Commit Graph
167 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 c64231e8ee fix(client): clear the test debt — 2 production bugs, suite fully green (T-973 et al.)
Production fixes surfaced by honest test triage:
- hud_groups.gd: _set_group_z crashed on freed HUD nodes — the typed loop
  variable errors before the is_instance_valid guard runs; prune first
- fog_state.gd: _resize cleared _prev_visible (world-space keys survive
  resizes), so pre-resize tiles never decayed VISIBLE→EXPLORED (D-059)

Test debt (T-928/929/934/935/936/937/938/939, T-864, T-973): lambda
local-capture bugs rewritten with array captures (now assert exact
emission counts), e2e suites updated to the current handshake +
StartupMessage protocol and stream-aware reads against the live binary,
fog perf test measures steady state, chime test pins the shipped 800ms
catalog asset (D-067 amended separately), monologue gdUnit4 API typo,
battery-warning tests follow the MetaScreen on_open lifecycle. 3 sprint2
proof tests revived (corner_reveal had passed from the wrong tile — NPC3
blocks (18,14); route corrected). Soft-skips converted to real do_skip
reporting. T-1068: 7 orphan .gd.uid deleted, _format_pop/_format_radius
deduped into atlas_format.gd (preload, no class_name — headless cache).

Suite: 1264 cases/20 failures → 1268/0, independently re-verified
(2536/2536, exit 0).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 16:22:01 +02:00
jpmschweitzerandClaude Opus 4.7 6134296840 fix(ui): atlas overlay scale, opener robustness, rivers match water (#960)
- Generation overlays map positions from Layer1Output.grid_w/grid_h onto the
  displayed texture (not the markers.json grid), fixing the off-by-2 scale.
- AtlasViewer loads ImplantPending by path instead of referencing the new
  class_name, so a stale global-class cache (a session that hasn't re-imported
  after the class was added) can't fail to parse AtlasViewer and break the
  atlas from opening.
- Rivers and mouths use the reliefmap's own water colour (sampled median ocean
  blue) so river lines blend into surface water instead of reading as a
  distinct-coloured line flowing onto the sea.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 10:03:47 +02:00
jpmschweitzerandClaude Opus 4.7 25ef9d2f63 feat(ui): ImplantPending — diegetic Layer-1 "generating" indicator (#960)
A reusable implant-layer busy indicator (Araminta's spec): an animated
bracket sweep `[ >>>>···· ]` with a caption, themed entirely via ImplantTheme.
The Atlas shows it centered over the canvas while the Layer-1 proxy is Pending
and hides it on Ready — so cache hits never flash it and serverless mode never
shows it.

Layer separation (per direction): ImplantPending belongs to the diegetic
implant UI only. The global, non-diegetic UI layer must use its own busy
indicator with its own visuals — sharing the sweep logic is fine, resting on
this theme/these glyphs is not. Documented in the component header.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 21:05:39 +02:00
jpmschweitzerandClaude Opus 4.7 616f7e9f3b feat(ui): wire atlas Layer-1 request/re-poll to generation overlays (#960)
show_body() now requests the body's Layer-1 cascade output via
SimBridge.request_atlas_layers(); the response feeds set_generation_layer1().
The proxy returns Pending on a cache miss and generates in the background
(D-225), so the viewer re-requests every 0.5s (20-retry ceiling) until Ready,
guarding against stale responses by body_id. Serverless/test mode is a no-op
(overlays stay empty). Connected in _ready, torn down in _exit_tree.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 19:07:59 +02:00
jpmschweitzerandClaude Opus 4.7 33a2ed6aae feat(ui): atlas generation overlays — Layer-1 rivers/basins/attractors (#960)
Render the proxied Layer1Output (D-225) as toggleable Atlas overlays. The
viewer stores the decoded Layer1Output via set_generation_layer1() and the
marker overlay draws three new layers gated by their visibility flags:

  RVR  river_cells as dots, confluences as small circles, mouths as
       double-ring sea-terminus markers
  BAS  drainage-basin boundaries as thin closed polylines + faint fill
  ATR  geographic attractors — shape by attractor_type (Araminta's 7-shape
       vocabulary), color by sub_biome, size by strength; <0.15 culled

Layer-1 positions are [row, col] in the 512x256 working grid, which matches
the viewer's grid_to_canvas transform, so they project directly onto the
heightmap. OVERLAY_DEFS gains gen_l1_rivers/basins/attractors (toggle group)
so AtlasOverlayBar auto-exposes them as toggle buttons.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 19:02:02 +02:00
jpmschweitzerandClaude Opus 4.7 b71f339996 feat: complete file-based heightmap migration — tEXt sea_level, client relief, drop BLOB (#963)
- heightmap.rs: read sea_level from the PNG tEXt chunk (bake writes it),
  default-fallback param; new test reads_sea_level_from_text_chunk.
- client atlas_viewer.gd: load reliefmap.png (color display) instead of
  heightmap.png (now 16-bit grayscale elevation, cascade-only).
- drop atlas_body_heightmaps: removed from systems-schema.sql; DROP TABLE in
  import_economics MIGRATION_SQL (the PNG is the store now).
- D-202 amendment: implementation-status note (consumer + producer done),
  resolving the review's 'reads done but producer pending' point.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 08:23:23 +02:00
jpmschweitzerandClaude Opus 4.6 bbb7e5b0f9 fix(ui): regional atlas — wiki path loading, overlay bar input, header width
Heightmap and markers load from wiki filesystem path via FileAccess
instead of res:// (wiki is outside the Godot project root). Overlay
bar buttons now receive mouse events — viewer skips input processing
when cursor is over UI elements. Header gets explicit minimum width
to prevent vertical text stacking. Shadow economy overlay removed.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-03 21:03:09 +02:00
jpmschweitzerandClaude Opus 4.6 768f37fd83 feat(ui): inline body detail panel on system orbital view
Body info panel with globe artwork renders on the right side of the
system map instead of navigating to a separate screen. Single-click
shows/swaps panel, double-click opens regional heightmap view, ESC
closes panel. Station panel also moved to right side for consistency.
Moon and station positioning clears parent body radius + label space.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-03 21:02:54 +02:00
jpmschweitzerandClaude Opus 4.6 e8b4dc74b5 feat(ui): atlas system orbital redesign — horizontal orrery with globe textures
Half-sun on left edge, planets left-to-right with radius-based sizing
(Earth = 24px reference, unclamped — gas giants fill the view). Globe
textures loaded from wiki at runtime. Double-click on reach map opens
system view. M closes atlas from any screen, ESC navigates back.

