- Fix stale 21→18 segment count in architecture doc, script docstrings, and disk budget table (critical — both reviewers) - Add average_m/README.md noting role as clothing reference body - Add __main__ guards to diagnostic scripts - Preflight-check all source paths in blender_process_bodies.py - Document solid-white hair masks as v0.2 placeholder for multi-region - Add fallback size comment for head mask generation - Add bald_mask.png (1×1 black) for sidecar convention consistency - Document child non-uniform scale rationale (Y=0.72 vs XZ=0.75) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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average_m — Canonical Clothing Reference Body
average_m is the reference body type for clothing authoring (D-159).
All clothing items are authored on average_m first. The resulting mesh is
saved as clothing/<item_id>/reference.glb. From there, the Surface Deform
batch pipeline fits it to the remaining 10 body types automatically, producing
thin_m.glb, thin_f.glb, average_f.glb, etc.
This means:
- Every clothing item's
reference.glbwas sculpted/modelled for this body clothing/<item_id>/average_m.glbis a direct copy ofreference.glb- Do not modify
average_mbody segments without re-running the clothing fit
See docs/architecture/character-asset-organization.md Section 5 (Surface Deform
Batch Output) for the full pipeline.