Merge origin/client into main
This commit is contained in:
@@ -14,6 +14,11 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
|
||||
- 8-directional movement — diagonal PlayerAction variants (MoveNortheast/Northwest/Southeast/Southwest) + TilePosition::all_neighbors()
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- Entity-entity collision in validate_movement — spatial occupancy check prevents multiple entities on same tile
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- 25 new tests (4 framing + 2 IPC integration + 17 movement unit + 2 movement integration), total 45
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||||
- MessagePack serialization for GDScript (ticket #77) — Protocol codec decoding ObserverSnapshot/PlayerInput from Rust wire format, encoding PlayerInput for server
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||||
- Godot4MessagePack library (pure GDScript) for MessagePack encode/decode
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||||
- Rust fixture generator (gen_fixtures.rs) producing canonical .msgpack test fixtures with rmp_serde
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||||
- 8 cross-language protocol tests verifying Rust↔GDScript MessagePack compatibility (D-030 Layer 1)
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||||
- SimBridge wired to Protocol codec with receive_bytes()/drain_outbound() for transport layer
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||||
- `db/connectors/ticket` CLI — ergonomic ticket management (list, show, create, assign, sprint, deps, search, epics, children, count) with JSON output
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||||
- Sprint 1 "Run" created with 8 stories targeting moving character on screen via IPC bridge
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||||
- Ticket skill rewritten to use ticket CLI instead of raw SQL wrapper scripts
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||||
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||||
@@ -73,6 +73,9 @@ test: test-server test-client
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||||
test-server:
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cd server && cargo nextest run
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||||
|
||||
fixtures:
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||||
cd server && cargo test --test gen_fixtures -- --ignored
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||||
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||||
test-client:
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||||
@test -n "$(GODOT)" || { echo "Godot not found. Run 'make setup' first."; exit 1; }
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||||
$(GODOT) --headless --path client -s res://addons/gdUnit4/bin/GdUnitCmdTool.gd --ignoreHeadlessMode -a res://tests/
|
||||
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||||
Executable
+21
@@ -0,0 +1,21 @@
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||||
MIT License
|
||||
|
||||
Copyright (c) 2025 Luis Chirlaque Hernández
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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||||
Executable
+368
@@ -0,0 +1,368 @@
|
||||
class_name Messagepack
|
||||
## Messagepack implementation for Godot 4 in GDScript
|
||||
##
|
||||
## You can find the full spec at: https://github.com/msgpack/msgpack/blob/master/spec.md
|
||||
|
||||
const FIRST3 = 0xe0
|
||||
const FIRST4 = 0xf0
|
||||
const LAST4 = 0x0f
|
||||
const LAST5 = 0x1f
|
||||
|
||||
const types = {
|
||||
"nil": 0xc0,
|
||||
"false": 0xc2,
|
||||
"true": 0xc3,
|
||||
"positive_fixint": [0x00, 0x7f],