Fixes Godot 4.6 type inference parse errors in main.gd (var zoom/speed).
Uses physical_keycode throughout for layout-independent key handling.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-03 20:11:16 +02:00
jpmschweitzerandClaude Opus 4.6 13259dbfd5 feat(client): render province boundaries on planetary map (#927, D-205)
Export pre-computed drainage basin boundaries from atlas_province_boundaries
into markers.json during generate_atlas. AtlasMarkerOverlay draws province
polylines with semi-transparent fill under the political_zones overlay.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-03 16:12:59 +02:00
jpmschweitzerandClaude Sonnet 4.6 698c5eea9b fix(client): parse-order fixes for Protocol autoload and MetaScreen extends
Protocol.gd is an autoload — replace Messagepack class_name refs with
inline load() calls via a static helper. main_menu.gd extends MetaScreen
by class_name which fails at parse time; switch to path-based extends.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 09:27:22 +02:00
jpmschweitzerandClaude Opus 4.6 702fed5922 fix(client): address PR #141 review — parse-order, tween guard, test fixes
- Fix autoload parse-order violations: sim_bridge.gd, input_mapper.gd,
  audio_manager.gd now use load() for class_name types instead of
  direct references (LocalBridge, ServerProcess, Constants)
- Collapse redundant tween validity guard in dialogue_box.gd to
  is_instance_valid(panel) only
- Add clarifying comments to fog test resize assertions (8-tile
  padding trigger, 32x32 fixture assumption)
- Fix test_examine_display_sprint18 case 2: GameState.has() →
  "field" in GameState (Node vs Dictionary API)
- Fix test_game_state_sprint20: rename before_each → before_test
  (GdUnit4 lifecycle hook)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-02 22:50:17 +02:00
jpmschweitzerandClaude Opus 4.6 3f5b4258ba feat(client): sprint 38 — free camera viewer, archetype strip, test fixes
- Add free camera mode (F4 toggle): WASD pan, scroll zoom, decoupled
  from player position (#898)
- Strip archetype-driven code: remove character_archetype, lattice_profile,
  and lattice color palettes from client (#882)
- Fix confrontation_monologue signal not firing in headless test mode (#867)
- Revive fog state behavioral tests: EXP_EXPLORED persistence, grow-only
  bounds, texture-resize copy, BoundaryWall handling (#879)
- Triage pre-existing test failures: fix examine_display dismiss timing,
  fog test position fragility, rendering snapshot assertions,
  time_display format (#871)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-02 10:19:11 +02:00
jpmschweitzerandClaude Opus 4.7 bc310a3ca5 fix(client): sprint 37 test-pass fixes — parse error + test hygiene
- character_creation.gd:1614: type-annotate dir_name to fix GDScript
  inference parse error. CARDINAL_DIRS is an untyped const Array, so
  `var dir_name := CARDINAL_DIRS[idx]` failed type inference and blocked
  test_character_creation_sprint28.gd test discovery. Runtime was lenient
  but gdUnit4's scanner is strict.
- test_merge_path_flows_sprint37.gd (_load_char_create): call add_child
  before _update_start_btn_state so @onready vars (_footer_start) are
  bound when the helper dereferences them. Unblocks 2 merge-path tests.
- test_anti_tedium.gd (test_bug_report_sends_unpause_on_close): call
  dialog.close() instead of the old dialog._close() rename casualty.
  `on_close()` is a lifecycle hook — it doesn't actually transition
  state; `close()` is what MetaScreen exposes.
- test_anti_tedium.gd (before_test): clear MetaStack._stack. Prior tests
  leave stale freed dialog refs on the stack; _any_pausing() iterates
  the stack during close() and crashes with "previously freed".

Net: sprint-37 test files (test_merge_path_flows_sprint37.gd,
test_anti_tedium.gd) now pass. Overall suite: 2428/2488 passing
(60 remaining failures are pre-existing, unrelated to sprint 37).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 09:06:51 +02:00
jpmschweitzerandClaude Sonnet 4.6 d72fcc7847 fix(protocol): drop PROTOCOL_VERSION lockstep — D-192 (#875)
Removes the version-mismatch guard from Protocol.decode_snapshot() and the
PROTOCOL_VERSION constant from the client (server side done in #874).

Core changes:
- protocol.gd: remove const PROTOCOL_VERSION, remove version mismatch guard,
  remove "version" from return dict, add gauntlet_mode/room_id decode
- sim_bridge.gd: remove handshake version check; relax handshake guard to
  require only a valid Dictionary (server no longer sends protocol_version);
  emit handshake_complete(0) for API compat
- loading_screen.gd: drop "· protocol N" suffix from version label
- test_harness.gd: replace Protocol.PROTOCOL_VERSION with literal 23

Test updates (21 files): replace "version": Protocol.PROTOCOL_VERSION with
"version": 23 in all snapshot bytes dicts; remove snapshot.version == N
assertions; remove version-rejection tests (test_rejects_version_6,
test_decode_snapshot_rejects_missing_version, test_decode_snapshot_rejects_old_version,
test_protocol_rejects_version_mismatch, test_sim_bridge_test_snapshot_uses_current_protocol_version).

Also includes: #872 bookmark_catalog carry-forward regression test, and
#873 merge-path flow tests (test_merge_path_flows_sprint37.gd).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 17:29:49 +02:00
jpmschweitzerandClaude Sonnet 4.6 708ab25614 fix(tests): sprint-37 sweep — #866, #869, #870 client test cleanup
#866: Fix _escape_bbcode in dialogue_box.gd — only escape '[', not ']'.
Chaining .replace(']', '[rb]') after .replace('[', '[lb]') corrupted the
[lb] escape itself. Updated test_dialogue_sprint18.gd accordingly.

#869: Migrate test_anti_tedium + test_bug_report_ring_buffer to instantiate
BugReportDialog via .tscn (BugReportDialogScene.instantiate()) instead of
bare Control.new() + set_script(). Sprint 36 moved bug_report_dialog.gd to
extends MetaScreen; the old load path was an orphan .uid file returning null.

#870: Delete 8 parse-error test files (test_debug_overlay_sprint19,
test_entanglement_sprint22, test_fog_sprint22, test_journal_sprint18,
test_minimap_sprint18, test_session_manager_sprint19, test_sprint30,
test_sprite_integration) + .uid sidecars. Coverage tickets filed for
fog/journal/minimap (#879, #880, #881). Sprint docs updated with #882 note.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 17:28:24 +02:00
jpmschweitzer 1b8e227413 refactor(ui): PR #134 review — MetaScreen/ESC chain tightening, D-192 reword
Addresses Tyre's 9 architecture items from the sprint-36 client review.

