Commit Graph
132 Commits
Author SHA1 Message Date
jpmschweitzer d170362d1f Merge remote-tracking branch 'origin/server' 2026-02-27 19:24:42 +01:00
jpmschweitzerandClaude Opus 4.6 64bf4ec539 fix(client): address PR #73 review — race conditions and defensive guards (#257)
- Defer LOAD_GAME dispatch until SimBridge reaches CONNECTED (critical)
- Guard _build_saves_list() against queue_free() race on rapid reopen
- Disable save entries with empty newest_save, guard in _on_save_selected
- Send before show_loading on F6 quickload, skip overlay on send failure
- Clear pending_load_path in _on_new_game()/_on_continue() (stale path)
- Add hide_loading(success: bool) API for future failure-state UI
- Add test_save_load_flow_sprint21.gd covering LoadingScreen + GameState

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 18:06:16 +01:00
jpmschweitzerandClaude Opus 4.6 d31ac1cc70 feat(simulation): error handling and recovery — panic supervision, state hash, structured errors (#85)
Protocol v17: add state_hash (desync detection) and sim_errors
(structured error reporting) to ObserverSnapshot. Add SimError,
SimErrorKind, SimErrorBuffer types. Wrap main loop app.update() in
catch_unwind — on panic, send a final SimError snapshot before exit.
Report recoverable deserialization errors to client via SimErrorBuffer.
Compute per-tick state hash from player position + NPC count + tick.
Update all test fixtures and golden files for protocol v17.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:46:27 +01:00
jpmschweitzerandClaude Opus 4.6 c797869503 feat(client): add save/load game flow and move debug_overlay (#257, #561)
#257: Add Load Game screen to main menu with sorted save list, loading
overlay during quickload round-trip, and pending_load_path cross-scene
flow. F5/F6 quicksave/quickload were already wired.