|
||||
"negative_fixint": [0xe0, 0xff],
|
||||
"uint_8": 0xcc,
|
||||
"uint_16": 0xcd,
|
||||
"uint_32": 0xce,
|
||||
"uint_64": 0xcf,
|
||||
"int_8": 0xd0,
|
||||
"int_16": 0xd1,
|
||||
"int_32": 0xd2,
|
||||
"int_64": 0xd3,
|
||||
"float_32": 0xca,
|
||||
"float_64": 0xcb,
|
||||
"fixstr": [0xa0, 0xbf],
|
||||
"str_8": 0xd9,
|
||||
"str_16": 0xda,
|
||||
"str_32": 0xdb,
|
||||
"fixarray": [0x90, 0x9f],
|
||||
"array_16": 0xdc,
|
||||
"array_32": 0xdd,
|
||||
"fixmap": [0x80, 0x8f],
|
||||
"map_16": 0xde,
|
||||
"map_32": 0xdf,
|
||||
"bin_8": 0xc4,
|
||||
"bin_16": 0xc5,
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||||
"bin_32": 0xc6
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||||
}
|
||||
|
||||
## This function takes a Variant and encodes it according to the Messagepack spec
|
||||
##
|
||||
## Parameters:
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||||
## - value: Variant to be encoded
|
||||
##
|
||||
## Returns:
|
||||
## A dictionary containing the status of the encoding and the value as a PackedByteArray
|
||||
static func encode(value) -> Dictionary:
|
||||
var buffer = StreamPeerBuffer.new()
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||||
buffer.set_big_endian(true)
|
||||
var err = _encode_message(buffer, value)
|
||||
return {
|
||||
value = buffer.data_array,
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||||
status = err
|
||||
}
|
||||
|
||||
static func _encode_message(buffer: StreamPeerBuffer, value):
|
||||
match typeof(value):
|
||||
TYPE_NIL:
|
||||
buffer.put_u8(types["nil"])
|
||||
|
||||
TYPE_BOOL:
|
||||
if value == true:
|
||||
buffer.put_u8(types["true"])
|
||||
else:
|
||||
buffer.put_u8(types["false"])
|
||||
|
||||
TYPE_INT:
|
||||
if - (1 << 5) <= value and value <= (1 << 7) - 1:
|
||||
buffer.put_8(value)
|
||||
elif - (1 << 7) <= value and value <= (1 << 7):
|
||||
buffer.put_u8(types["int_8"])
|
||||
buffer.put_8(value)
|
||||
elif 0 <= value and value <= (1 << 8) - 1:
|
||||
buffer.put_u8(types["uint_8"])
|
||||
buffer.put_u8(value)
|
||||
elif - (1 << 15) <= value and value <= (1 << 15):
|
||||
buffer.put_u8(types["int_16"])
|
||||
buffer.put_16(value)
|
||||
elif 0 <= value and value <= (1 << 16) - 1:
|
||||
buffer.put_u8(types["uint_16"])
|
||||
buffer.put_u16(value)
|
||||
elif - (1 << 31) <= value and value <= (1 << 31):
|
||||
buffer.put_u8(types["int_32"])
|
||||
buffer.put_32(value)
|
||||
elif 0 <= value and value <= (1 << 32) - 1:
|
||||
buffer.put_u8(types["uint_32"])
|
||||
buffer.put_u32(value)
|
||||
elif - (1 << 63) <= value and value <= (1 << 63):
|
||||
buffer.put_u8(types["int_64"])
|
||||
buffer.put_64(value)
|
||||
else:
|
||||
buffer.put_u8(types["uint_64"])
|
||||
buffer.put_u64(value)
|
||||
|
||||
TYPE_FLOAT:
|
||||
buffer.put_u8(types["float_32"])
|
||||
buffer.put_float(value)
|
||||
|
||||
TYPE_STRING:
|
||||
var bytes = value.to_utf8_buffer()
|
||||
var size = bytes.size()
|
||||
if size <= (1 << 5) - 1:
|
||||
buffer.put_u8(types["fixstr"][0]|size)
|
||||
elif size <= (1 << 8) - 1:
|
||||
buffer.put_u8(types["str_8"])
|
||||
buffer.put_u8(size)
|
||||
elif size <= (1 << 16) - 1:
|
||||
buffer.put_u8(types["str_16"])
|
||||
buffer.put_u16(size)
|
||||
elif size <= (1 << 32) - 1:
|
||||
buffer.put_u8(types["str_32"])
|
||||
buffer.put_u32(size)
|
||||
else:
|
||||
printerr("Unsupported string: string is too big")
|
||||
return ERR_INVALID_DATA
|
||||
|
||||
buffer.put_data(bytes)
|
||||
|
||||
TYPE_ARRAY:
|
||||
var size = value.size()
|
||||
if size <= 15:
|
||||
buffer.put_u8(types["fixarray"][0]|size)
|
||||
elif size <= (1 << 16) - 1:
|
||||
buffer.put_u8(types["array_16"])
|
||||
buffer.put_u16(size)