- decisions/architecture.md (Tyre #1): D-192 now says "deprecate; removal
  tracked in #868" instead of "remove". The branch does not remove the
  version field or guard — that belongs in the coordinated server+client
  PR. The decision text now matches the code on this branch.
- meta_stack.gd (#2): handle_escape() on a screen with
  closable_by_escape=false now consumes the event unconditionally. Was
  returning whatever on_escape() returned, which default-returned false
  and leaked ESC into main.gd's implant/settings chain — opening the
  settings dialog behind the loading screen.
- debug_console.gd (#4): drop the direct KEY_ESCAPE branch in
  _unhandled_input. ESC now falls through to main.gd → MetaStack, which
  finds the console on top of the stack and closes it via the normal
  path. Other keys are still consumed so movement/action can't leak.
- main.gd (#6, #10): extract the ESC priority chain into
  _handle_menu_key() so "MetaStack → implant → settings" is a named
  thing. Add a comment near connect_to_sim explaining that
  GameState.bookmark_catalog survives the Option A scene transition via
  the autoload.
- main_menu.gd (#7): header comment documenting the double LoadingScreen
  lifecycle — safe today because main_menu.tscn and main.tscn never
  co-exist, noted for future promotion to autoload if that changes.
- meta_screen.gd (#8): apply captures_input symmetrically in open()/
  close() — was set in open() only, so a screen changing the flag
  between open+close kept the opened value forever.
- meta_screen.gd (#9): on_escape() docstring clarifies the tri-state
  (consume-and-hold / consume-and-close / ignore) — and that
  closable_by_escape=false is the screen-wide way to say
  "consume-and-hold".
- bug_report_dialog.gd (#11): capture_cancelled now emits from
  on_close() (covers any close path — ESC, MetaStack pop, programmatic
  close) rather than only on_escape(). A new _completed flag
  distinguishes completion from cancel so the two signals stay
  mutually exclusive.
2026-04-21 12:02:09 +02:00
jpmschweitzer effb83a0d6 fix(ui): PR #134 review — character creation bugs + protocol default
Addresses Hoshe's 3 code-quality items from the sprint-36 client review.

- character_creation: drop CARDINAL_NAMES (was [south, east, north,
  west]) and use CARDINAL_DIRS ([south, west, north, east]) for both
  facing and screenshot filename label. The two arrays indexed by the
  same _screenshot_cardinal_idx produced swapped labels at indices 1
  and 3 — screenshots at those positions had filenames that did not
  match the character's actual facing.
- character_creation: Enter/KP_ENTER now honors _footer_start.disabled.
  Without a bookmark selected the Start button disables, but the
  keyboard path called _on_start() unconditionally — a player could
  confirm creation with empty bookmark/location strings. Guard at the
  top of _on_start.
- protocol.gd: raw_bm.get("career", "tycoon") hardcoded a content
  default in the wire decoder — a missing server field silently became
  "tycoon". Empty string is the correct protocol default;
  _make_bookmark_card already skips the career label when empty.
2026-04-21 12:01:48 +02:00
jpmschweitzer 9d09ee548e fix(ui): loading screen blocks input + main menu polls during catalog wait
- loading_screen: opaque BG (was 0.75 alpha) + mouse_filter STOP so the
  loading state genuinely occludes the underlying screen
- main_menu: poll SimBridge.poll_snapshot in _process while waiting for
  the bookmark catalog so the new-game flow doesn't stall on the
  catalog round-trip introduced in Workstream 3 (#680)
2026-04-21 09:48:00 +02:00
jpmschweitzerandClaude Opus 4.6 682bd821e3 feat(ui): Skills tab stub content (Workstream 8, #618)
Replaces the W5 placeholder inside the Skills tab with a properly
framed stub per Araminta's spec. Final workstream of the #618 + #680
+ MetaScreen implementation.

Content:
- MarginContainer (8 px sides, 4 px top — matches existing tab
  padding)
- Single centered Label: "Skills allocation — coming soon."
- DIM_TEXT color, font_body size (11 px), horizontally and vertically
  centered inside the tab content area

No inputs, no interactivity — real skill allocation lands in a future
sprint when the skills system exists server-side. Players selecting
a bookmark still proceed to Start regardless of what they see on this
tab.

Closes the implementation half of #618 (CK3-style character creation
screen) and #680 (location picker) — Hoshe's revised test plans for
MetaScreen pattern, #618, and #680 can now run end-to-end.

Verification:
- gdlint clean
- Headless parse + widened scanner check (per hardened pr-push skill)
  clean; pre-existing autoload class_name noise filtered.
- test_character_creation_sprint28 88/88, test_protocol 62/62,
  test_client_p3 24/24, test_ui_framework_sprint15 54/54

Next: Hoshe runs her full revised test gauntlet against the shipped
shape; if green, the PR pushes via /pr-push.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-20 20:44:48 +02:00
jpmschweitzerandClaude Opus 4.6 fb7cd357b8 feat(ui): location picker in Bookmark tab (Workstream 7, #680)
Adds the starting-location picker as a sub-component of the Bookmark
tab detail view, per Araminta's spec and D-128's "culture implicit in
location" constraint. Fills the space W6 reserved below the CAREER /
CAPITAL data rows.

Picker structure:
- "STARTING LOCATION" section label (DIM_TEXT, 10px, all-caps).
- ScrollContainer min_height=80 → VBoxContainer of selectable items.
- Each item: Button with child VBox carrying the location name Label
  (PRIMARY_TEXT, 12px) and an optional culture tag Label (DIM_TEXT,
  10px, mouse_filter IGNORE per D-128). Culture label is NOT rendered
  when `allowed_locations_cultures[i]` is empty — no "Unknown"
  placeholder, the row just shrinks.

Behavior:
- Clicking a bookmark card auto-selects its default_location in the
  picker (handled via _selected_location_id + _update_location_selection).
- Clicking a location item updates _selected_location_id and re-gates
  the Start button (already checked in W6).
- Switching bookmarks rebuilds the picker list for the new
  allowed_locations; prior selection cleared.
- Parallel-array length mismatch defended: reads
  `cultures[i] if i < cultures.size() else ""` so a short cultures
  array won't crash rendering.

D-128 compliance:
- No culture dropdown or filter anywhere.
- Culture tag Label is strictly display: MOUSE_FILTER_IGNORE, no
  signal handlers.
- CharacterProfile carries only start_location_id; no culture_id.

Other: removes W6's placeholder "Starting Location: X" ImplantDataRow
since the picker supersedes it; separator before the picker preserved.

Verification:
- gdlint clean
- Headless parse + scanner check (widened per hardened pr-push skill):
  no new errors. Pre-existing autoload class_name noise filtered per
  CLAUDE.md.
- test_character_creation_sprint28 88/88, test_protocol 62/62,
  test_implant_* all green, test_client_p3 24/24,
  test_ui_framework_sprint15 54/54.

Workstream 8 (Skills tab stub content) lands next — #618 closes then.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-20 20:28:02 +02:00
jpmschweitzerandClaude Opus 4.6 35858fa0fa feat(ui): Bookmark tab content + CharacterProfile signal payload (Workstream 6)
Fills in the Bookmark tab stubbed in W5 with the full spec from
Araminta: card list + detail view + start-button gating. Also changes
the creation_confirmed signal to carry a CharacterProfile instead of
bare CharacterVisualDescriptor, consolidating bookmark + location
selection into one payload object.

