jpmschweitzer and Claude Fable 5
ca255dc16c
chore(meta): cascade refocus — supersede v0.2 cluster, re-home backlog tree, capture workshop WIP
...
Governance:
- D-166 amendment (2026-06-12): outside-in build order (geo → econ-on-world →
building templates → door boundary contracts → NPC/interiors → gameplay);
Phase 5 ramps in parallel once outsides are walkable (gate: T-962)
- D-114/D-115/D-117/D-118/D-120 marked superseded by D-166 (inbound anchors fixed)
- D-221 amended: milestones retired, cascade-hierarchy gating is canonical
- Q-077/Q-068/Q-036 resolved (answered by events); Q-110 (scale anchoring) and
Q-111 (live-econ coupling) opened from cascade grounding
Ticket tree (147 stray backlog tickets dispositioned):
- New parents: T-1036 (post-cascade gameplay parking), T-1037 (maintenance initiative)
- Re-homed: 15 → Phase 4 (T-750), 30 → Phase 5 (T-749), 11 → Phase 6 (T-751),
21 → gameplay parking, 28 → maintenance; children follow their epics
- Cancelled 12 administrative shells (mirror tickets, emptied pre-cascade umbrellas,
v0.2 pivot shell T-603); T-9/T-28 closed done; T-745 in_progress
- New grounded tickets T-1038..T-1044: inter-settlement road/rail graph, L3→L4
dispatch threading, river-channel-anchor bug, 64m landform-repeat bug,
region seam blending, road-entry octants, drainage re-run fix
Docs:
- CLAUDE.md cascade paragraph updated to the amended rule
- 20 v0.1-era docs/design files marked superseded with pointers;
content-structure-canonical retitled (v0.2 label dropped)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-12 12:26:32 +02:00
jpmschweitzer and Claude Opus 4.6
934d4df4b0
docs(docs): add frontmatter to all design docs
...
Standardized YAML frontmatter on all 40 docs/design/ files with title,
description, type, status, ticket, decision_refs, and author fields.
Covers specs, wireframes, voice cards, spatial layouts, and system
designs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-13 15:22:17 +01:00
jpmschweitzer and Claude Opus 4.6
3c4304f745
fix(visual): address PR #48 review comments
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- sound-indicator-visual: D-069 → D-033/D-048 color reference, reconcile
medium range S1 (3-8) vs S7 (3-20) contradiction, split dual values in
quick-reference table
- entity-color-system: D-046 → D-015 for peripheral rendering, tighten
cognitive delay wording, add accessibility ticket tracking note
- visual-grammar-v01: dialogue max-width corrected from ~70% to 640px
per D-076
- the-friend-visual-treatment: D-063 citation title corrected
- tell-visual-expression: soften D-024 attribution (axis, not categories)
- environmental-text-standards: specify tile unit for terminal visibility
- monologue-display-spec: header updated to reflect Sprint 14 inclusion
- CHANGELOG: add entries for all 6 Sprint 14 design docs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-20 19:04:00 +01:00
jpmschweitzer and Claude Sonnet 4.6
3c4bf742ea
docs(visual): Sprint 12 — spatial layouts for three v0.1 locations ( #311 , #312 , #313 )
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Tile-level floor plans with sightline analysis for all three Sova Transit
District locations. Unblocks copy team content packs #190 , #191 , #192 .
- spatial-layout-terminal-v01.md: The Terminal (44×28m), scanner bays,
main corridor chokepoint, manifest processing, cargo floor, supervisor
office with window, restricted storage. Sightline table, access tiers,
NPC traffic density, Triangle 1 + 2 service notes.
- spatial-layout-bar-v01.md: The Last Shift (28×22m + eastern extension).
Corner booth sightline analysis (sees entrance, bar, card table, back
room door simultaneously). Bathroom corridor as private exchange zone.
Triangle 3 + 4 service notes.
- spatial-layout-smuggling-corridors-v01.md: Ring infrastructure overlay
— restricted storage staging, maintenance corridor network, three
dead-drop locations with discovery vectors, transition corridor (40m)
with camera constraint and traffic density. Full operation flow diagram.
Also carries forward minor visual-grammar and placeholder-spec corrections
from earlier in the sprint (wall_top tile spec, cursor D-056 attribution,
transition strip procedural generation clarification).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-02-19 15:07:55 +01:00
jpmschweitzer and Claude Sonnet 4.6
aa6541c745
docs(visual): Sprint 12 — visual grammar and placeholder art spec
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Delivers #303 (v0.1 Visual Grammar Document) and #252 (Placeholder Art Spec).
#303 — visual-grammar-v01.md
- 7 sections: zone color palettes (hex values, Zone 1/2/3), entity sizing/proportions
(24x32px art area in 64x64px canvas, dual-scale grid per D-066), entity color system
(D-033 relationship colors, transition behavior, saturation hierarchy), z-level rendering
stack (8 layers, y-sort rules, wall rendering, overhead occlusion), typography baseline
(Michroma at 4 role sizes, dialogue layout per D-061), animation tier baseline (D-047
Tier 1/Tier 2 with frame budgets), neural insert overlay (D-048 geometric/bloom spec,
detective vs smuggler variants, fog interaction, insert-off behavior per D-056/D-057 OQ-07).
- Closes #304 (entity color system spec — covered in §3).
- Unblocks #311 , #312 , #313 , #314 , #315 , #316 , #317 , #318 , #334 .
#252 — placeholder-art-spec-v01.md
- Tile dimensions: 64x64px visual tile, 32x32px sim tile, 1080p base resolution.
- Structural tile colors per zone, object tile spec (tinted rectangles + labels).
- Entity sprite spec: 24x32px art in 64x64px canvas, color-via-shader (no baked colors).
- Animation scope: static placeholder in v0.1, production frame budgets documented.
- File format (PNG with alpha), asset directory structure, naming convention.
- Lighting constraints: no baked lighting, Light2D pipeline does all atmosphere.
- Unblocks #133 (placeholder art pipeline).
Cross-references: D-033, D-043, D-044, D-045, D-046, D-047, D-048, D-049, D-052,
D-056, D-057, D-059, D-061, D-066.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-02-19 13:28:17 +01:00