|
||||
elif size <= (1 << 32) - 1:
|
||||
buffer.put_u8(types["array_32"])
|
||||
buffer.put_u32(size)
|
||||
else:
|
||||
printerr("Unsupported array: array is too long")
|
||||
return ERR_INVALID_DATA
|
||||
|
||||
for obj in value:
|
||||
_encode_message(buffer, obj)
|
||||
|
||||
TYPE_DICTIONARY:
|
||||
var size = value.size()
|
||||
if size <= 15:
|
||||
buffer.put_u8(types["fixmap"][0]|size)
|
||||
elif size <= (1 << 16) - 1:
|
||||
buffer.put_u8(types["map_16"])
|
||||
buffer.put_u16(size)
|
||||
elif size <= (1 << 32) - 1:
|
||||
buffer.put_u8(types["map_32"])
|
||||
buffer.put_u32(size)
|
||||
else:
|
||||
printerr("Unsupported dictionary: dictionary is too big")
|
||||
return ERR_INVALID_DATA
|
||||
|
||||
for key in value:
|
||||
_encode_message(buffer, key)
|
||||
_encode_message(buffer, value[key])
|
||||
|
||||
TYPE_PACKED_BYTE_ARRAY:
|
||||
var size = value.size()
|
||||
if size <= (1 << 8) - 1:
|
||||
buffer.put_u8(types["bin_8"])
|
||||
buffer.put_u8(size)
|
||||
elif size <= (1 << 16) - 1:
|
||||
buffer.put_u8(types["bin_16"])
|
||||
buffer.put_u16(size)
|
||||
elif size <= (1 << 32) - 1:
|
||||
buffer.put_u8(types["bin_32"])
|
||||
buffer.put_u32(size)
|
||||
else:
|
||||
printerr("Unsupported packed byte array: packed byte array is too big")
|
||||
return ERR_INVALID_DATA
|
||||
|
||||
buffer.put_data(value)
|
||||
|
||||
_:
|
||||
printerr("Unsupported data type: %s" % typeof(value))
|
||||
return ERR_UNAVAILABLE
|
||||
|
||||
|
||||
## This function takes a PackedByteArray and decodes it according to the Messagepack spec
|
||||
##
|
||||
## Parameters:
|
||||
## - bytes: PackedByteArray to be decoded
|
||||
##
|
||||
## Returns:
|
||||
## A dictionary containing the status of the decoding and the value as Godot Variants
|
||||
static func decode(bytes: PackedByteArray):
|
||||
var buffer = StreamPeerBuffer.new()
|
||||
buffer.set_big_endian(true)
|
||||
buffer.set_data_array(bytes)
|
||||
|
||||
var err = {
|
||||
error = null
|
||||
}
|
||||
var message = _decode_message(buffer, err)
|
||||
return {
|
||||
value = message,
|
||||
status = err.error
|
||||
}
|
||||
|
||||
static func _decode_message(buffer: StreamPeerBuffer, err: Dictionary):
|
||||
var buffer_size = buffer.get_size()
|
||||
var first_byte = buffer.get_u8()
|
||||
|
||||
if first_byte & 0x80 == 0: # positive fixint
|
||||
return first_byte
|
||||
|
||||
elif first_byte & FIRST4 == 0x80: # fixmap
|
||||
var size = first_byte & 0x0f
|
||||
var dict = {}
|
||||
for _x in range(size):
|
||||
var key = _decode_message(buffer, err)
|
||||
var val = _decode_message(buffer, err)
|
||||
dict[key] = val
|
||||
return dict
|
||||
|
||||
elif first_byte & FIRST4 == 0x90: # fixarray
|
||||
var size = first_byte & 0x0f
|
||||
var array = []
|
||||
for _x in range(size):
|
||||
var val = _decode_message(buffer, err)
|
||||
array.append(val)
|
||||
return array
|
||||
|
||||
elif first_byte & FIRST3 == 0xa0: # fixstr
|
||||
var size = first_byte & 0x1f
|
||||
return buffer.get_utf8_string(size)
|
||||
|
||||
elif first_byte == types["nil"]: # nil
|
||||
print("null size:%s"%buffer_size)
|
||||
return null
|
||||
|
||||
elif first_byte == types["false"]: # false
|
||||
print("false size:%s"%buffer_size)
|
||||
return false
|
||||
|
||||
elif first_byte == types["true"]: # true
|
||||
return true
|
||||
|
||||
elif first_byte == types["bin_8"]: # bin 8
|
||||
var length = buffer.get_u8()
|
||||
return buffer.get_partial_data(length)
|
||||
|
||||
elif first_byte == types["bin_16"]: # bin 16
|
||||
var length = buffer.get_u16()
|
||||
return buffer.get_partial_data(length)
|
||||
|
||||
elif first_byte == types["bin_32"]: # bin 32
|
||||