Bookmark tab (left pane, 35%):
- ScrollContainer over VBoxContainer of card Buttons, one per entry in
  GameState.bookmark_catalog. Each card: title (PRIMARY_TEXT,
  font_header 15px) / subtitle (DIM_TEXT, font_small 10px, clipped) /
  career badge (ACCENT_ACTIVE, all-caps). Selected state uses existing
  ITEM_SELECTED_BG + ITEM_SELECTED_BORDER. custom_minimum_size
  Vector2(180, 64).

Detail view (right pane, 65%):
- ImplantPanel composed via add_component:
  - ImplantHeader (bookmark.title, bookmark.subtitle)
  - ImplantSeparator
  - ImplantTextBlock (flavor, autowrap, PRIMARY_TEXT)
  - ImplantSeparator
  - ImplantDataRow CAREER (accent_active) / CAPITAL (accent_positive,
    format "%d Tractus") / STARTING LOCATION
  - ImplantSeparator
  - [location picker space reserved — W7 fills it]

Selection:
- Card click stores _selected_bookmark_id, auto-assigns
  _selected_location_id from bookmark.default_location, rebuilds
  detail view.
- Start button (footer) gated on both _selected_bookmark_id and
  _selected_location_id non-empty.
- Randomize while Bookmark tab is active picks a random bookmark +
  one of its allowed_locations and skips appearance randomization.

Signal contract change:
- creation_confirmed(profile: CharacterProfile) replaces
  creation_confirmed(descriptor: CharacterVisualDescriptor).
- CharacterProfile now extends RefCounted (was Resource) with
  non-exported fields — it's a one-shot signal payload, never
  persisted. This also sidesteps the scanner error that the prior
  @export var descriptor: CharacterVisualDescriptor on a Resource
  caused (RefCounted types cannot be @export-ed).
- _on_start emits a CharacterProfile built from _descriptor +
  _selected_bookmark_id + _selected_location_id, then sends
  ConfirmBookmark via SimBridge.send_named_action before scene
  transition.

Test updates:
- test_character_creation_sprint28.gd signal receivers switched to
  untyped to accept CharacterProfile without hitting class_name
  parse-order at test-suite scan time. 88/88 pass.

Verification:
- gdlint clean
- godot --headless --path client --quit — no SCRIPT ERROR (prior
  character_profile.gd scanner noise now gone after the RefCounted
  conversion)
- test_character_creation_sprint28 88/88, test_protocol 62/62,
  test_implant_nav_stack 52/52

Workstream 7 (location picker as sub-component of the Bookmark detail
view) follows. W8 fills the Skills tab.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-20 19:36:00 +02:00
jpmschweitzerandClaude Opus 4.6 256703e9b7 feat(ui): 3-tab restructure of character creation (Workstream 5)
Consolidates the character creation TabContainer from 8 flat tabs
(Body / Head / Hair / Clothing / Accessories / Debug plus the two
being-added Skills / Bookmark) into 4 top-level tabs per Araminta's
revised spec: Bookmark, Appearance, Skills, Debug.

The existing five appearance sub-tabs (Body, Head, Hair, Clothing,
Accessories) now live inside the Appearance tab as a horizontal
segmented sub-navigation using the existing `_make_slot_btn()` pattern
— consistent with the Clothing/Accessories slot row vocabulary.
Selected sub-section uses existing ITEM_SELECTED_BG / BORDER styling.

Structural changes:
- New APPEARANCE_SUB_NAMES const lists the five sub-sections.
- Renamed _tab_search → _appearance_search, _tab_grids →
  _appearance_grids. Scope changed from "top-level tabs" to
  "Appearance sub-sections" but index 0..4 semantics preserved.
- Added _appearance_active_idx, _appearance_sub_btns,
  _appearance_sub_sections state.
- _ready() builds exactly 4 top-level tabs; tab builders invoked
  explicitly per index.
- New _build_bookmark_tab / _build_skills_tab render TEXT_DIM
  placeholder labels ("Bookmark content lands in Workstream 6", etc.)
  — actual content in W6/W8.
- _build_appearance_tab constructs the sub-nav strip and stacks all
  5 sub-sections up front with visibility-toggle swap
  (_on_appearance_sub_selected). Comment explains the up-front build
  choice and the free-and-rebuild fallback if performance regresses.
- Existing _build_body_tab / _head / _hair / _clothing / _accessories /
  _debug remain unchanged — they now receive Appearance sub-section
  Controls as their tab argument instead of top-level tabs. _make_tab_vbox
  anchors full-rect in both parent contexts, so layout is preserved.

Verification:
- gdlint clean
- godot --headless --path client --quit — no SCRIPT ERROR
- test_protocol 62/62, test_client_p3 24/24, test_ui_framework_sprint15
  54/54, test_implant_nav_stack 52/52, test_implant_registry 42/42,
  test_implant_app_lifecycle 36/36

Workstream 6 (Bookmark tab content: card list + detail view + location
picker per Araminta's spec) lands next. W7 (location picker as a
sub-component of Bookmark tab) follows. W8 (Skills stub content) is
last. Hoshe's parallel Task #21 (test hygiene triage) commits
separately.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-20 18:11:46 +02:00
jpmschweitzerandClaude Opus 4.6 2104348000 feat(client): Option A pre-game flow + ESC priority chain (Workstream 4)
main_menu now connects SimBridge before character_creation opens, gating
the transition on first ObserverSnapshot carrying a bookmark_catalog.
Loading screen is shown during the connect; on cancel the SimBridge
subprocess is torn down and the player returns to main_menu. Catalog is
read straight from GameState.bookmark_catalog in W6.

Flow (Option A):
1. New Game → SessionManager.new_game() creates save dir
2. main_menu pushes loading_screen via MetaStack with "Connecting to
   simulation..." message
3. SimBridge.connect_to_sim() spawned; main_menu listens on
   connection_state_changed, then on snapshot_received for the catalog
4. On catalog arrival: loading_screen closed, scene-transition to
   character_creation
5. character_creation Cancel → SimBridge.disconnect_from_sim() + scene
   transition back to main_menu (Tyre's recommendation: clean state per
   session over warm-start savings)
6. character_creation Start → ConfirmBookmark sent (stubbed for W4 with
   first catalog entry; real bookmark + location from W6's UI)

ESC priority chain in main.gd OPEN_MENU handler:
- MetaStack.handle_escape() first — closes the topmost meta overlay
- HudGroups.is_implant_active() / close_app() — closes active implant
- Fallback: toggle settings_dialog (existing W2 behavior)

Files:
- sim_bridge.gd: send_named_action(action_name, action_data) helper.
  Bridges named tag-enum PlayerActions (RequestBookmarkCatalog,
  ConfirmBookmark) into the existing outbound buffer, parallel to
  send_input's InputMapper.Action handling.
- loading_screen.gd: set_message(text) for the connecting/loading label.
- main_menu.gd: full Option A flow rewrite. Tracks _waiting_for_catalog
  so re-clicking New Game during connect is a no-op.
- character_creation.gd: _on_back disconnect path + _on_start
  ConfirmBookmark stub. MAIN_MENU_SCENE / GAME_SCENE constants.
- main.gd: connect_to_sim guard (don't reconnect when Option A leaves
  it CONNECTED). ESC chain wiring.