#561: Move debug_overlay.gd from scripts/ui/ to ui/ for consistency
with all other UI components. Update scene and test references.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 11:07:10 +01:00
jpmschweitzer 3c634a937d Merge remote-tracking branch 'origin/server' 2026-02-25 23:50:56 +01:00
jpmschweitzerandClaude Opus 4.6 89158f2f2a chore(simulation): regenerate msgpack fixtures for protocol v16
Updates all client-side msgpack test fixtures and server test
harnesses to include the new triangle_crisis_events field added
in protocol v16.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:33:32 +01:00
jpmschweitzerandClaude Opus 4.6 de136fc1a5 refactor(client): unify duplicate YAML parsers into YamlParser (#560)
Extract shared YamlParser utility (client/scripts/util/yaml_parser.gd)
with parse() for nested typed dicts and parse_flat() for dotted-key
string format. UIStrings._parse_yaml() and ChecklistEvaluator's inline
parser both delegate to YamlParser, removing ~140 lines of duplication.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 22:00:05 +01:00
jpmschweitzerandClaude Opus 4.6 964bb9c459 refactor(client): extract SnapshotEventRouter from main.gd (#559)
New SnapshotEventRouter class (46 lines) provides callable-based
snapshot dispatch via register(), register_always(), and dispatch().
main.gd _process() now calls _router.dispatch(snapshot) instead of
15+ inline if-has blocks. Handlers registered in _ready().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 21:59:56 +01:00
jpmschweitzerandClaude Opus 4.6 6f9c97ca03 refactor(client): decouple dialogue_box from GameState and AudioManager (#558)
Replace 3 direct GameState.dialogue_active mutations and all
AudioManager.apply_dip/clear_dip calls with signals:
dialogue_state_changed, audio_dip_requested, audio_dip_cleared.
dialogue_box.gd now has zero references to GameState or AudioManager.
main.gd wires coordinator handlers in _ready() (D-020).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 21:59:47 +01:00
jpmschweitzerandClaude Opus 4.6 c8de1a0629 refactor(client): make stationary_ticks and zone_id server-authoritative (#557)
apply_snapshot() now reads stationary_ticks and zone_id directly from
the server snapshot when present (D-020 compliance). Client-side
accumulation and tile lookup retained as deprecated fallbacks until
the server populates these fields. Protocol.gd extended with decode
paths and TODO markers for the server team.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 21:59:38 +01:00
jpmschweitzer a0ed10468b Merge remote-tracking branch 'origin/ci' 2026-02-25 13:09:47 +01:00
jpmschweitzer cf4919913e Merge remote-tracking branch 'origin/client'
# Conflicts:
#	CHANGELOG.md
2026-02-25 13:07:00 +01:00
jpmschweitzerandClaude Opus 4.6 ab654c8865 test(client): add sprint 18 test suites for examine display and minimap
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:52:04 +01:00
jpmschweitzer 1bd528e521 Merge remote-tracking branch 'origin/main' into ci
# Conflicts:
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack
#	client/tests/fixtures/msgpack/snapshot_empty.msgpack
#	client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack
#	client/tests/fixtures/msgpack/snapshot_one_npc.msgpack
#	client/tests/fixtures/msgpack/snapshot_player.msgpack
#	client/tests/fixtures/msgpack/snapshot_v2_full.msgpack
#	server/src/perception/observer/mod.rs
2026-02-25 12:51:41 +01:00
jpmschweitzerandClaude Opus 4.6 732b5f3adc fix(simulation): resolve duplicate examine_result field and regenerate fixtures
Removed duplicate examine_result from ObserverSnapshot (old ExamineResultEvent
superseded by ExamineResultWire). Fixed serde_default test version assertion.
Regenerated golden file and all fixture .msgpack files. 1070 Rust tests passing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:48:17 +01:00
jpmschweitzerandClaude Opus 4.6 7d5fdc82b6 feat(ci): IPC serialization fixture files and cross-language tests (#271)
Five new .msgpack fixtures: snapshot_minimal, snapshot_full,
player_input_move, player_input_interact, malformed. Rust generator in
gen_fixtures.rs, 7 Rust validation tests in serialization.rs, GDScript
cross-language test in test_ipc_fixtures.gd (22 assertions).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:48:07 +01:00
jpmschweitzerandClaude Opus 4.6 23fbfdbfc5 fix(simulation): PR #68 review — version bump, tracing warns, test coverage
- Bump PROTOCOL_VERSION 14 → 15 for save_result field addition
- Add tracing::warn on SaveLoadPending command overwrite (double-tap F5)
- Add tracing::warn on KnowledgeGraph::new() fallback during save
- Fix misleading WouldBlock comment in tcp.rs
- Document SimSpacePressure.active_count pre-eviction timing
- Document entity-based eviction tie-breaking non-determinism
- Add ScopePinned eviction survival regression test
- Regenerate msgpack fixtures for protocol v15