var length = buffer.get_u32()
|
||||
return buffer.get_partial_data(length)
|
||||
|
||||
elif first_byte == 0xc7: # ext 8
|
||||
print("Ext 8 type not implemented")
|
||||
return null
|
||||
|
||||
elif first_byte == 0xc8: # ext 16
|
||||
print("Ext 16 type not implemented")
|
||||
return null
|
||||
|
||||
elif first_byte == 0xc9: # ext 32
|
||||
print("Ext 32 type not implemented")
|
||||
return null
|
||||
|
||||
elif first_byte == types["float_32"]: # float 32
|
||||
return buffer.get_float()
|
||||
|
||||
elif first_byte == types["float_64"]: # float 64
|
||||
return buffer.get_double()
|
||||
|
||||
elif first_byte == types["uint_8"]: # uint 8
|
||||
return buffer.get_u8()
|
||||
|
||||
elif first_byte == types["uint_16"]: # uint 16
|
||||
return buffer.get_u16()
|
||||
|
||||
elif first_byte == types["uint_32"]: # uint 32
|
||||
return buffer.get_u32()
|
||||
|
||||
elif first_byte == types["uint_64"]: # uint 64
|
||||
return buffer.get_u64()
|
||||
|
||||
elif first_byte == types["int_8"]: # int 8
|
||||
return buffer.get_8()
|
||||
|
||||
elif first_byte == types["int_16"]: # int 16
|
||||
return buffer.get_16()
|
||||
|
||||
elif first_byte == types["int_32"]: # int 32
|
||||
return buffer.get_32()
|
||||
|
||||
elif first_byte == types["int_64"]: # int 64
|
||||
return buffer.get_64()
|
||||
|
||||
elif first_byte == 0xd4: # fixext 1
|
||||
print("Fixext 1 type not implemented")
|
||||
err.error = ERR_UNAVAILABLE
|
||||
return null
|
||||
|
||||
elif first_byte == 0xd5: # fixext 2
|
||||
print("Fixext 2 type not implemented")
|
||||
err.error = ERR_UNAVAILABLE
|
||||
return null
|
||||
|
||||
elif first_byte == 0xd6: # fixext 4
|
||||
print("Fixext 4 type not implemented")
|
||||
err.error = ERR_UNAVAILABLE
|
||||
return null
|
||||
|
||||
elif first_byte == 0xd7: # fixext 8
|
||||
print("Fixext 8 type not implemented")
|
||||
err.error = ERR_UNAVAILABLE
|
||||
return null
|
||||
|
||||
elif first_byte == 0xd8: # fixext 16
|
||||
print("Fixext 16 type not implemented")
|
||||
err.error = ERR_UNAVAILABLE
|
||||
return null
|
||||
|
||||
elif first_byte == types["str_8"]: # str 8
|
||||
var size = buffer.get_u8()
|
||||
return buffer.get_utf8_string(size)
|
||||
|
||||
elif first_byte == types["str_16"]: # str 16
|
||||
var size = buffer.get_u16()
|
||||
return buffer.get_utf8_string(size)
|
||||
|
||||
elif first_byte == types["str_32"]: # str 32
|
||||
var size = buffer.get_u32()
|
||||
return buffer.get_utf8_string(size)
|
||||
|
||||
elif first_byte == types["array_16"]: # array 16
|
||||
var length = buffer.get_u16()
|
||||
var array = []
|
||||
for _x in range(length):
|
||||
var val = _decode_message(buffer, err)
|
||||
array.append(val)
|
||||
return array
|
||||
|
||||
elif first_byte == types["array_32"]: # array 32
|
||||
var length = buffer.get_u32()
|
||||
var array = []
|
||||
for _x in range(length):
|
||||
var val = _decode_message(buffer, err)
|
||||
array.append(val)
|
||||
return array
|
||||
|
||||
elif first_byte == types["map_16"]: # map 16
|
||||
var length = buffer.get_u16()
|
||||
var dict = {}
|
||||
for _x in range(length):
|
||||
var key = _decode_message(buffer, err)
|
||||
var val = _decode_message(buffer, err)
|
||||
dict[key] = val
|
||||
return dict
|
||||
|
||||
elif first_byte == types["map_32"]: # map 32
|
||||
var length = buffer.get_u32()
|
||||
var dict = {}
|
||||
for _x in range(length):
|
||||
var key = _decode_message(buffer, err)
|
||||
var val = _decode_message(buffer, err)
|
||||
dict[key] = val
|
||||
return dict
|
||||
|
||||
elif first_byte & FIRST3 == 0xe0: # negative fixint
|
||||
return first_byte - 256
|
||||
else:
|
||||
printerr("Unknown header")