Verification:
- gdlint clean
- godot --headless --path client --quit — no SCRIPT ERROR
- test_protocol 62/62, test_implant_nav_stack 52/52, test_client_p3
  24/24, test_ui_framework_sprint15 54/54

Pre-existing failing suites unchanged: test_sprint2_proof,
test_dialogue_sprint18, test_client_p2 (camera-smoothing assertions
that pre-date W4 — main.gd has disabled position_smoothing_enabled
since #117 / #501 / #117 manual-lerp; tests were stale).

Workstream 5 (3-tab restructure of character_creation: Bookmark /
Appearance with sub-nav / Skills / Debug) lands next.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-20 11:30:15 +02:00
jpmschweitzerandClaude Opus 4.6 f24d08f756 refactor(ui): migrate 6 meta screens to MetaScreen pattern (Workstream 2)
Relocates main_menu, character_creation, settings_dialog, debug_console,
bug_report_dialog, loading_screen from flat client/ui/ into structured
client/ui/meta/screens/<name>/. All six now extend MetaScreen instead
of Control; the base handles open/close lifecycle, visibility,
captures_input, and — for overlays — the sim-pause contract.

Screen policies set per Tyre's proposal:
- settings_dialog: pauses_sim=false, PUSHES onto MetaStack
- debug_console: pauses_sim=true, PUSHES (D-088 routing via base)
- bug_report_dialog: pauses_sim=true, PUSHES
- loading_screen: closable_by_escape=false, PUSHES
- main_menu, character_creation: scene-roots, extend MetaScreen for
  the lifecycle contract only, do NOT push onto the stack

character_creation stays at its current surface (tabs, descriptor,
creation_confirmed signal unchanged). Tab consolidation and
CharacterProfile migration happen in Workstreams 5 and 6.

Knock-on changes:
- main.tscn ModalLayer CanvasLayer renamed to MetaLayer; main.gd
  @onready refs updated; constants.gd comment updated; test_client_p3
  and test_ui_framework_sprint15 assertions updated; test_monologue_display
  and .tscn header comments updated.
- OPEN_MENU handler now pushes settings_dialog onto MetaStack before
  calling open(). Full ESC priority chain lands in Workstream 4.
- atlas_app.gd: _unhandled_key_input signature widened from
  InputEventKey to InputEvent with an is-check, per Godot 4 API. Pre-
  existing narrowing was silently tolerated until main.tscn started
  fully instantiating under the new pattern.
- test_client_p3: entity_renderer type annotations corrected from
  ColorRect to Sprite2D (stale since a prior refactor); facing
  indicator rotation assertion switched to angle_difference() for
  modular-safe comparison.

Verification:
- gdlint client/scripts/ client/ui/ — zero problems
- godot --headless --path client --quit — no SCRIPT ERROR
- test_client_p3: 24/24 pass
- test_ui_framework_sprint15: 54/54 pass
- test_implant_nav_stack: 52/52 pass
- test_implant_registry: 42/42 pass
- test_implant_app_lifecycle: 36/36 pass

Workstream 1 foundation (84105916) remains unchanged. Workstreams 3-8
follow: protocol layer, Option A sequencing, 3-tab restructure,
Bookmark tab, location picker, Skills stub.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 21:58:24 +02:00
jpmschweitzerandClaude Opus 4.6 84105916cd feat(ui): introduce MetaScreen pattern foundation (#618, #680)
Establishes the faux-game-menu base pattern for non-diegetic UI,
analogous to ImplantApp but for pre-gameplay and meta-overlay
screens (main menu, character creation, settings, debug console,
bug report, loading screen). Workstream 1 of the MetaScreen
refactor — foundation only, no screen migrations yet.

- client/ui/meta/meta_screen.gd: base class (Control) with
  HIDDEN/OPENING/OPEN/CLOSING phase tracking, three orthogonal
  policy booleans (pauses_sim, closable_by_escape, captures_input),
  open/close lifecycle, on_escape contract, closed + escape_pressed
  signals, subclass hooks (on_open, on_close).
- client/ui/meta/meta_stack.gd: autoload coordinator. Overlay stack
  with push/pop/top/is_active; handle_escape chain; sim-pause
  coordination via SimBridge when pauses_sim=true; meta_active_changed
  signal. All class references kept inside method bodies — no
  top-level class_name refs, matching HudGroups / GameState
  autoload parse-order discipline.
- client/scripts/character_profile.gd: Resource wrapping the
  visual descriptor with bookmark_id and start_location_id.
  Target of the creation_confirmed signal once the character
  creation flow migrates.
- client/project.godot: MetaStack registered as autoload after
  HudGroups, before ImplantRegistry.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 20:18:29 +02:00
jpmschweitzerandClaude Opus 4.6 522116fb12 docs: PR #131 review — lifecycle ordering contract (item 9)
Documents the ImplantApp lifecycle ordering and the nav-stack state
guarantee at each hook:

- Class-level docstring on implant_app.gd describes on_install,
  on_open, on_close, and on_insert_deactivated: when each fires,
  what nav state subclasses can rely on, and what is safe to do
  (construct + register_screen in on_install; data refresh + read
  nav.current() in on_open; pause timers in on_close; no close_app
  manual call in on_insert_deactivated — call super or replicate
  the guard).

- Arch doc gains a "Lifecycle hooks" subsection under ImplantApp
  base class with a four-row contract table plus explanatory notes
  on two load-bearing invariants: why on_install sees an empty
  stack (bottom-up _ready order, no open signal yet); why on_close
  must not push/pop (would destroy preserved position on reopen).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 15:26:31 +02:00
jpmschweitzerandClaude Opus 4.6 284ac44412 feat(ui): PR #131 review round 4 — scene_path, schema_version, screens absorption
Three architectural review comments implemented per Tyre's proposals:

#3 — scene_path consumption (full, Option A)
- ImplantRegistry.instantiate_all(parent) loads and instantiates all
  registered apps with a declared scene_path. Manifests with empty
  scene_path are treated as metadata-only (silently skipped).
- ImplantRegistry.get_app_instance(app_path) returns the live instance.
- hud.tscn no longer direct-instances AtlasApp or EconomicsApp — an
  AppsContainer Control holds the registry-managed children.
- hud.gd._ready() calls ImplantRegistry.instantiate_all($AppsContainer).
- main.gd drops @onready vars for atlas_app/economics_app; looks up
  both from the registry at the top of _ready().

