction stands. --- ## Corrections — Three Items ### Correction 1 (Critical): T5/T7 Terrain Palette Numbering Wrong D-READY-6 lists the 8 base terrain types as: T1 temperate farmland / T2 industrial farmland / T3 wilderness / T4 grassland / **T5 mountain** / T6 beach / **T7 wetland** / T8 desert. My Round 3 specification was: | ID | Name | |----|------| | T5 | Coastal water | | T6 | Beach/coastal margin | | T7 | Mountain/high terrain | | T8 | Desert/arid | The outcomes document has T5 and T7 transposed, and **"wetland" is not in my original 8 types at all** — it replaced mountain. This is a factual error. Correct T5 = **Coastal water** (deep near-black blue, animated specular reflection, the terrain type referenced by D-READY-7's horizon view corridor guarantee). Correct T6 = **Beach/coastal margin** (warm dark tan). Correct T7 = **Mountain/high terrain** (dark blue-grey stone, snow at elevation). Wetland was never specified — if it needs to be added, it requires design work as a 9th type, not a silent replacement. **This error matters because:** T5 (Coastal water) is the terrain type that triggers the D-READY-7 horizon view corridor guarantee. If T5 is mountain, the coastal guarantee has no palette to reference. **Required fix in D-READY-6:** Correct the T5/T6/T7/T8 labels to match my Round 3 specification. Remove "wetland." If wetland terrain is needed for the game, file it as a new type with a new T-number. --- ### Correction 2: D-READY-9 — Araminta's Authoring Domain Listed Incomplete D-READY-9 describes my authoring domain as: *"object sets, arrangement algorithms, lighting temperature (TOML modifier files, one per heritage root)".* My Round 4 TOML schema included additional sections not captured here. The full domain covers: - `[floor].variant_preference` — floor surface texture (worn_path, pressed_earth, etc.) — part of visual expression, not organizational grammar - `[overhead].density_factor` — flora/canopy density, a continuous visual parameter - `[overhead].character` — overhead object character (personal_organic, industrial_grid, etc.) - `[structure].primary_material` / `material_tone_shift` — wall material character and color temperature shift - `[boundaries].fence_type` — boundary/fence material (trellis_wood, stone_wall, wire_mesh, etc.) Wall material character and boundary material are part of my domain — not Miri's. An implementer reading D-READY-9 would assign structural material selection to Miri (organizational principles) when these visual expression fields belong with me. **Required fix in D-READY-9:** Update Araminta's domain to: *"object sets, arrangement algorithms, floor surface variants, overhead flora density and character, wall/structure material character, boundary material type, lighting temperature (TOML modifier files, one per heritage root)."* --- ### Correction 3: D-READY-13 — Vessel Visual Grammar Not Referenced The MobileChunk section correctly captures structural fields, movement states, cultural grammar (via `TransitSocialModifier`), and departure schedules. It references Miri's canonical spec for cultural grammar. It does not reference the vessel visual grammar I specified in Round 4 — five rules that apply to all MobileChunk-type spaces: 1. Exterior hull uses vessel-identity material (not zone palette) 2. Window tiles reveal exterior context (docked vs. in transit) 3. Compression modifier tightens proportions throughout 4. Section transitions use vessel-identity threshold elements 5. Class stratification expressed through proportion, not palette change An implementer reading D-READY-13 in isolation has no source for how vessels look different from buildings. The compression modifier and hull-identity threshold material are required for correct chunk fill. **Required fix:** Add to D-READY-13: *"Vessel visual grammar: see `docs/workshops/generator-architecture/araminta-round4.md` §2. Five rules govern visual distinction of MobileChunk interiors from static zone spaces."* --- ### Correction 4: D-READY-5 — Destruction Stage Sequence Not Enumerated; Destruction Palette Absent D-READY-5 references "Stage 2 (Fresh Aftermath)" and "Stage 3" in the trauma event mapping but never enumerates the full stage sequence. The destruction palette constraint is also absent. **Required addition — stage sequence:** | Stage | Name | Visual state | |-------|------|-------------| | 1 | Active | Event in progress; DamageOverlay rendering live | | 2 | Fresh Aftermath | Structure breached; scorch, rubble, debris tiles visible | | 3 | Stabilized | Debris cleared; structural state permanent | | 4 | Reconstruction | Scaffolding tiles, incomplete floor sections | | 5 | Healed Scar | Functional again; residual visual tells remain | **Required addition — destruction palette constraint:** > Destruction palette is **corruption-only**: no new colors are introduced by destruction. Existing zone palette tiles are darkened, desaturated, or replaced with structural-damage variants drawn from the same palette family. Single exception: `#c8d8f0` (open-sky tile) appears at 100% intensity when a roofed structure has its roof removed — the only color that destruction introduces. Implementers must not create a separate destruction color set. This constraint is needed in the D-record to prevent implementers from adding freestanding destruction palette colors. Without it, different implementations will diverge on whether destruction has its own visual language or borrows from zone palettes. --- ## Sign-Off (Updated) With the four corrections above applied, the document is accurate for the visual design domain. The 14 D-records are ready to file. *Araminta — Round 5 complete.*