--- title: "Round 21: v0.2 Story Ticket Team Assignments — Sprint 27 Planning" description: "Team assignment pass for v0.2 story tickets #614–#626; resolve Q-WTF-039 and Q-WTF-040; produce Sprint 28 candidate list" type: discussion status: active round: 21 created: 2026-03-17 --- # Round 21: v0.2 Story Ticket Team Assignments **Sprint:** 27 (Scale) **Date:** 2026-03-17 **Ticket:** #676 — Assign team and sprint for v0.2 story tickets (#614–#626) **Participants:** Gestalt (systems), Tyre (technical), Paula (narrative), Ozzie (player experience), Qatux (documenter), SI (project manager) **Output target:** DB team assignments, split tickets, Q-WTF-039/Q-WTF-040 resolved, Sprint 28 candidate list --- ## Internal Round Structure | Internal Round | Topic | Status | |----------------|-------|--------| | Round 1 | Team assignment pass — one team per ticket | Pending | | Round 2 | Split review — identify server+client splits, create child tickets | Pending | | Round 3 | Sprint readiness check — Sprint 28 candidate list | Pending | --- ## Ticket Inventory | # | Title | Epic | Dependencies | Team (proposed) | |---|-------|------|-------------|-----------------| | #614 | Bookmark definition system | Tycoon Bookmark (#605) | blocks #618 | — | | #615 | Tycoon small business owner starting state | Tycoon Bookmark | blocks #617 | — | | #616 | Broad economic verb vocabulary design | Tycoon Bookmark | — | — | | #617 | Auto-generated apartment | Tycoon Bookmark | blocked by #615 | — | | #618 | CK3-style character creation screen | Character Creation (#606) | blocked by #614 | — | | #619 | Full character customisation | Character Creation | open Q-WTF-040 | — | | #620 | Culture-implicit-in-location system | Character Creation | blocks #621 | — | | #621 | NPC personality surface area | NPC Legibility (#607) | blocked by #620, blocks #622 | — | | #622 | Relationship formation system | NPC Legibility | blocked by #621 | — | | #624 | Quietly responsive world | World Feel (#608) | — | — | | #625 | Dual-scale consequence model | World Feel | — | — | | #626 | Setting delivery — both layers | World Feel | — | — | *Note: #623 (AI content templating pipeline) is absent from this range — cancelled, superseded by #638.* --- ## Open Questions to Resolve ### Q-WTF-039: Character creation portrait vs tile-scale preview - **Status:** Resolved → [D-146](../../decisions/scope.md#d-146-character-creation-preview--tile-scale-sprite-with-heavy-zoom) - **Question:** Does the character creation screen show a portrait render or a tile-scale in-world preview of the player character? - **Resolution:** Tile-scale sprite with heavy zoom. Same top-down game sprite rendered at high resolution with real-time cosmetic preview. No separate portrait rendering system. #618 stays as a single `client` ticket — no split required. - **Decided by:** Tyre (architecture), Paula (narrative), Gestalt (systems), confirmed by project lead. Ozzie dissented (portrait render for emotional attachment); overruled. - **Source:** Sprint 27 planning pass, 2026-03-17 ### Q-WTF-040: Do creation choices trace into the generated apartment? - **Status:** Resolved → [D-147](../../decisions/content.md#d-147-aesthetic-taste-as-character-personality-trait--shared-root-for-cosmetic-and-environmental-expression) - **Question:** If the player picks hair colour and clothing in #619, does the generator use those choices when laying out the starting apartment (furniture style, colour palette)? - **Resolution:** Not directly. Characters have an `aesthetic_taste` personality trait (preferred palette, style leanings) that independently informs both appearance choices and living space — shared root, not data pipeline. #619 does NOT block #617. Both systems read the same underlying trait independently. The taste trait definition belongs to the character data model (server). - **Decided by:** Project lead (taste-as-shared-root framing), Gestalt (ColorHint concept evolved into trait), Paula (culture + economics as primary apartment drivers). Ozzie dissented (direct pipeline); Tyre and Paula argued no connection at all. Taste trait is the synthesis. - **Source:** Sprint 27 planning pass, 2026-03-17 --- ## §1 — ROUND 1: Team Assignment Pass *Pending agent contributions.* --- ## §2 — ROUND 2: Split Review *Pending. Note: #618 split question is now resolved — tile-scale zoom means #618 stays as a single `client` ticket (D-146). Anticipated remaining split: #620 (culture-implicit-in-location).* --- ## §3 — ROUND 3: Sprint 28 Readiness *Pending.* --- ## Decision Registry | ID | Type | Title | Domain file | Status | |----|------|-------|-------------|--------| | D-146 | D | Character creation preview — tile-scale sprite with heavy zoom | decisions/scope.md | **Filed** | | D-147 | D | Aesthetic taste as character personality trait — shared root for cosmetic and environmental expression | decisions/content.md | **Filed** | | Q-WTF-039 | Q | Character creation: portrait vs tile-scale preview | decisions/questions-content.md | **Resolved → D-146** | | Q-WTF-040 | Q | Creation choices → generated apartment? | decisions/questions-content.md | **Resolved → D-147** |