#6c — schema_version on manifest
- ImplantAppManifest: @export var schema_version: int = 1 (first field).
- ImplantRegistry: const CURRENT_SCHEMA_VERSION := 1; tiered check in
  _scan() — older-than-current emits print_verbose, newer-than-current
  emits push_warning, both proceed best-effort.
- apps/atlas/app.tres + apps/economics/app.tres: schema_version = 1.

#10 — absorb _on_screen_changed boilerplate into ImplantApp
- Base class gains _screens: Dictionary, _current_screen_id: String,
  register_screen(id, screen), current_screen_id(), and a real default
  _on_screen_changed implementation that handles leave+hide+enter+show
  with has_method guards and same-screen-replace detection.
- atlas_app: deletes _current_screen_id, _get_screen(),
  _on_screen_changed() override; on_install() collapses to construct →
  setup → wire → register_screen(id, screen) per screen. Preserves
  direct screen refs for atlas-specific signal wiring and method calls.
- economics_app: deletes same scaffolding; on_install() reduces to three
  lines (construct overview_screen, register_screen, nav.set_default).

Also: replaced Resource.get(name, default) dict-style calls with direct
property access on typed ImplantAppManifest reads (2-arg get() is
Dictionary-only; causes "Too many arguments" parse errors on Resources).
_is_valid_manifest gained a Resource type guard and a property-exists
check.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 15:11:12 +02:00
jpmschweitzerandClaude Opus 4.6 ea7bcfabfb fix(ui): PR #131 review round 3 — nits sweep
Seven nit-level fixes from PR review:

- Remove dead signal insert_deactivated from ImplantApp; the hook method
  on_insert_deactivated() is the actual contract.
- Rewrite _on_atlas_economics_link comment in main.gd to reflect the
  actual flow (AtlasApp closes as a consequence of HudGroups single-
  active-app, not before emitting anything).
- Document the "pop never empties below default" invariant on
  ImplantNavStack.pop() with a pointer to reset_to_default.
- Add _mutating re-entrancy guard on ImplantNavStack mutation methods.
  push_error + early return if called during a screen_changed emission.
- main.gd registry loop now uses typed ImplantAppManifest property
  access (manifest.app_path, manifest.default_key) instead of
  dictionary-style .get() calls. Empty app_path triggers push_warning.
- Document the economics [/] hotkey exception in main.gd and reference
  the planned handle_global_key lifecycle hook. Arch doc Follow-up
  section gains a bullet for the new hook.
- Comment the independent-version-read rationale above client_ver and
  proto_ver in loading_screen.gd.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 14:47:05 +02:00
jpmschweitzerandClaude Opus 4.6 48c8fb7dea fix(ui): PR #131 review round 2 — manifest cleanup, system index helper, stderr help
Addresses 6 mechanical issues from PR review:

- ImplantAppManifest: drop dead display_name and icon_path fields.
  default_key carries a TODO noting its future migration to a keybinds
  manifest (input concern in app manifest is a layering violation,
  tracked explicitly).
- default_mode wire format is now a String ("fullscreen" / "insert") for
  mod-author discovery. ImplantRegistry parses via _MODE_MAP, caches the
  resolved int in _resolved_modes, and exposes get_resolved_mode(app_path).
  main.gd reads the resolved int directly instead of re-parsing.
- Extract client/ui/implant/widgets/system_index.gd (class_name SystemIndex,
  static get_sorted_systems). Removes duplicated star_map_data.json loader +
  sort lambda from atlas_app and economics overview_screen.
- ImplantApp.on_insert_deactivated() default auto-closes only when the app
  is active in INSERT mode. FULLSCREEN apps no longer spuriously close on
  insert state changes.
- tooling/db/sqlite-query and sqlite-exec: --help output goes to stderr
  (exit 0). Keeps stdout reserved for JSON payloads so JSON-parsing
  callers can't get silently corrupted.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 14:21:03 +02:00
jpmschweitzerandClaude Opus 4.6 cbcfeccd67 fix(ui): PR #131 review round 1 — retire starchart, harden registry
Addresses blocker comments from PR review:

- Delete star_map.gd and star_map.tscn — dead implant/map/starchart
  HudGroups registration that should have landed with the atlas
  unification (D-191 criterion 1)
- Remove test_star_map_is_accessible_from_insert_ui and
  test_star_map_scene_exists from test_sprint30.gd — D-191 supersedes
  the insert-UI accessibility pattern
- ImplantRegistry._scan() now detects default_key collisions
  (first-wins with push_warning) and validates default_mode against
  HudGroups.Mode enum (skip + warn on invalid)

star_map_data.json remains — still used by atlas_app and
economics_app for system index lookups.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 14:03:25 +02:00
jpmschweitzerandClaude Sonnet 4.6 bcb9245122 style(ui): gdformat implant_app.gd
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 13:18:37 +02:00
jpmschweitzerandClaude Sonnet 4.6 19848cd4f0 style(ui): gdformat atlas_app.gd
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 13:17:58 +02:00
jpmschweitzerandClaude Sonnet 4.6 df29d26d1e feat(ui): introduce ImplantApp pattern — base class, registry, atlas + economics refactor (#844, #824, #836)
Establishes the ImplantApp faux-mobile-OS architecture (D-191):

Foundation:
- ImplantAppManifest (Resource): @export vars for app_path, scene_path, default_key, default_mode, preserves_state
- ImplantNavStack (Node): push/pop/replace/reset_to_default, synchronous screen_changed signal
- ImplantApp (Control base class): absorbs HudGroups boilerplate; on_install/on_open/on_close/on_insert_deactivated lifecycle hooks
- ImplantRegistry (autoload): lazy-scans res://ui/implant/apps/*/app.tres; avoids autoload parse-order trap

Atlas app (replaces atlas_panel + atlas_reach_map + atlas_system_map + atlas_planet_map + root viewer files):
- apps/atlas/app.tres — manifest (implant/map, FULLSCREEN, key=M)
- apps/atlas/atlas_app.gd — coordinator; 4-screen nav via ImplantNavStack
- apps/atlas/screens/{reach,system,planet,regional}_screen.gd — enter/leave interface
- apps/atlas/{atlas_viewer,atlas_marker_overlay,atlas_overlay_bar}.gd — moved from root

Economics app (replaces economics_panel):
- apps/economics/app.tres — manifest (implant/economics, INSERT, key=N)
- apps/economics/economics_app.gd — thin shell delegating to OverviewScreen
- apps/economics/screens/overview_screen.gd — full panel logic, enter/leave interface

Wiring:
- project.godot: add ImplantRegistry autoload after HudGroups
- main.gd: registry-driven key toggle loop; rename atlas_panel→atlas_app, economics_panel→economics_app
- hud.tscn: swap to new scene paths; remove legacy StarMap node
- snapshot_consumers.gd: on_insert_deactivated() uniformly; rename vars
- hud_groups.gd: remove stale starchart compat comment