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:32:35 +01:00
jpmschweitzerandClaude Opus 4.6 5d1d0d000c fix(client): address PR #67 review — error propagation, test cleanup
SessionManager.new_game() now returns "" on dir creation failure
instead of proceeding with a broken game-id. Main menu guards
against empty return. Test suite tracks and cleans up created
save directories in after_test().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:08:48 +01:00
jpmschweitzerandClaude Opus 4.6 1d2a1fb77d feat(ui): debug visualization overlay (#348)
F3-toggled dev overlay: LOS rays, vision cone arcs, NPC path trails,
knowledge confidence tags, tick timing sparkline. Guarded by
OS.is_debug_build() for export builds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 11:45:51 +01:00
jpmschweitzerandClaude Opus 4.6 ef135830f2 feat(client): game session management (#258, D-085)
Per-game save directories under user://saves/<timestamp>-<seed>/.
SessionManager autoload handles new_game(), resume_game(), quit flow.
Main menu scene with New Game / Continue / Quit buttons. Game-id
passed to server subprocess via --game-id flag.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 11:45:46 +01:00
jpmschweitzerandClaude Opus 4.6 a7541aa27b test(client): scene testing utilities and GameState tests (#206)
SceneHelper class for gdUnit4: load scenes into test tree with
assert_node_exists, assert_signal_emitted, get_node_at helpers.
14 tests for GameState.apply_snapshot() covering v2+ fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 11:45:39 +01:00
jpmschweitzerandClaude Opus 4.6 372949508e feat(client): gdUnit4 CI runner script (#205)
Headless test runner that delegates to GdUnitTestCIRunner for CI
integration. Exit code 0 = all pass, non-zero = failures per D-030.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 11:45:34 +01:00
jpmschweitzer f5c5ac635c Merge remote-tracking branch 'origin/server'
# Conflicts:
#	CHANGELOG.md
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack
#	client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack
#	client/tests/fixtures/msgpack/snapshot_empty.msgpack
#	client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack
#	client/tests/fixtures/msgpack/snapshot_one_npc.msgpack
#	client/tests/fixtures/msgpack/snapshot_player.msgpack
#	client/tests/fixtures/msgpack/snapshot_v2_full.msgpack
#	server/src/bridge/types.rs
2026-02-25 10:09:27 +01:00
jpmschweitzerandClaude Opus 4.6 31ae462cb2 test(simulation): update protocol fixtures and golden for Sprint 18
Regenerated MsgPack fixtures for protocol v14 (examine_result and
character_pressure fields). Updated golden test, serialization
assertions, and cross-language fixture generator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 09:50:48 +01:00
jpmschweitzerandClaude Opus 4.6 776ba2e55f fix(client): address PR #65 round 2 — broken tests, BBCode escape, expiry loop
- test_journal_sprint18.gd: replace references to removed
  CONFIDENCE_LABELS/SOURCE_LABELS with UIStrings key tests and
  regression guards
- dialogue_box.gd: escape ] as [rb] in _escape_bbcode for complete
  BBCode injection protection
- dialogue_box.gd: fix _expire_entries to skip pinned entries with
  continue instead of break, cleaning expired entries behind pins

