Authors the full style bible: camera table separating D-148 gameplay from
D-019 offline-renderer use; the delegated toon-vs-PBR ruling (environment
props share the character toon treatment, with a minimal-PBR carve-out for
glass/polished metal so sightlines read truthfully under occlusion-based
perception); a color/material register for every D-235 ObjectTag (hue,
grain, D-217-keyed weathering); and explicit supersession notes both ways
with visual-grammar-v01.md and the mood-board workshop transcript.
Includes branch-side pql changelog rows (T-1050/T-1052 -> review); the
worktree pre-commit export step failed benignly (write-through had
already refreshed the files) so they are staged explicitly here.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Standardized YAML frontmatter on all 40 docs/design/ files with title,
description, type, status, ticket, decision_refs, and author fields.
Covers specs, wireframes, voice cards, spatial layouts, and system
designs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tile-level floor plans with sightline analysis for all three Sova Transit
District locations. Unblocks copy team content packs #190, #191, #192.
- spatial-layout-terminal-v01.md: The Terminal (44×28m), scanner bays,
main corridor chokepoint, manifest processing, cargo floor, supervisor
office with window, restricted storage. Sightline table, access tiers,
NPC traffic density, Triangle 1 + 2 service notes.
- spatial-layout-bar-v01.md: The Last Shift (28×22m + eastern extension).
Corner booth sightline analysis (sees entrance, bar, card table, back
room door simultaneously). Bathroom corridor as private exchange zone.
Triangle 3 + 4 service notes.
- spatial-layout-smuggling-corridors-v01.md: Ring infrastructure overlay
— restricted storage staging, maintenance corridor network, three
dead-drop locations with discovery vectors, transition corridor (40m)
with camera constraint and traffic density. Full operation flow diagram.
Also carries forward minor visual-grammar and placeholder-spec corrections
from earlier in the sprint (wall_top tile spec, cursor D-056 attribution,
transition strip procedural generation clarification).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>