chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -15,6 +15,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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- CharacterArchetype component — Smuggler/Detective archetype for Phase 2 verb label differentiation (D-057)
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- VerbKind::Confront — Phase 2 only verb injected when observer has KnowsDetails+ on an NPC at close range
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- Smuggler inventory system (#424) — CarriedBy(StableId) component, Take/Place verbs, 9-slot (3x3 grid) capacity, auto-slot assignment, info boundary enforcement (carried items invisible to other observers)
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- MovementProfile component (#418) — per-archetype default stance (smuggler=Walk, detective=Walk), applied on spawn, factory methods for future archetypes
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- Sprint interaction buffer suppression (#419, D-055) — sprint stance explicitly clears interaction buffer, no verbs computed or sent during sprint, anomaly monologue pipeline unaffected
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- Sprint anomaly double-take monologue (#428, D-055) — SprintAnomalyQueue component detects Contradicted entities during sprint, fires delayed retroactive monologue after ~1.5s ("Wait — something wasn't right back there"), first-in-wins queue semantics, 3 hardcoded v0.1 lines
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### Changed
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- Protocol version bumped from 5 to 6 (stance, inventory, ObjectType, verb system fields)
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@@ -22,6 +25,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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- Input processing queries expanded for stance and cooldown components with backward-compatible Option wrapping
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- Observer pipeline queries expanded for Stance and CharacterArchetype components
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- NearbyInteraction carries object_type and contradicted fields for Phase 2 context
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- BridgePlugin system ordering: process_sprint_anomaly_monologue runs after trigger_monologue, compute_observer_snapshot runs after anomaly processing
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- Player spawn includes MovementProfile, Stance, PlayerMoveCooldown, and SprintAnomalyQueue components
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- 331 tests total (131 new) — comprehensive QA coverage across stance, occupancy, Phase 2 verbs, sprint suppression, inventory, anomaly monologue, and wire format
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### Added
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- D-066: Dual-scale grid — 0.5m simulation tiles for stealth granularity, 1m visual tiles for proportional art (2x retina factor). All world geometry 2x2 sim tile minimum so cover/LOS maps 1:1 with visuals. Amends OQ-01.
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