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 09:44:42 +01:00
jpmschweitzerandClaude Opus 4.6 a82eb0748a fix(client): address PR #65 review — POI key, ToldBy parsing, KG dirty flag
- minimap.gd: fix "poi_category" → "category" key mismatch so POI
  colors and shapes render correctly
- journal_panel.gd: parse ToldBy(N) source format, resolve entity
  names from player_knowledge; move confidence/source labels to
  UIStrings per D-042
- observer/mod.rs: add Changed<KnowledgeGraph> dirty flag to skip
  per-tick KG serialization when unchanged
- types.rs: fix stale version doc comment (13 → 14)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 02:41:31 +01:00
jpmschweitzerandClaude Opus 4.6 dae16326fe test(client): sprint 18 test suite — dialogue, journal, minimap (#151, #174, #264)
50 tests across two files: 30 dialogue tests (D-062 compliance,
D-063 confrontation beat, D-064 walk-away, BBCode guard, size
constraints) and 20 journal tests (KG parsing, confidence/source/
state enums, scene structure, UIStrings keys, POI list). Test plan
document with manual procedures and sprint completion checklist.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 02:30:13 +01:00
jpmschweitzerandClaude Opus 4.6 eeb82535f6 feat(ui): minimap rendering with POI dots and border arrows (#151)
Circular 160px diegetic insert overlay on CanvasLayer 10. Nearby
POIs as colored dots (diamond=danger, square=evidence, circle=default),
distant POIs as directional border arrows. Player centered, fixed-north.
Moved from UILayer to InsertOverlay per D-013/D-049.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 02:29:46 +01:00
jpmschweitzerandClaude Opus 4.6 80064196f7 feat(client): protocol v14 decoders and game state fields
Decode poi_list, examine_result, and player_knowledge from
ObserverSnapshot. Add GameState.discovered_pois,
current_examine_result, and player_knowledge fields populated
from snapshot apply handlers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 02:29:37 +01:00
jpmschweitzerandClaude Opus 4.6 821d716509 fix(client): address PR #62 review suggestions — polish pass
- interaction_list.gd: skip queue_redraw() when position unchanged (Tyre #4)
- time_display.tscn: widen bounding rect 154x44→184x54, add clip note
  for #314 wireframe (Tyre #3)
- test_time_display_sprint17.gd: document private state access pattern
  in header (Tyre #5), add upper bound assertion for D-031 1439 max (Hoshe #6)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 11:30:24 +01:00
jpmschweitzerandClaude Opus 4.6 d8eb256dad test(client): align sprint 17 tests with implementation (#263, #537)
Fix test API mismatches: time display tests target InsertOverlay/
TimeDisplay and time_display.gd; E-Talk tests rewritten to target
interaction_list.gd _cache_entity_relationship() and _relationship_color
state. Phase 2 tests (name, tier hint) marked as skip placeholders.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 11:22:39 +01:00
jpmschweitzerandClaude Opus 4.6 6c3a30a4bc feat(ui): add relationship color accent to E-Talk overlay (#537)
Phase 1: interaction_list.gd shows a 3px left-edge accent bar in
D-033 relationship color (teal/green/amber/red) at 85% alpha.
Cross-references entity_id against visible_entities via
_cache_entity_relationship(). NPC name and tier hint deferred to
Phase 2 (requires server protocol extension).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 11:16:33 +01:00
jpmschweitzerandClaude Opus 4.6 66a435e201 feat(ui): add diegetic time display on insert HUD (#263)
Time display on InsertOverlay (CanvasLayer 10) shows station local
time (HH:MM), day phase with cycle-tinted color, and day number.
Reads SimulationTime from GameState.game_time via update_from_state().
Adds Constants.format_game_time() helper for testability.
Placeholder layout — position refines when #314 wireframe lands.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 11:16:23 +01:00
jpmschweitzerandClaude Opus 4.6 0ebd417a1f test(client): add direction mapping tests for octant and entity facing (#540 review)
14 tests covering _octant_to_direction (all 8 octants + 2 fallbacks)
and _entity_direction (NPC default south, player facing 3 cases).
Closes review warning on zero test coverage for direction system.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 21:06:35 +01:00
jpmschweitzerandClaude Opus 4.6 a0260176b4 feat(client): integrate D-019 angle sprites into entity renderer (#540)
Migrate entity rendering from ColorRect placeholders to Sprite2D with
rendered PNGs at -72.5° from horizontal. Key changes:
- Sprite2D.centered=false, scale=0.5 for 64px source → 32px runtime
- self_modulate for D-033 relationship tinting (modulate.a reserved
  for D-015 peripheral dimming)
- 8-octant to 4-cardinal direction mapping for sprite selection
- Feet-anchored ENTITY_OFFSET_Y for correct y-sort with tilted sprites
- Facing indicator repositioned to sprite local center (32,32)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 21:01:30 +01:00
jpmschweitzerandClaude Opus 4.6 ebc973b558 refactor(client): optimize zone_id extraction from O(N) to O(1) lookup (#543)
Build _tile_by_coord dictionary from member visible_tiles (covers both
test-mode "tiles" key and live-server "visible_tiles" key), then replace
the linear scan with a single dict lookup. Net-zero complexity: adds one
dict-set per tile in an existing iteration, removes the separate scan loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 21:01:22 +01:00
jpmschweitzerandClaude Opus 4.6 2189a9addd fix(simulation): address PR #56 review — pipeline extraction, ActiveDialogue, range check
Tyre #1: Extract run_dialogue_pipeline() shared helper — eliminates ~60
lines of duplication between process_talk_interaction and
process_dialogue_response (L1-L4 pipeline).

Hoshe #1: process_dialogue_response now updates ActiveDialogue with
current tick on follow-up selection — prevents stale started_tick.

Tyre #4: process_dialogue_response now updates InteractionMemory on
follow-up — multi-turn conversations are visible in history.

Hoshe #6 / Tyre #6: handle_dialogue_response adds server-side range
check (CLOSE_RANGE), matching Talk/Confront pattern (D-010 info
boundary).

Hoshe #2: Weighted selection fallback replaced with unreachable!() —
score_line always returns >= 1, so the fallback was dead code.

Hoshe #3: assert!(false, ...) → panic!() in serialization.rs (clippy).

