- Add Q-WTF-039/040/041 to questions-content.md row in README.md - Update questions.md master index: add Q-WTF entries, fix counts (57→60 total, content 21→24), update footer - Add #623 cancelled note to round-21 ticket inventory - Add Q-WTF-041 design pass to sprint-28 candidates list Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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title, description, type, status, round, created
| title | description | type | status | round | created |
|---|---|---|---|---|---|
| Round 21: v0.2 Story Ticket Team Assignments — Sprint 27 Planning | Team assignment pass for v0.2 story tickets #614–#626; resolve Q-WTF-039 and Q-WTF-040; produce Sprint 28 candidate list | discussion | active | 21 | 2026-03-17 |
Round 21: v0.2 Story Ticket Team Assignments
Sprint: 27 (Scale) Date: 2026-03-17 Ticket: #676 — Assign team and sprint for v0.2 story tickets (#614–#626) Participants: Gestalt (systems), Tyre (technical), Paula (narrative), Ozzie (player experience), Qatux (documenter), SI (project manager) Output target: DB team assignments, split tickets, Q-WTF-039/Q-WTF-040 resolved, Sprint 28 candidate list
Internal Round Structure
| Internal Round | Topic | Status |
|---|---|---|
| Round 1 | Team assignment pass — one team per ticket | Pending |
| Round 2 | Split review — identify server+client splits, create child tickets | Pending |
| Round 3 | Sprint readiness check — Sprint 28 candidate list | Pending |
Ticket Inventory
| # | Title | Epic | Dependencies | Team (proposed) |
|---|---|---|---|---|
| #614 | Bookmark definition system | Tycoon Bookmark (#605) | blocks #618 | — |
| #615 | Tycoon small business owner starting state | Tycoon Bookmark | blocks #617 | — |
| #616 | Broad economic verb vocabulary design | Tycoon Bookmark | — | — |
| #617 | Auto-generated apartment | Tycoon Bookmark | blocked by #615 | — |
| #618 | CK3-style character creation screen | Character Creation (#606) | blocked by #614 | — |
| #619 | Full character customisation | Character Creation | open Q-WTF-040 | — |
| #620 | Culture-implicit-in-location system | Character Creation | blocks #621 | — |
| #621 | NPC personality surface area | NPC Legibility (#607) | blocked by #620, blocks #622 | — |
| #622 | Relationship formation system | NPC Legibility | blocked by #621 | — |
| #624 | Quietly responsive world | World Feel (#608) | — | — |
| #625 | Dual-scale consequence model | World Feel | — | — |
| #626 | Setting delivery — both layers | World Feel | — | — |
Note: #623 (AI content templating pipeline) is absent from this range — cancelled, superseded by #638.
Open Questions to Resolve
Q-WTF-039: Character creation portrait vs tile-scale preview
- Status: Resolved → D-146
- Question: Does the character creation screen show a portrait render or a tile-scale in-world preview of the player character?
- Resolution: Tile-scale sprite with heavy zoom. Same top-down game sprite rendered at high resolution with real-time cosmetic preview. No separate portrait rendering system. #618 stays as a single
clientticket — no split required. - Decided by: Tyre (architecture), Paula (narrative), Gestalt (systems), confirmed by project lead. Ozzie dissented (portrait render for emotional attachment); overruled.
- Source: Sprint 27 planning pass, 2026-03-17
Q-WTF-040: Do creation choices trace into the generated apartment?
- Status: Resolved → D-147
- Question: If the player picks hair colour and clothing in #619, does the generator use those choices when laying out the starting apartment (furniture style, colour palette)?
- Resolution: Not directly. Characters have an
aesthetic_tastepersonality trait (preferred palette, style leanings) that independently informs both appearance choices and living space — shared root, not data pipeline. #619 does NOT block #617. Both systems read the same underlying trait independently. The taste trait definition belongs to the character data model (server). - Decided by: Project lead (taste-as-shared-root framing), Gestalt (ColorHint concept evolved into trait), Paula (culture + economics as primary apartment drivers). Ozzie dissented (direct pipeline); Tyre and Paula argued no connection at all. Taste trait is the synthesis.
- Source: Sprint 27 planning pass, 2026-03-17
§1 — ROUND 1: Team Assignment Pass
Pending agent contributions.
§2 — ROUND 2: Split Review
Pending. Note: #618 split question is now resolved — tile-scale zoom means #618 stays as a single client ticket (D-146). Anticipated remaining split: #620 (culture-implicit-in-location).
§3 — ROUND 3: Sprint 28 Readiness
Pending.
Decision Registry
| ID | Type | Title | Domain file | Status |
|---|---|---|---|---|
| D-146 | D | Character creation preview — tile-scale sprite with heavy zoom | decisions/scope.md | Filed |
| D-147 | D | Aesthetic taste as character personality trait — shared root for cosmetic and environmental expression | decisions/content.md | Filed |
| Q-WTF-039 | Q | Character creation: portrait vs tile-scale preview | decisions/questions-content.md | Resolved → D-146 |
| Q-WTF-040 | Q | Creation choices → generated apartment? | decisions/questions-content.md | Resolved → D-147 |