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 13:16:56 +02:00
jpmschweitzerandClaude Sonnet 4.6 3613b22c8f style(ui): apply gdformat to atlas split files
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 12:33:40 +02:00
jpmschweitzerandClaude Sonnet 4.6 03060ff2e1 refactor(ui): split atlas_panel.gd into 4 sub-widgets under 500 lines each
atlas_panel.gd exceeded gdlint's 1000-line limit after the REACH_MAP level
was added in #844. Split into:
  - atlas_panel.gd (298 lines)   — shell: HudGroups reg, level enum, nav, key handler, screen header
  - atlas_reach_map.gd (494)     — Level 0 REACH_MAP hop-ring view; emits enter_system
  - atlas_system_map.gd (495)    — Level 1/2 SYSTEM_PICKER + ORBITAL_DIAGRAM; emits enter_body
  - atlas_planet_map.gd (146)    — Level 3/4 BODY_ENTRY + HEIGHTMAP_VIEWER; emits back_to_viewer_body

Shell owns all level transitions. Sub-widgets emit signals, never call show_level().
All four pass gdlint with no warnings.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 12:27:27 +02:00
jpmschweitzerandClaude Opus 4.6 ebc731cdf0 feat(ui): show client and protocol version on loading screen (#724)
Loading screen reads the client version from project.yaml (root version
field) and displays it alongside Protocol.PROTOCOL_VERSION at the bottom
of the overlay: "v0.1.35  ·  protocol 21".

Falls back to "?.?.?" if project.yaml is missing or unreadable (e.g.
when run from an exported pck where the relative path is unavailable).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 11:54:07 +02:00
jpmschweitzerandClaude Opus 4.6 a06646d810 feat(ui): unify star map and atlas into single implant/map chain (#844)
Per D-191, the atlas is the star map extended downward — not a separate
app. AtlasPanel now owns the full Reach → system → planet → heightmap
zoom hierarchy as a single HudGroups app (implant/map).

- Add REACH_MAP as Level 0 of AtlasPanel's zoom hierarchy; renumber the
  enum so higher index = deeper zoom
- Port hop-ring rendering (pan/zoom, system markers, hover/info, sector
  layout) from star_map.gd into AtlasPanel methods
- Change AtlasPanel.APP_PATH from "implant/map/atlas" to "implant/map"
- main.gd: KEY_M toggles unified atlas; KEY_A binding removed
- Symmetric nav: ORBITAL_DIAGRAM back goes to REACH_MAP (not
  SYSTEM_PICKER), matching the forward skip
- hud_groups.gd docstring documents the unified path and flags the
  legacy starchart path as kept-for-compat (retirement tracked in #852)

star_map.gd's HudGroups registration stays live but inert — no key
binding reaches it. Full retirement follows in #852 after a sprint of
soak on the unified panel.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 11:52:15 +02:00
jpmschweitzer 22c17f1f15 style(ui): gdformat atlas implant files 2026-04-15 09:06:04 +02:00
jpmschweitzer 489aec48d8 style(ui): atlas review polish — guarded ids, stable keys, dead-code cleanup (#128)
10. Dropped the "no body data" fallback string in the picker panel — the
    generator always writes entry["bodies"], so the fallback was dead. Use
    the "—" convention the rest of the panel already follows.
12. Removed the autoload parse-order comment from AtlasPanel (it is
    scene-instanced, not an autoload, so the rule does not apply), and
    collapsed _build_heightmap_viewer to a direct AtlasViewer.new() —
    mirroring the rest of the file rather than dancing around a risk that
    is not real for this class.
13. AtlasMarkerOverlay._draw_cities now compares hover/selection by a
    stable _city_key() (name → city_id → pos → hash) instead of
    Dictionary.==, which was O(fields) per city per redraw. Preps the
    renderer for much larger city counts without a rewrite.
14. Orbital click/draw handlers guard against missing body_id /
    station_id by reading through str(dict.get(..., "")) and skipping
    empty ids. Matches the defensive style already used for parent_body_id
    and keeps a NULL id from crashing _draw_bodies / _handle_orbital_click.
2026-04-15 09:02:27 +02:00
jpmschweitzer f8b81e1fe7 refactor(ui): atlas review warnings — headers, public API, KEY_N, overlay source of truth (#128)
4. AtlasPanel and AtlasViewer now compose their title + hint from an
   ImplantHeader child rather than hand-rolling them via draw_string, so the
   D-169 "theme swap changes the implant hardware appearance" invariant
   holds end-to-end. _refresh_screen_header() drives content per level and
   on system navigation.

5. AtlasViewer exposes city_canvas_pos(), get_hovered_city(),
   get_selected_city(), and get_overlay_defs() as public API — the marker
   overlay no longer reaches into underscore-prefixed state, which is
   especially important because viewer is an untyped var in the overlay.

6. KEY_N now consumes unconditionally while the viewer is visible, and
   main.gd's global economics-monitor toggle is gated on
   !HudGroups.is_app_active("implant/map/atlas"). Previously pressing N
   without a selected city fell through and closed the fullscreen atlas as
   a side effect.

7. OVERLAY_DEFS lives in AtlasViewer as the single source of truth.
   AtlasOverlayBar reads the list via viewer.get_overlay_defs(), and
   AtlasViewer derives _overlay_visibility / _overlay_locked from the same
   table at _ready() — no more hand-maintained parallel lists, so the bar
   and the guard in set_overlay_visible can't drift.

8. AtlasOverlayBar drops `class_name`: it now loads via
   load("res://ui/implant/atlas_overlay_bar.gd") from AtlasViewer, the same
   pattern AtlasPanel uses for AtlasViewer. _init(viewer_ref = null) keeps
   the required-arg footgun off the editor's introspection path.

9. `star-map-data` make target added to regenerate
   client/data/star_map_data.json from systems.db + wiki, and
   `check-star-map` wired into pre-pr-validate + pre-pr-client so any
   commit that touches the generator (or any downstream systems.db change
   like server #839) fails pre-pr until the JSON is regenerated. The
   terrain_reference data-availability dependency is no longer tribal
   knowledge.