Hoshe #4: SetFacing and TeleportToHub added to roundtrip test.

Hoshe #5: setup_dialogue_response_world inlined (trivial pass-through).

Tyre #2: Doc comment on DialogueCooldownTracker explains per-player-global
design choice (line IDs are NPC-scoped per D-035, no collision risk).

Tyre #3: CONFRONTATION_LINES comment updated with TODO for D-028/D-035
migration.

Tyre #5: DialogueResponse fixture added for cross-language GDScript
testing (input_dialogue_response.msgpack).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 20:20:00 +01:00
jpmschweitzer 4d7d77dc3a merge: resolve CHANGELOG.md conflict from server branch 2026-02-21 15:13:29 +01:00
jpmschweitzerandClaude Opus 4.6 062ae88803 fix(client): revert DIALOGUE_MAX_WIDTH to 1200px (intentional override of D-076)
The 1200px value was a deliberate readability decision, not a spec
violation. Reverts the incorrect 640px change from round 1. Updates
comment and regression test to match.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:44:34 +01:00
jpmschweitzerandClaude Opus 4.6 78c8bb97de fix(client): address PR #54 round 2 — stale comments, D-076 test, GROUND_FLOOR const
Remove stale smoothing re-enable comments from main.gd (Hoshe #1).
Add DIALOGUE_MAX_WIDTH=640 regression test (Hoshe #2).
Extract GROUND_FLOOR const in tile_renderer (Tyre #3).
Clean up entity_renderer migration comment (Hoshe #3).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:42:25 +01:00
jpmschweitzerandClaude Opus 4.6 46cf744e6a data(client): update msgpack fixtures and golden files for protocol v13
Regenerate all msgpack test fixtures with tell_state and follow_state
fields. Update golden proof_room snapshot. Adjust serialization and
bridge tests for new ObserverSnapshot fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:40:18 +01:00
jpmschweitzerandClaude Opus 4.6 c347f28cbd fix(client): address PR #54 review — 7 items across Hoshe and Tyre
Critical: DIALOGUE_MAX_WIDTH 1200 → 640 to match D-076 spec.
tile_renderer: clarify z = server floor level, not scene z_index.
Add z-filter unit test (tiles at z!=0 must be skipped).
Camera test: is_equal → distance check for float safety, convergence
test frames 40 → 120 for robustness at lower smoothing speeds.
Teleport: remove redundant first snap in _teleport_transition (the
camera block in _process handles it via _teleport_in_progress flag).
entity_renderer: document y-sort bottom-anchor migration path.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:20:27 +01:00
jpmschweitzerandClaude Opus 4.6 e616af6eca test(client): sprint 15 validation tests — camera, UI framework, entities
Add test_smooth_camera_sprint15.gd (11 tests): lerp convergence,
teleport snap, D-015 fixed-north, constant range validation.
Add test_ui_framework_sprint15.gd (20 tests): D-049 z-layer hierarchy,
OQ-07 insert_active, #241 follow stub, Sprint 14 regression checks.
Update test_camera_anchor.gd and test_client_p3.gd for ENTITY_OFFSET_X/Y
split and manual lerp camera behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:10:06 +01:00
jpmschweitzerandClaude Opus 4.6 aa97ef988a chore(client): track Godot-generated uid and import files
New .uid files from Godot 4 and updated .import metadata for
audio assets and fonts added during Sprint 14.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:43 +01:00
jpmschweitzerandClaude Opus 4.6 038f97f07b data(client): update msgpack fixtures for protocol v12
Regenerated all cross-language test fixtures to include new
conversation_events wire fields (speaker/target name, color index).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:24 +01:00
jpmschweitzerandClaude Sonnet 4.6 677ca9b59d fix(ui): address PR #49 review — 6 warnings + 2 suggestions (#122)
Warnings fixed:
- BBCode injection (line 153): escape [ → [lb] in server text before interpolation
- sort_custom on silent-drop (line 125): sort now only runs on actual insertion/replacement
- clip_contents: add clip_contents=true to MonologueDisplay Control (overflow guard)
- confrontation tick guard (main.gd): _last_confrontation_tick deduplicates same-tick signals
- GameState decoupling: show_monologue() reads lattice_profile once and passes it through
  _show_line() → _build_line_node(); renderer no longer reaches into autoload (D-020)
- Equal-priority eviction: >= tiebreak (was >); FIFO for equal-priority queue overflow

