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settled-reach/docs/discussions/round-21-v02-ticket-assignments.md
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jpmschweitzerandClaude Opus 4.6 604360620b fix(docs): address PR #92 review round 2
- Add Q-WTF-039/040/041 to questions-content.md row in README.md
- Update questions.md master index: add Q-WTF entries, fix counts
  (57→60 total, content 21→24), update footer
- Add #623 cancelled note to round-21 ticket inventory
- Add Q-WTF-041 design pass to sprint-28 candidates list

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 09:16:21 +01:00

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title, description, type, status, round, created
title description type status round created
Round 21: v0.2 Story Ticket Team Assignments — Sprint 27 Planning Team assignment pass for v0.2 story tickets #614#626; resolve Q-WTF-039 and Q-WTF-040; produce Sprint 28 candidate list discussion active 21 2026-03-17

Round 21: v0.2 Story Ticket Team Assignments

Sprint: 27 (Scale) Date: 2026-03-17 Ticket: #676 — Assign team and sprint for v0.2 story tickets (#614#626) Participants: Gestalt (systems), Tyre (technical), Paula (narrative), Ozzie (player experience), Qatux (documenter), SI (project manager) Output target: DB team assignments, split tickets, Q-WTF-039/Q-WTF-040 resolved, Sprint 28 candidate list


Internal Round Structure

Internal Round Topic Status
Round 1 Team assignment pass — one team per ticket Pending
Round 2 Split review — identify server+client splits, create child tickets Pending
Round 3 Sprint readiness check — Sprint 28 candidate list Pending

Ticket Inventory

# Title Epic Dependencies Team (proposed)
#614 Bookmark definition system Tycoon Bookmark (#605) blocks #618
#615 Tycoon small business owner starting state Tycoon Bookmark blocks #617
#616 Broad economic verb vocabulary design Tycoon Bookmark
#617 Auto-generated apartment Tycoon Bookmark blocked by #615
#618 CK3-style character creation screen Character Creation (#606) blocked by #614
#619 Full character customisation Character Creation open Q-WTF-040
#620 Culture-implicit-in-location system Character Creation blocks #621
#621 NPC personality surface area NPC Legibility (#607) blocked by #620, blocks #622
#622 Relationship formation system NPC Legibility blocked by #621
#624 Quietly responsive world World Feel (#608)
#625 Dual-scale consequence model World Feel
#626 Setting delivery — both layers World Feel

Note: #623 (AI content templating pipeline) is absent from this range — cancelled, superseded by #638.


Open Questions to Resolve

Q-WTF-039: Character creation portrait vs tile-scale preview

  • Status: Resolved → D-146
  • Question: Does the character creation screen show a portrait render or a tile-scale in-world preview of the player character?
  • Resolution: Tile-scale sprite with heavy zoom. Same top-down game sprite rendered at high resolution with real-time cosmetic preview. No separate portrait rendering system. #618 stays as a single client ticket — no split required.
  • Decided by: Tyre (architecture), Paula (narrative), Gestalt (systems), confirmed by project lead. Ozzie dissented (portrait render for emotional attachment); overruled.
  • Source: Sprint 27 planning pass, 2026-03-17

Q-WTF-040: Do creation choices trace into the generated apartment?

  • Status: Resolved → D-147
  • Question: If the player picks hair colour and clothing in #619, does the generator use those choices when laying out the starting apartment (furniture style, colour palette)?
  • Resolution: Not directly. Characters have an aesthetic_taste personality trait (preferred palette, style leanings) that independently informs both appearance choices and living space — shared root, not data pipeline. #619 does NOT block #617. Both systems read the same underlying trait independently. The taste trait definition belongs to the character data model (server).
  • Decided by: Project lead (taste-as-shared-root framing), Gestalt (ColorHint concept evolved into trait), Paula (culture + economics as primary apartment drivers). Ozzie dissented (direct pipeline); Tyre and Paula argued no connection at all. Taste trait is the synthesis.
  • Source: Sprint 27 planning pass, 2026-03-17

§1 — ROUND 1: Team Assignment Pass

Pending agent contributions.


§2 — ROUND 2: Split Review

Pending. Note: #618 split question is now resolved — tile-scale zoom means #618 stays as a single client ticket (D-146). Anticipated remaining split: #620 (culture-implicit-in-location).


§3 — ROUND 3: Sprint 28 Readiness

Pending.


Decision Registry

ID Type Title Domain file Status
D-146 D Character creation preview — tile-scale sprite with heavy zoom decisions/scope.md Filed
D-147 D Aesthetic taste as character personality trait — shared root for cosmetic and environmental expression decisions/content.md Filed
Q-WTF-039 Q Character creation: portrait vs tile-scale preview decisions/questions-content.md Resolved → D-146
Q-WTF-040 Q Creation choices → generated apartment? decisions/questions-content.md Resolved → D-147