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jpmschweitzerandClaude Opus 4.6 9a5c9c4408 docs(docs): add frontmatter to generator-architecture workshop
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Round 5 Notes Qatux compilation of all round 5 sign-off reviews and corrections workshop archived generator-architecture 5 2026-02-27

Generator Architecture Workshop — Round 5 Notes

Workshop: Generator Architecture (#562) Round: 5 — Final Review Date: 2026-02-27 Compiled by: Qatux


Purpose

Round 5 was a sign-off round. All six participants reviewed workshop-outcomes.md for accuracy against their Round 4 canonical outputs. No new design proposals were made. Corrections only.


Sign-Off Status

Agent Role Status Corrections
Tyre Technical Architect Signed off with corrections HIGH: WorldTier enum; MEDIUM: DistrictSkeleton fields; LOW: MobileMovementState
Miri Worldbuilder Signed off with corrections D-READY-10 heritage correlations; D-READY-12 principle
Araminta Visual Designer Signed off with corrections D-READY-6 terrain types; D-READY-9 domain; D-READY-13 vessel grammar; D-READY-5 stages
Nigel Replayability Advocate Signed off with corrections Missing ComplexityTier→DramaDensity ceiling
Gestalt Systems Design Signed off with minor notes complexity→complexity_tier naming
Ozzie Player Experience Signed off with one correction D-READY-11 rooftop "determines" → "weights probability"

All six sign-offs confirmed. Workshop is closed.


Corrections Applied to workshop-outcomes.md

C-R5-1 — WorldTier Enum Variant Names (HIGH)

Source: Tyre Round 5, Correction 1

The outcomes document used simplified/incorrect variant names. Corrected to Tyre's Round 4 canonical:

Incorrect Correct
Core Epicenter
Regional Regional (unchanged)
Local Backwater
Transit Passage
Dormant Waypoint

Constraint ceiling also corrected:

  • Backwater → Full allowed (key game design insight: dense isolated community, network-insignificant ≠ budget-capped)
  • Passage → Moderate (was: Transit → Minimal)
  • Waypoint → Minimal (was: Dormant → Empty)

The original text "Local → Moderate max" materially prohibited the Backwater+Full case, which is one of the most important design combinations in the game.


C-R5-2 — ComplexityTier → DramaDensity Ceiling (MEDIUM)

Source: Nigel Round 5, Correction 2

The constraint chain was stated only halfway. Added second half:

ComplexityTier → DramaDensity ceiling: Full → any intensity; Moderate → Active max; Minimal → Quiescent max; Empty → Zero only (no storyteller activation possible).

A ComplexityTier::Empty district has no social fabric. The storyteller cannot activate drama there.


C-R5-3 — DistrictSkeleton Field List (MEDIUM)

Source: Tyre Round 5, Correction 2

Five identity/context fields missing from the Phase 1 diagram, replaced by fields from other participants' proposals without attribution. Added:

  • district_id: DistrictId
  • seed: u64
  • district_type: DistrictType
  • context: DistrictContext
  • access_points: Vec<AccessPoint>

Added "(source: multi-participant)" notes to vertical_structure and breach_only_zones (present in outcomes but not in Tyre's canonical struct). Added "(source: Miri/Gestalt; Phase 1 computed)" to derived_analysis.


C-R5-4 — D-READY-10 Heritage Root Correlations (HIGH)

Source: Miri Round 5

The heritage root ↔ informal zone type mapping was factually wrong:

  • Dust was listed under utilitarian_cover — incorrect. Dust communities have maximum communal observation; the only privacy available is negotiated. Dust → social_permission.
  • Iron was missing entirely. Labor function covers presence in Iron communities. Iron → utilitarian_cover.

Corrected mapping: Frost/Stone → physical_distance; Tide/Vine/Dust → social_permission; Iron/Salt → utilitarian_cover.


C-R5-5 — D-READY-11 Rooftop Config Assignment (MEDIUM)

Source: Ozzie Round 5 + Araminta Round 5 (confirming)

"Heritage root determines which config is assigned" is wrong. Full determination kills the discovery moment — a Frost building with a rooftop bar is memorable precisely because it is unexpected.

Corrected: Heritage root weights the probability between Restricted and PublicWithHiddenLayer. The final config is seeded per-building. A minority of buildings of any heritage root must be configurable as the non-dominant type.


C-R5-6 — D-READY-13 MobileMovementState Missing Idle (LOW)

Source: Tyre Round 5, Correction 4

MobileMovementState was listed as (Docked / InTransit / InterSystem). Tyre's Round 4 canonical includes a fourth state:

  • Idle = vessel parked at a location but not docked to infrastructure (anchored ship, grounded shuttle)

Added to D-READY-13.


