Design specification for how evidence is presented differently per
archetype — detective case file (institutional, insert-assisted) vs
smuggler notebook (personal, unassisted). Covers item definitions,
knowledge graph presentation, contradiction markers, THE FRIEND
arc walkthroughs, systems interaction map, and authoring guidelines.
Sprint 7, ticket #443. Authored by Mellanie (copy), Paula (narrative),
Gestalt (systems).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Briefings for server, client, copy, audio, and joint teams.
Sprint goal: complete interaction UI layer and activate basic
dialogue system with NPC conversations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Upgrade client protocol bridge from v5 to v6 to match server.
Adds player_stance (4 variants) and player_inventory decode to
ObserverSnapshot. Adds TOGGLE_STANCE_UP/DOWN to InputMapper.
Includes 25 gdUnit4 tests for v6 decode + server serialization
test gap fix.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When sprinting past a Contradicted entity, queue a delayed retroactive
monologue that fires after ~1.5s: "Wait — something wasn't right back
there." SprintAnomalyQueue component with first-in-wins semantics.
Detection in observer pipeline, processing in monologue system.
Wire MovementProfile, Stance, and SprintAnomalyQueue into player spawn.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add MovementProfile component with per-archetype default stances (D-053).
Sprint stance now explicitly clears the interaction buffer — no verbs
computed or sent during sprint (D-055). Anomaly monologue pipeline is
unaffected (handled by separate system).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement physical inventory system per D-065:
- CarriedBy(StableId) component marks items as carried by an entity
- ItemName and InventorySlot components for display and slot assignment
- Take verb: removes TilePosition, adds CarriedBy + InventorySlot
- Place verb: removes CarriedBy + InventorySlot, adds TilePosition
- Observer snapshot populates player_inventory from carried items query
- Info boundary: carried items lack TilePosition, naturally excluded
from all spatial queries (visibility, interactions) for other entities
- 9-slot capacity (3x3 grid per OQ-24), auto-assigns first free slot
- 8 new tests covering take, place, sequential slots, full rejection
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Agents were navigating outside the git root into sibling worktrees.
Added explicit boundary rules: all work stays within the git root
unless directly instructed otherwise. Updated plan-sprint to enforce
worktree-relative paths in generated briefings.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
0.5m sim tiles for movement/LOS granularity, 1m visual tiles for
proportional art and readable spaces (2x retina factor). All world
geometry constrained to 2x2 sim tile minimum so cover/LOS maps 1:1
with visuals. Entities occupy 1x1 sim tiles for fine positioning.
Updates: D-043, D-044, D-051, D-056, D-059 annotations, workshop
outcomes (art direction + control/interaction), sprint 6 briefings,
decision index, and CLAUDE.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move universally-needed permissions from per-worktree
settings.local.json into the shared .claude/settings.json:
git operations, ticket/sprint/sqlite CLI, make, tea, skills.
Add deny rules for destructive operations (force push, hard
reset, clean -f, rm -rf). Migrate from deprecated :* suffix
to modern space-wildcard syntax.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Unified sprint script at db/connectors/sprint with 5 subcommands:
status, start, stop, start-work, prepare. Calls ticket CLI via
subprocess (no SQL duplication), auto-detects sprint from DB state
and team from git branch. Guards prevent activating unplanned
sprints. Updated start-sprint, plan-sprint, and ticket skills to
reference the new CLI. Added sprint CLI section to CLAUDE.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
These are auto-generated by Godot 4 to provide stable resource
references across renames. Tracking them prevents UID divergence.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The skill previously relied on the agent hardcoding branch names,
which missed non-standard branches like planning. Now explicitly
instructs the agent to use git worktree list for discovery.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three physical items for the smuggler archetype per D-065: manifest copy,
corridor access token, personal comm log. Each with KG links, confrontation
mechanics, and risk/reward gameplay notes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
18 tickets across 3 teams. Movement stances, fog shader rebuild,
multi-verb interactions, smuggler inventory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Workshop notes (2 rounds), outcomes document (13 decisions, 27 tickets,
v0.1 interaction model), and updated brief with final lead direction.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
13 new decisions covering movement stances, tile-based movement, cursor states,
entity interaction, fog rendering, dialogue UX, confrontation, and smuggler inventory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three physical inventory items for the smuggler archetype per D-065:
manifest copy, corridor access token, personal comm log. Each item
links to KG FactIds, defines confrontation leverage mechanics, and
creates risk/reward carry decisions. All flagged contraband.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three fixes to make the gameplay loop functional end-to-end:
- Add Interactable component to NPC spawn so E-prompt detection works
- Build monologue trigger system (enter_location + time_idle) with
MonologueBuffer/MonologueState components, wire through ObserverSnapshot
as current_monologue field, decode on client and display via HUD
- Change PlayerAction::Interact from unit to struct variant carrying
optional target_entity_id and verb fields
Bumps protocol version from 4 to 5. Regenerates MessagePack fixtures.
All 200 tests pass (170 unit + 30 integration).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>