# average_m — Canonical Clothing Reference Body `average_m` is the **reference body type** for clothing authoring (D-159). All clothing items are authored on `average_m` first. The resulting mesh is saved as `clothing//reference.glb`. From there, the Surface Deform batch pipeline fits it to the remaining 10 body types automatically, producing `thin_m.glb`, `thin_f.glb`, `average_f.glb`, etc. This means: - Every clothing item's `reference.glb` was sculpted/modelled for this body - `clothing//average_m.glb` is a direct copy of `reference.glb` - Do not modify `average_m` body segments without re-running the clothing fit See `docs/architecture/character-asset-organization.md` Section 5 (Surface Deform Batch Output) for the full pipeline.