|
||||
err.error = ERR_UNAVAILABLE
|
||||
return null
|
||||
@@ -0,0 +1 @@
|
||||
uid://komeseatyar0
|
||||
@@ -1,31 +1,26 @@
|
||||
extends Node
|
||||
|
||||
# Updated each frame from ObserverSnapshot data
|
||||
# Updated each frame from ObserverSnapshot data (Protocol format: {tick, entities}).
|
||||
# Entities use Protocol decoded format: {entity_id, x, y, z, kind: {variant, data}}.
|
||||
var current_snapshot: Dictionary = {}
|
||||
var current_tick: int = 0
|
||||
var player_position: Vector2 = Vector2.ZERO
|
||||
var visible_entities: Array = []
|
||||
var fog_state: Dictionary = {}
|
||||
var hud_data: Dictionary = {}
|
||||
|
||||
# Player entity ID — the first entity is assumed to be the player (will be
|
||||
# refined when the server assigns explicit player entity IDs).
|
||||
var player_entity_id: int = 1
|
||||
|
||||
func apply_snapshot(snapshot: Dictionary) -> void:
|
||||
current_snapshot = snapshot
|
||||
|
||||
# Parse player data
|
||||
if snapshot.has("player") and snapshot.player.has("position"):
|
||||
var pos = snapshot.player.position
|
||||
if pos is Array and pos.size() >= 2:
|
||||
player_position = Vector2(pos[0], pos[1])
|
||||
else:
|
||||
push_warning("GameState: malformed player position in snapshot")
|
||||
if snapshot.has("tick"):
|
||||
current_tick = snapshot.tick
|
||||
|
||||
# Parse entities
|
||||
if snapshot.has("entities"):
|
||||
visible_entities = snapshot.entities
|
||||
|
||||
# Parse fog state
|
||||
if snapshot.has("fog"):
|
||||
fog_state = snapshot.fog
|
||||
|
||||
# Parse HUD data
|
||||
if snapshot.has("hud"):
|
||||
hud_data = snapshot.hud
|
||||
# Derive player position from the player entity
|
||||
for entity in visible_entities:
|
||||
if entity.has("entity_id") and entity.entity_id == player_entity_id:
|
||||
player_position = Vector2(entity.x, entity.y)
|
||||
break
|
||||
|
||||
@@ -6,6 +6,8 @@ enum ConnectionState { DISCONNECTED, CONNECTING, CONNECTED, ERROR }
|
||||
var state: ConnectionState = ConnectionState.DISCONNECTED
|
||||
var test_mode: bool = true # Enable test mode for development without Rust server
|
||||
var _test_tick: int = 0
|
||||
var _last_snapshot: Variant = null # Most recent decoded snapshot (consumed by poll_snapshot)
|
||||
var _outbound_buffer: Array[PackedByteArray] = [] # Encoded inputs awaiting transport
|
||||
|
||||
# Signals
|
||||
signal connection_state_changed(old_state: ConnectionState, new_state: ConnectionState)
|
||||
@@ -35,14 +37,26 @@ func connect_to_sim() -> void:
|
||||
func disconnect_from_sim() -> void:
|
||||
_set_state(ConnectionState.DISCONNECTED)
|
||||
|
||||
# Send input to simulation (real implementation comes later)
|
||||
# Send input to simulation server.
|
||||
# player_input: Dictionary with "action" (int from InputMapper.Action enum) and "timestamp_msec".
|
||||
# In test mode, inputs are silently dropped. Transport (ticket #79) will send the bytes.
|
||||
func send_input(player_input: Dictionary) -> void:
|
||||
if state != ConnectionState.CONNECTED:
|
||||
return
|
||||
# TODO: Serialize and send via MessagePack when IPC is implemented
|
||||
pass
|
||||
if test_mode:
|
||||
return
|
||||
var action_name := _action_enum_to_wire(player_input.get("action", -1))
|
||||
if action_name.is_empty():
|
||||
return
|
||||
var tick: int = player_input.get("timestamp_msec", 0)
|
||||
var encoded := Protocol.encode_player_input(tick, action_name)
|
||||
if encoded.size() == 0:
|
||||
push_error("SimBridge: failed to encode player input (action=%s)" % action_name)
|
||||
return
|
||||
_outbound_buffer.append(encoded)
|
||||
|
||||
# Poll for snapshot from simulation
|
||||
# Poll for snapshot from simulation.
|
||||
# In test mode returns hardcoded data. In live mode, returns the last decoded snapshot (if any).
|
||||
func poll_snapshot() -> Variant:
|
||||
if state != ConnectionState.CONNECTED:
|
||||
return null
|
||||
@@ -52,31 +66,62 @@ func poll_snapshot() -> Variant:
|
||||
snapshot_received.emit(snapshot)
|
||||
return snapshot
|
||||
|
||||
# TODO: Actual polling logic when IPC/MessagePack is implemented
|
||||
if _last_snapshot != null:
|
||||
var snapshot = _last_snapshot
|
||||
_last_snapshot = null
|
||||
snapshot_received.emit(snapshot)
