fix(simulation): lower storyteller activation_pass log to debug (#789)

The "no co-present NPC assigned to a Simmering triangle" branch fires
as WARN every few seconds during early gameplay when no NPC relationships
have escalated. This is normal state, not an error condition — downgrade
to debug so the warning channel reflects actual problems.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-22 08:54:09 +02:00
co-authored by Claude Opus 4.6
parent f0465e40c1
commit 7c40067935
+1 -1
View File
@@ -535,7 +535,7 @@ pub fn activation_pass(
}
if candidates.is_empty() {
tracing::warn!(
tracing::debug!(
"activation_pass: no co-present NPC is assigned to a Simmering triangle at tick {} — holding",
time.tick
);