Suggestions fixed:
- Minimum duration clamp: maxf(duration, FADE_IN_SEC + 0.1) — line survives own fade-in
- _label_text bounds check: guard against empty _visible before indexing [0]

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:06:26 +01:00
jpmschweitzerandClaude Opus 4.6 c71ba8ebb3 test(ui): GameState integration + D-049 compliance tests for monologue display (#122)
7 tests: snapshot round-trip, null/stale clearing, non-dict rejection,
duration/id preservation, canvas layer constant. before_test/after_test
lifecycle hooks prevent state bleed between test cases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 18:43:41 +01:00
jpmschweitzerandClaude Sonnet 4.6 b49d78ef6a fix(ui): guard empty text in show_monologue — no ghost slots or queue entries (#122)
show_monologue() now returns early when text.is_empty(), preventing:
- ghost visible slots with blank labels
- stagger timer advancing on empty calls
- empty strings queuing when slots are full

Tests: add test_show_monologue_with_empty_text_does_not_set_displaying and
two companion cases (stagger timer unchanged, no enqueue when full) anticipating
Hoshe's QA additions to the test suite.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:41:22 +01:00
jpmschweitzerandClaude Sonnet 4.6 1765e2922f refactor(ui): monologue display — multi-line architecture per Tyre review (#122)
Rewrites the monologue display system per Tyre architecture review (Sprint 14):

Rendering:
- Up to 3 simultaneous visible lines (VBoxContainer, dynamic node creation)
- Lines created programmatically as MarginContainer > RichTextLabel per slot
- Percentage-based anchors: 5% left, 75–98% vertical (25% area from bottom), 50% max width
- Z-layer 7 in UILayer (CanvasLayer 20, D-049)

Queue:
- 5-entry priority queue; highest priority drains first
- On overflow: incoming line replaces lowest-priority queued entry if it outranks it
- Lower/equal priority incoming lines silently dropped when queue full

API:
  show_monologue(text, duration, priority=2, is_urgent=false)
- Replaces old (text, duration, character_type) signature
- main.gd passes priority and is_urgent from MonologueEvent fields
- Confrontation monologue: priority=3, is_urgent=true (D-063)

Colour:
- Reads GameState.lattice_profile at render time (D-032)
- lattice_augmented (detective): standard #d0d4e0 / urgent #e0e8f8
- lattice_baseline (smuggler): standard #d8d0c4 / urgent #f0e4d4
- Fallback for unknown profiles; no crash

Stagger: 0.15s between consecutive fade-ins (spec §5.4)
Opacity: standard 0.85, urgent 1.0; bloom deferred

GameState: adds lattice_profile field, parsed from snapshot

Tests: 27 gdUnit4 test cases — queue order, priority drop, overflow, stagger,
no-overwrite (P0 #477), BBCode output, palette selection, slot lifecycle

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:39:49 +01:00
jpmschweitzerandClaude Sonnet 4.6 4365871846 feat(ui): monologue display — queue, character colours, italic BBCode (#122)
- Queue management: enqueue on mid-display arrival, drain in order, MAX_QUEUE_DEPTH=8 cap, no-overwrite contract (P0 #477)
- Character colours: detective=#c8e0ff (cool blue), smuggler=#f0c870 (warm amber), fallback to neutral insert text
- Typography: italic via BBCode [i] tags; font size 13px (smaller than dialogue)
- Positioning: bottom-left of viewport, 420×120px, 80px bottom margin above verb list
- main.gd: _get_active_character_type() reads player entity kind.data.character_type; passed to show_monologue() and _on_confrontation_monologue()
- gdUnit4 tests: queue order, depth cap, no-overwrite, BBCode output, colour mapping, fade timer integration

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:31:13 +01:00