|
||||
return snapshot
|
||||
|
||||
return null
|
||||
|
||||
# Hardcoded test snapshot for development (deterministic per D-010 principle 4)
|
||||
# Called by transport layer (ticket #79) when raw bytes arrive from the server.
|
||||
# Latest-wins semantics: newer snapshots replace unconsumed ones. This is correct
|
||||
# for real-time rendering (stale frames are worthless). Upgrade to queue if needed.
|
||||
func receive_bytes(bytes: PackedByteArray) -> void:
|
||||
var snapshot = Protocol.decode_snapshot(bytes)
|
||||
if snapshot != null:
|
||||
if _last_snapshot != null:
|
||||
push_warning("SimBridge: overwriting unconsumed snapshot (tick %s replaced by %s)" % [_last_snapshot.tick, snapshot.tick])
|
||||
_last_snapshot = snapshot
|
||||
|
||||
# Drain the outbound buffer. Called by transport layer (ticket #79) to get encoded messages.
|
||||
func drain_outbound() -> Array[PackedByteArray]:
|
||||
var messages = _outbound_buffer.duplicate()
|
||||
_outbound_buffer.clear()
|
||||
return messages
|
||||
|
||||
# Map InputMapper.Action enum values to wire-format action names (matching Rust PlayerAction).
|
||||
# OPEN_MENU is client-only — no Rust equivalent, not sent over the wire.
|
||||
static func _action_enum_to_wire(action: int) -> String:
|
||||
match action:
|
||||
InputMapper.Action.MOVE_NORTH: return "MoveNorth"
|
||||
InputMapper.Action.MOVE_SOUTH: return "MoveSouth"
|
||||
InputMapper.Action.MOVE_EAST: return "MoveEast"
|
||||
InputMapper.Action.MOVE_WEST: return "MoveWest"
|
||||
InputMapper.Action.INTERACT: return "Interact"
|
||||
InputMapper.Action.USE_PERCEPTION_MODE: return "UsePerceptionMode"
|
||||
InputMapper.Action.PAUSE: return "Pause"
|
||||
InputMapper.Action.OPEN_MENU:
|
||||
# Client-only action, not part of wire protocol
|
||||
push_warning("SimBridge: OPEN_MENU is client-only, not sent to server")
|
||||
return ""
|
||||
_:
|
||||
push_warning("SimBridge: unknown action enum %s" % action)
|
||||
return ""
|
||||
|
||||
# Hardcoded test snapshot matching Protocol format (deterministic per D-010 principle 4).
|
||||
# Uses the same {tick, entities} schema as Protocol.decode_snapshot() returns.
|
||||
func _test_snapshot() -> Dictionary:
|
||||
_test_tick += 1
|
||||
return {
|
||||
"tick": _test_tick,
|
||||
"player": {
|
||||
"position": [10, 10],
|
||||
"health": 100
|
||||
},
|
||||
"entities": [
|
||||
{
|
||||
"id": 1,
|
||||
"type": "npc",
|
||||
"position": [12, 8],
|
||||
"name": "Test NPC"
|
||||
"entity_id": 1,
|
||||
"x": 10.0,
|
||||
"y": 10.0,
|
||||
"z": 0,
|
||||
"kind": { "variant": "Npc", "data": null },
|
||||
},
|
||||
],
|
||||
"fog": {
|
||||
"radius": 8
|
||||
},
|
||||
"hud": {
|
||||
"perception_mode": "baseline",
|
||||
"time": "08:00"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,16 +24,6 @@ func _process(_delta: float) -> void:
|
||||
# Track camera to player position (D-015)
|
||||
camera.position = GameState.player_position * 32 # tile-space to pixel-space
|
||||
|
||||
# Update HUD
|
||||
if hud and hud.has_method("update_from_hud_data"):
|
||||
hud.update_from_hud_data(GameState.hud_data)
|
||||
if snapshot.has("player") and snapshot.player.has("health"):
|
||||
hud.update_health(snapshot.player.health)
|
||||
|
||||
# Wire monologue display (D-016 perception data path)
|
||||
if snapshot.has("monologue") and monologue_display:
|
||||
monologue_display.show_monologue(snapshot.monologue)
|
||||
|
||||
# Send queued input to simulation
|
||||
var inputs = InputMapper.flush_queue()
|
||||
for input in inputs:
