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settled-reach/client/assets/characters/bodies/average_m/README.md
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jpmschweitzerandClaude Opus 4.6 0b1bfe6a96 fix(assets): address PR #96 review — all 8 items
- Fix stale 21→18 segment count in architecture doc, script docstrings,
  and disk budget table (critical — both reviewers)
- Add average_m/README.md noting role as clothing reference body
- Add __main__ guards to diagnostic scripts
- Preflight-check all source paths in blender_process_bodies.py
- Document solid-white hair masks as v0.2 placeholder for multi-region
- Add fallback size comment for head mask generation
- Add bald_mask.png (1×1 black) for sidecar convention consistency
- Document child non-uniform scale rationale (Y=0.72 vs XZ=0.75)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 15:24:50 +01:00

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# average_m — Canonical Clothing Reference Body
`average_m` is the **reference body type** for clothing authoring (D-159).
All clothing items are authored on `average_m` first. The resulting mesh is
saved as `clothing/<item_id>/reference.glb`. From there, the Surface Deform
batch pipeline fits it to the remaining 10 body types automatically, producing
`thin_m.glb`, `thin_f.glb`, `average_f.glb`, etc.
This means:
- Every clothing item's `reference.glb` was sculpted/modelled for this body
- `clothing/<item_id>/average_m.glb` is a direct copy of `reference.glb`
- Do not modify `average_m` body segments without re-running the clothing fit
See `docs/architecture/character-asset-organization.md` Section 5 (Surface Deform
Batch Output) for the full pipeline.