Commit Graph
10 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 0f75c3194d feat(client): add LocalBridge framing tests and diagonal fixtures
12 new tests covering framing roundtrips, cross-layer Protocol+framing
integration, and diagonal wire mapping. 4 new diagonal movement
fixtures generated from Rust for D-030 Layer 1 cross-language
verification. 33/33 tests pass.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:59:46 +01:00
jpmschweitzer 56ee8305ae Merge origin/client into main 2026-02-11 20:26:17 +01:00
jpmschweitzerandClaude Opus 4.6 f87bd2b0e5 feat(simulation): add entity-entity collision
validate_movement now checks both terrain walkability AND tile
occupancy. Builds a spatial index of occupied tiles from stationary
entities, then resolves movers in order — first valid claim wins.

Same spatial pattern needed for D-026 simulation tiers (30-80 active
NPCs) and future pathfinding occupied-tile awareness.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:15:24 +01:00
jpmschweitzerandClaude Opus 4.6 bef4383196 feat(simulation): add 8-directional movement
Add diagonal PlayerAction variants (MoveNortheast, MoveNorthwest,
MoveSoutheast, MoveSouthwest) and TilePosition::all_neighbors()
returning all 8 surrounding tiles. Genre-expected for immersive sim.

Establishes the movement pattern before pathfinding is built on top.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:15:18 +01:00
jpmschweitzerandClaude Opus 4.6 bc9a691bc1 fix(client): address PR #4 review feedback
Hoshe critical fixes:
- _action_enum_to_wire uses InputMapper.Action constants instead of
  fragile integer literals; OPEN_MENU explicitly handled as client-only
- Remove int() coercion on tick/entity_id — use direct assignment since
  GDScript int is signed 64-bit (safe for realistic tick values)
- Check encode result before buffering in send_input() — reject empty
  bytes instead of corrupting the outbound stream
- Test snapshot now uses Protocol format {tick, entities} instead of
  legacy schema; GameState updated to derive player position from
  entity data; main.gd and world_renderer.gd updated accordingly

Hoshe warnings:
- 5 negative tests added (truncated bytes, wrong type, missing fields,
  empty bytes, encode validation) — 20/20 tests pass
- receive_bytes signal is emitted at consume time in poll_snapshot by
  design (documented in code)

Tyre suggestions:
- Remove duplicated root-level fixtures — single source of truth in
  client/tests/fixtures/msgpack/
- gen_fixtures.rs writes directly to client/ directory
- Add `make fixtures` target for regeneration

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 19:32:49 +01:00
jpmschweitzerandClaude Opus 4.6 84e34f61bd feat(client): add MessagePack library and cross-language fixtures
Install Godot4MessagePack (pure GDScript) for MessagePack encode/decode.
Add Rust fixture generator (gen_fixtures.rs) that produces canonical
.msgpack files using rmp_serde::to_vec_named for cross-language testing.

Fixtures cover: snapshots (empty, one NPC, multi-entity with all
EntityKind variants) and player inputs (unit + data enum variants).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 19:16:43 +01:00
jpmschweitzerandClaude Opus 4.6 862ab9099f feat(simulation): add tile collision system (#236)
TilePosition component with discrete grid coordinates, flat-storage
WalkabilityMap resource with O(1) can_move_to() lookup, MoveIntent
component and validate_movement system. Movement validated against
walkability map each tick, blocking all NPC and player movement
through unwalkable tiles. 11 unit tests + 1 integration test.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 19:07:53 +01:00
jpmschweitzerandClaude Opus 4.6 4ed15c1a38 feat(simulation): add LocalBridge IPC over Unix socket (#78)
Length-prefixed MessagePack framing (4-byte BE length + payload),
LocalBridge struct implementing SimBridge trait over Unix domain
sockets, BridgeResource wrapper for ECS integration. Adds Io
error variant to BridgeError. Two integration tests verify
snapshot and input round-trips over real sockets.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 19:07:47 +01:00
jpmschweitzerandClaude Opus 4.6 112910df9b test(simulation): expand test coverage per PR #2 review
- Add roundtrip tests for all PlayerAction variants (Hoshe #6)
- Add roundtrip tests for all EntityKind variants (Hoshe #6)
- Add day wraparound at midnight edge case test (Hoshe #7)
- Add day() calculation test (Hoshe #7)
- Add out-of-order input rejection test (Hoshe #7)
- Total: 15 → 20 tests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 17:53:16 +01:00
jpmschweitzerandClaude Opus 4.6 f67caf1986 feat(server): initialize Rust/bevy_ecs simulation server
Server boilerplate epic (276) complete. Establishes the Rust simulation
server foundation per D-020 (subprocess/IPC architecture).

Structure:
- bevy_ecs 0.18 + bevy_app 0.18, MessagePack serialization (rmp-serde)
- SimulationPlugin with deterministic resources: SimulationTime (D-031),
  SimRng (D-030), InputQueue (D-010)
- Core IPC types: ObserverSnapshot, PlayerInput, SimBridge trait (D-020)
- CauseChain production component for provenance tracking (D-030)
- SimulationTier types with LRU eviction support (D-026)
- NPC 10-axis model components (D-024)
- 15 tests: inline unit tests + integration smoke/serialization tests
- make ci-server passes (clippy, fmt, build, test)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:54:40 +01:00