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
class_name Protocol
|
||||
## MessagePack codec for the Rust↔Godot wire protocol (D-020).
|
||||
##
|
||||
## Encodes/decodes ObserverSnapshot and PlayerInput to match
|
||||
## rmp_serde's named-field encoding of server/src/bridge/types.rs.
|
||||
##
|
||||
## Wire format notes (rmp_serde with to_vec_named):
|
||||
## Structs → msgpack maps with string keys
|
||||
## Unit enum variants (no data) → bare strings ("MoveNorth", "Npc")
|
||||
## Data enum variants → single-element maps ({"UsePerceptionMode": "thermal"})
|
||||
|
||||
|
||||
# -- Decode: bytes from server → GDScript types --------------------------------
|
||||
|
||||
## Decode an ObserverSnapshot from MessagePack bytes.
|
||||
## Returns { "tick": int, "entities": Array[Dictionary] } or null on error.
|
||||
static func decode_snapshot(bytes: PackedByteArray) -> Variant:
|
||||
var result = Messagepack.decode(bytes)
|
||||
if result.status != null:
|
||||
push_error("Protocol: msgpack decode failed: %s" % result.status)
|
||||
return null
|
||||
|
||||
var raw = result.value
|
||||
if not raw is Dictionary or not raw.has("tick") or not raw.has("entities"):
|
||||
push_error("Protocol: snapshot missing required fields")
|
||||
return null
|
||||
|
||||
var entities: Array[Dictionary] = []
|
||||
var raw_entities: Array = raw["entities"]
|
||||
var dropped := 0
|
||||
for raw_entity in raw_entities:
|
||||
var entity = _decode_entity(raw_entity)
|
||||
if entity != null:
|
||||
entities.append(entity)
|
||||
else:
|
||||
dropped += 1
|
||||
|
||||
if dropped > 0:
|
||||
push_error("Protocol: %d/%d entities failed to decode (D-010 information boundary violation)" % [dropped, raw_entities.size()])
|
||||
|
||||
# GDScript int is signed 64-bit. Rust tick is u64 but will not exceed 2^63
|
||||
# in any realistic scenario (would require ~29 billion years at 10 ticks/game-minute per D-031).
|
||||
var tick: int = raw["tick"]
|
||||
return {
|
||||
"tick": tick,
|
||||
"entities": entities,
|
||||
"decode_errors": dropped,
|
||||
}
|
||||
|
||||
|
||||
## Decode a single VisibleEntity from a raw msgpack map.
|
||||
static func _decode_entity(raw: Dictionary) -> Variant:
|
||||
if not raw.has("entity_id") or not raw.has("x") or not raw.has("y") \
|
||||
or not raw.has("z") or not raw.has("kind"):
|
||||
push_warning("Protocol: entity missing required fields: %s" % str(raw.keys()))
|
||||
return null
|
||||
|
||||
var entity_id: int = raw["entity_id"]
|
||||
return {
|
||||
"entity_id": entity_id,
|
||||
"x": float(raw["x"]),
|
||||
"y": float(raw["y"]),
|
||||
"z": int(raw["z"]),
|
||||
"kind": _decode_enum_variant(raw["kind"]),
|
||||
}
|
||||
|
||||
|
||||
## Decode an enum variant from rmp_serde's encoding.
|
||||
## Unit variants are bare strings, data variants are single-element maps.
|
||||
## Returns { "variant": String, "data": Variant } in both cases.
|
||||
static func _decode_enum_variant(raw) -> Dictionary:
|
||||
if raw is String:
|
||||
return { "variant": raw, "data": null }
|
||||
elif raw is Dictionary and raw.size() == 1:
|
||||
var variant_name: String = raw.keys()[0]
|
||||
return { "variant": variant_name, "data": raw[variant_name] }
|
||||
else:
|
||||
push_warning("Protocol: unexpected enum encoding: %s" % str(raw))
