cargo clippy --fix on files the new clippy (1.93) flags: unused imports
(name_index, storyteller), manual_range_contains (block_irregularity),
length-comparison/is_empty (layer3, serialization). All behavior-preserving.
Surfaced because a warm target/ makes the pre-push hook actually run clippy
(it skips on cold worktrees). Remaining non-auto-fixable test-code lints
tracked in #967.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The "no co-present NPC assigned to a Simmering triangle" branch fires
as WARN every few seconds during early gameplay when no NPC relationships
have escalated. This is normal state, not an error condition — downgrade
to debug so the warning channel reflects actual problems.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
10-phase linear pipeline: PreInput → Input → Movement → Simulation →
Economy → Storyteller → Snapshot → PostSnapshot → Knowledge → TickAdvance.
Each system assigned to exactly one phase via .in_set(TickPhase::X).
Cross-phase .after()/.before() eliminated — only intra-phase ordering
remains. Prevents schedule cycles by construction.
SimulationPlugin refactored into sub-plugins by domain:
- InputPlugin (player actions, interactions, dialogue dispatch)
- MovementPlugin (pathfinding, movement validation, spatial indexing)
- SocialPlugin (conversations, sound, voice enrichment, follow state)
- EconomyPlugin (tâtonnement tick, IPC query serving)
- TimePlugin (chunk streaming, news ticker, tick advancement)
All other plugins (NPC, Knowledge, Perception, Storyteller, Settings,
Bridge) updated to use TickPhase assignments instead of cross-plugin
ordering constraints. BridgePlugin trimmed to bridge I/O concerns only.
Part A of #843. Parts B (multi-threaded executor) and C (background
workers) follow.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fix all Clippy warnings across the server codebase (2411 insertions, 1341
deletions). Raise type-complexity-threshold to 750 and too-many-arguments
to 12 in .clippy.toml for idiomatic Bevy ECS system signatures. The server
now passes `cargo clippy -- --deny warnings` cleanly.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Delete the hand-authored YAML content pipeline (server/src/content/) superseded
by the v0.2 generator-first approach (D-122, D-128). Runtime ECS types that were
co-located with content loading have been extracted to dedicated simulation modules:
- simulation/triangle.rs: TriangleState, TriangleCrisisEventQueue, tick/resolve systems
- simulation/line_pool.rs: LinePoolIndex, AccessTier, TrustTier, Mood, LinePoolIndexResource
- simulation/knowledge_grant.rs: KnowledgeGrant, Prerequisites
Monologue systems (trigger_monologue, trigger_recognition_monologue,
trigger_event_monologue) now use hardcoded fallback lines only; the
ContentStoreResource branch and select_pool_line function are removed.
Deleted: content/{loader,types,line_pool,hot_reload,spawn,instantiation,entanglement,mod}.rs
Deleted: tests/{content_loading,content_runtime,content_scaling,template_instantiation,template_schema}.rs
Deleted: bin/line_preview.rs (v0.1 tool)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Ticker rotation: document sliding-window semantics (vs modulus-aligned)
- Ticker zone ID: add warning about Gauntlet vs production zone ID mismatch
- Proof-room movement profile: respect archetype instead of hardcoding smuggler
- Storyteller tie-break: use exact f32 equality (inputs are discrete integers)
- Observer: .map().flatten() → .and_then() (clippy strict)
- Content loader: remove dangling doc comment before section header
- Tests: replace assert!(false, ...) with TODO comments in ignored tests
- Tests: add frame limiter note on 302-update loop in tell expiry test
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add character_archetype to StartupMessage with serde default (Detective)
- Bump PROTOCOL_VERSION to 19
- Add escalate_tells_on_activation() and expire_routine_deviations() systems
- RoutineDeviation inserted on triangle NPCs with 300-tick TTL
- Add TickerPool resource with deterministic SimRng rotation (200 ticks)
- Emit current_ticker in ObserverSnapshot when player is in bar zone
- Load ticker YAML from district content directories
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Storyteller chain for Sprint 23 (#570, #571, #572, #579):
- EngagementRecord component: per-NPC observation_time_ticks,
conversation_count, monologue_trigger_count — incremented by
perception, dialogue, and monologue systems
- MovementHistoryBuffer resource: ring buffer of player positions
over last 3000 ticks with npcs_copresent_in_window() query
- Lifecycle rules: single activation per session, no concurrency,
no cooldown, terminal resolution constants
- activation_pass() system: gate check, proximity query, engagement
scoring, unentangled-NPC routing, module selection, emits
TriangleActivatedEvent on 10-tick cadence after contamination
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The constant was supposed to represent 30 game-minutes but the formula
was wrong (30 × 10 tps × 60s = 1800). Correct derivation: 30 minutes ×
TICKS_PER_GAME_MINUTE (10) = 300. Now uses the canonical constant
directly. Also fixes stale assertion message in integration test.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Timer-based storyteller system fires after 1800 ticks (30 game-min).
Sets ContaminationActive resource, applies tension delta to all
ActiveFork triangles, and emits ContaminationEvent for downstream
monologue/behavioral hooks. Q-017 fallback constants in place.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>