Also addresses review #15 (push_warning on unknown overlay id in
set_overlay_visible) and #16 (disabled always-on buttons drop handler
churn) as part of the same refactor.
2026-04-15 08:59:21 +02:00
jpmschweitzer 1328db3138 fix(ui): atlas review blockers — moon layout, stale grid dims, overlay schema (#128)
1. Moon placement on the orbital diagram divided by a hard-coded 4 — a gas
   giant with five or more moons would overlap satellites and make them
   unclickable. Count moons per parent and distribute them evenly.
2. AtlasViewer._load_markers seeded _grid_w/_grid_h from _tex_w/_tex_h
   before the terrain_reference null check, so opening a body with no
   heightmap after one that had a heightmap left the grid dimensions
   pointing at the previous texture and misplaced markers. Reset texture +
   grid dims to sentinel defaults at the top of _load_heightmap.
3. AtlasMarkerOverlay's three toggleable overlays (production_zones,
   shadow_economy, corp_presence) read markers.production_zones /
   markers.shadow_zones / markers.corp_presence — keys that don't exist in
   D-191 §8's markers schema, so toggling was a silent no-op. Derive them
   from cities[] instead: primary_function ∈ PRODUCTION_FUNCTIONS for
   production, absent Commission presence for shadow bands, Commission
   presence for corp dots. Follow-up ticket will formalise per-overlay
   arrays once the server schema lands.

Addresses PR #128 review blockers 1-3.
2026-04-15 08:47:14 +02:00
jpmschweitzer 9afd6b53d2 style(ui): wrap atlas long lines to satisfy gdlint 2026-04-15 08:31:40 +02:00
jpmschweitzer 9987eaad8a feat(ui): atlas overlay toggle bar — 9 MVP overlays + 2 locked (#836)
AtlasOverlayBar is an HBoxContainer docked top-right of the heightmap viewer
with 11 short-label buttons mapping to D-191 §7 / D-181 signal visibility:

  always-on (5)  TER INF NAM GAT POL — terrain, infrastructure, named
                 features, gate markers, political zones. Pinned on; clicks
                 are swallowed so the layers can't accidentally be disabled.
  toggleable (4) POP PRD SHD CRP — population density, production zones,
                 shadow economy, corporate presence. Reflect and mutate
                 viewer overlay state.
  locked (2)    STK BSL — stockpile_weeks, production_vs_baseline. Disabled
                 and greyed out with unlock-requirement tooltips, per D-181
                 semi-private/private tiers; kept in the bar so players see
                 that deeper data exists and is gated.

Each button writes through AtlasViewer.set_overlay_visible(), which is the
single entry point into the viewer's _overlay_visibility dict consumed by
AtlasMarkerOverlay._draw(). Locked overlays short-circuit in that setter.

Per D-191 criterion 6.
2026-04-15 08:27:30 +02:00
jpmschweitzer c33ac8921f feat(ui): atlas heightmap viewer — pan/zoom, marker overlay, city data panel (#835)
Adds Level.HEIGHTMAP_VIEWER to AtlasPanel. The viewer loads a body's
terrain_reference heightmap PNG, pairs it with markers.json (roads, rail, POIs,
cities, rivers/oceans/mountains), and renders markers in texture-space via an
AtlasMarkerOverlay Node2D child of a transformed canvas — pan = offset,
zoom = scale.

Pan/zoom is cursor-centred (wheel zooms under the mouse, drag pans), with a
fit-to-view reset on R. Empty markers.json state renders a bare heightmap;
missing terrain_reference shows a themed "terrain data pending (#839)" notice
instead of crashing.

City data sidebar rebuilds from the selected city: name, pop tier, function,
currency zone, Commission presence, shadow zone, gate distance. Pressing N on
a selected city emits economics_link_requested(system_id) — main.gd bridges
this to EconomicsPanel.select_system() + HudGroups.open_app("implant/economics")
as an insert overlay, satisfying the D-191 Phase 2/3 cross-panel integration.

The overlay renders all nine D-191 overlay layers off of per-overlay visibility
flags in AtlasViewer. Overlay toggling for the regional view (#836) plugs into
set_overlay_visible(); the five always-on layers (terrain, infrastructure,
named features, gate markers, political zones) draw by default, the four
toggleable layers draw from placeholder data, and the two locked layers
(stockpile_weeks, production_vs_baseline) remain off until unlocked.

Per D-191 criteria 1, 4, 5.
2026-04-15 08:22:01 +02:00
jpmschweitzer 760953aeba feat(ui): atlas implant panel — system picker, orbital diagram, body nav (#834)
3-level atlas navigation as an implant/map/atlas FULLSCREEN app (D-170 z=20):
system picker (◄ ► cycle, Enter opens orbital) → orbital diagram (star centre,
bodies grouped by orbit_index with moons sub-orbiting parents, stations as
markers, click-to-open body or mini station panel) → body entry (data sheet,
Enter stub for #835 heightmap viewer, Esc back). Composed from the ImplantPanel
component library (D-169).

Wires the panel into hud.tscn, adds an A-key toggle in main.gd, propagates
insert_state via snapshot_consumers. Extends generate-star-map-data.py to emit
per-system orbit_bodies + stations arrays (with currency_zone, atmosphere,
population, terrain_reference, etc.) from systems.db; star_map_data.json
regenerated deterministically.

Per D-191 §6, Phase 3.
2026-04-14 17:24:50 +02:00
jpmschweitzerandClaude Opus 4.6 6f02b9f4f4 fix(client): eliminate runtime warnings — radial size deferred, storyteller log removed
- world_radial.gd: use set_deferred("size", ...) to avoid anchor conflict warning
- storyteller: remove noisy "no Simmering triangles" warn (normal state, not exceptional)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:51:17 +02:00
jpmschweitzerandClaude Opus 4.6 e91bd1c7e4 fix(client): post-sprint polish — protocol v21, schedule workaround, UI fixes
- Bump client protocol version 20 → 21 to match server (#822)
- Fix render_priority parameter name (was _render_priority, unused prefix)
- Fix debug console type inference (var sub := → var sub: String =)
- Economics panel: add population row, improve key hint text
- Stance indicator: hide on gameplay_occluded (D-170 fullscreen apps)
- Remove 5 broken clothing items from manifest and delete their GLBs
  (boots_work, coveralls_basic, jacket_utility, pants_cargo, shirt_henley)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:00:40 +02:00
jpmschweitzerandClaude Opus 4.6 4d4dc2014d fix(ui): rebind economics panel toggle from E to N (#124 review R2)
E is claimed by InputMap "interact" action — InputMapper consumes
it before _unhandled_key_input. N is free, adjacent to M (star map),
reads as "Numbers" for the economics monitor.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 14:25:07 +02:00
jpmschweitzerandClaude Opus 4.6 28d95c23a8 fix(ui): address PR #124 review — navigation, error handling, cleanup
- Economics panel: replace dead _gui_input LEFT/RIGHT with public
  navigate() method, wire [ ] keys in main.gd (avoids movement
  key conflict, fixes focus_mode=NONE issue)
- Debug console: add explicit effect guard in econ inject no-commodity
  branch so invalid effects don't fall to commodity-form error
- Snapshot consumer: null-clear GameState.economy_snapshot after
  consuming (matches one-shot consumer invariant)
- Star map: remove duplicate doc comment above set_insert_active()
- Generate script: remove stale comment, dead _WORKTREE_PARENT var,
  dead field extraction in parse_wiki_index, add try/except around
  DB queries

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 14:03:49 +02:00