C-R5-7 — D-READY-13 Missing Vessel Visual Grammar Reference (MEDIUM)

Source: Araminta Round 5, Correction 3

D-READY-13 specified vessel structure and cultural grammar but had no source for how vessels look different from buildings. Added reference to Araminta's five-rule vessel visual grammar (araminta-round4.md §2):

  1. Exterior hull uses vessel-identity material, not zone palette
  2. Window tiles reveal exterior context (docked vs. in transit)
  3. Compression modifier tightens proportions throughout
  4. Section transitions use vessel-identity threshold elements
  5. Class stratification expressed through proportion, not palette change

C-R5-8 — D-READY-6 Terrain Type Numbering T5/T7 Transposed (MEDIUM)

Source: Araminta Round 5, Correction 1

The outcomes document had T5 = mountain and T7 = wetland. Neither is correct per Araminta's Round 3 specification:

  • T5 = Coastal water (the terrain type referenced by D-READY-7's horizon view corridor guarantee)
  • T6 = Beach/coastal margin
  • T7 = Mountain/high terrain
  • T8 = Desert/arid

"Wetland" was never in the original 8 types. Added note: if wetland terrain is needed, it requires design work as a new T9.


C-R5-9 — D-READY-9 Araminta's Authoring Domain Incomplete (MEDIUM)

Source: Araminta Round 5, Correction 2

Araminta's authoring domain was listed as "object sets, arrangement algorithms, lighting temperature." The full domain covers additional visual expression fields she specified in her Round 4 TOML schema:

  • Floor surface variants ([floor].variant_preference)
  • Overhead flora density and character ([overhead].density_factor, [overhead].character)
  • Wall/structure material character ([structure].primary_material, material_tone_shift)
  • Boundary material type ([boundaries].fence_type)

Updated domain description accordingly.


C-R5-10 — D-READY-5 Destruction Stages and Palette Constraint (MEDIUM)

Source: Araminta Round 5, Correction 4

D-READY-5 referenced "Stage 2" and "Stage 3" without enumerating the full sequence. Added:

Stage Name Visual state
1 Active DamageOverlay rendering live
2 Fresh Aftermath Structure breached; scorch, rubble, debris
3 Stabilized Debris cleared; structural state permanent
4 Reconstruction Scaffolding tiles, incomplete floors
5 Healed Scar Functional; residual visual tells remain

Added destruction palette constraint: corruption-only (no new colors introduced by destruction; single exception: #c8d8f0 open-sky tile when roof removed).


C-R5-11 — D-READY-12 Trauma Intensification Principle (MINOR)

Source: Miri Round 5

Added design principle framing to D-READY-12:

Trauma intensifies culture, it does not transform it. A stressed community becomes a more concentrated version of itself. Decay is toward the community's pre-trauma baseline, not toward a new equilibrium.


C-R5-12 — complexity → complexity_tier Field Naming (MINOR)

Source: Gestalt Round 5, Correction 2

complexity: ComplexityTier in the Phase 1 diagram corrected to complexity_tier: ComplexityTier to parallel world_tier naming convention.


Minor Notes Applied

  • Q-NNN-b (departure schedule model): Added note that D-READY-13 resolves this — recommend closing before sprint planning.
  • Q-NNN-f (assassination difficulty synthesis): Clarified that on-demand computation is display-only; game logic uses Phase 1 DerivedDistrictAnalysis value.
  • Key Tensions table: Updated WorldTier canonical values from old names to new.

Notes for D-Record Filing

The following items were identified as issues in the D-records to be filed, not errors in the outcomes document:

  • GuaranteeAuditResult struct (Tyre Round 5, Correction 6): Tyre's Round 4 struct was missing non_institutional_route, egress_multiplicity, horizon_view_corridor, breach_only_zone, rooftop_discovery in the Tier 2/3 sections. These should be added when filing the D-record for D-READY-2/D-READY-8.
  • Docked state struct (Tyre Round 5, Correction 5b): The outcomes doc asserted scheduled_departure existed in the canonical struct, but Tyre's Round 4 struct was incomplete. Corrected to clarify these fields must be added at implementation time. Both docked_since: SimTick and scheduled_departure: Option<SimTick> are required — applied directly to D-READY-13 text.

Post-Correction Status

  • Workshop-outcomes.md: all 12 corrections applied. Document is accurate for all six domains.
  • 14 D-records remain ready for filing.
  • Q-NNN-b recommended for closure (resolved by D-READY-13).
  • Q-NNN-d (DramaDensity naming 3 vs 5 levels) remains open for sprint work. Nigel preference on record: preserve Flashpoint as distinct peak value.

Round 5 complete. Workshop closed.