fix(simulation): lower storyteller activation_pass log to debug (#789)
The "no co-present NPC assigned to a Simmering triangle" branch fires as WARN every few seconds during early gameplay when no NPC relationships have escalated. This is normal state, not an error condition — downgrade to debug so the warning channel reflects actual problems. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -535,7 +535,7 @@ pub fn activation_pass(
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}
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if candidates.is_empty() {
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tracing::warn!(
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tracing::debug!(
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"activation_pass: no co-present NPC is assigned to a Simmering triangle at tick {} — holding",
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time.tick
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);
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