|
||||
return { "variant": "Unknown", "data": raw }
|
||||
|
||||
|
||||
# -- Encode: GDScript types → bytes to server ----------------------------------
|
||||
|
||||
## Encode a PlayerInput to MessagePack bytes.
|
||||
## action_name: one of "MoveNorth", "MoveSouth", "MoveEast", "MoveWest",
|
||||
## "Interact", "UsePerceptionMode", "Pause", "Unpause"
|
||||
## action_data: null for unit variants, String for UsePerceptionMode
|
||||
static func encode_player_input(tick: int, action_name: String, action_data: Variant = null) -> PackedByteArray:
|
||||
var action_value: Variant
|
||||
if action_data != null:
|
||||
# Data variant → single-element map
|
||||
action_value = { action_name: action_data }
|
||||
else:
|
||||
# Unit variant → bare string
|
||||
action_value = action_name
|
||||
|
||||
var input := {
|
||||
"tick": tick,
|
||||
"action": action_value,
|
||||
}
|
||||
|
||||
var result = Messagepack.encode(input)
|
||||
if result.status != null:
|
||||
push_error("Protocol: msgpack encode failed: %s" % result.status)
|
||||
return PackedByteArray()
|
||||
|
||||
return result.value
|
||||
|
||||
|
||||
## Decode a PlayerInput from MessagePack bytes (used in tests / echo scenarios).
|
||||
## Returns { "tick": int, "action": { "variant": String, "data": Variant } } or null.
|
||||
static func decode_player_input(bytes: PackedByteArray) -> Variant:
|
||||
var result = Messagepack.decode(bytes)
|
||||
if result.status != null:
|
||||
push_error("Protocol: msgpack decode failed: %s" % result.status)
|
||||
return null
|
||||
|
||||
var raw = result.value
|
||||
if not raw is Dictionary or not raw.has("tick") or not raw.has("action"):
|
||||
push_error("Protocol: player_input missing required fields")
|
||||
return null
|
||||
|
||||
var tick: int = raw["tick"]
|
||||
return {
|
||||
"tick": tick,
|
||||
"action": _decode_enum_variant(raw["action"]),
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://fkmd537xvwxe
|
||||
@@ -15,6 +15,6 @@ func update_from_state() -> void:
|
||||
if entity_renderer and entity_renderer.has_method("update_entities"):
|
||||
entity_renderer.update_entities(GameState.visible_entities)
|
||||
|
||||
# Update fog overlay
|
||||
# Update fog overlay (fog data will come in D-020 expansion)
|
||||
if fog_renderer and fog_renderer.has_method("update_fog"):
|
||||
fog_renderer.update_fog(GameState.fog_state, GameState.player_position)
|
||||
fog_renderer.update_fog({}, GameState.player_position)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
うtickdヲactionゥMoveNorth
|
||||
@@ -0,0 +1 @@
|
||||
うtickフネヲaction�UsePerceptionModeァthermal
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,169 @@
|
||||
## D-030 Layer 1: Cross-language MessagePack tests
|
||||
## Validates that Protocol.gd correctly decodes fixtures generated by Rust (rmp_serde).
|
||||
## Fixtures generated by: cargo test --test gen_fixtures -- --ignored
|
||||
class_name TestProtocol
|
||||
extends GdUnitTestSuite
|
||||
|
||||
const FIXTURE_DIR = "res://tests/fixtures/msgpack/"
|
||||
|
||||
|
||||
func _load_fixture(name: String) -> PackedByteArray:
|
||||
var path = FIXTURE_DIR + name + ".msgpack"
|
||||
var file = FileAccess.open(path, FileAccess.READ)
|
||||
assert_that(file).is_not_null()
|
||||
return file.get_buffer(file.get_length())
|
||||
|
||||
|
||||
# -- Snapshot decoding ----------------------------------------------------------
|
||||
|
||||
func test_decode_snapshot_one_npc() -> void:
|
||||
var bytes = _load_fixture("snapshot_one_npc")
|
||||
var snapshot = Protocol.decode_snapshot(bytes)
|
||||
|
||||
assert_that(snapshot).is_not_null()
|
||||
assert_that(snapshot.tick).is_equal(42)
|
||||
assert_that(snapshot.entities.size()).is_equal(1)
|
||||
|
||||
var entity = snapshot.entities[0]
|
||||
assert_that(entity.entity_id).is_equal(1)
|
||||
assert_float(entity.x).is_equal_approx(10.0, 0.001)
|
||||
assert_float(entity.y).is_equal_approx(20.0, 0.001)
|
||||
assert_that(entity.z).is_equal(0)
|
||||
assert_that(entity.kind.variant).is_equal("Npc")
|
||||
assert_that(entity.kind.data).is_null()
|
||||
|
||||
|
||||
func test_decode_snapshot_empty() -> void:
|
||||
var bytes = _load_fixture("snapshot_empty")
|
||||
var snapshot = Protocol.decode_snapshot(bytes)
|
||||
|
||||
assert_that(snapshot).is_not_null()
|
||||
assert_that(snapshot.tick).is_equal(0)
|
||||
assert_that(snapshot.entities.size()).is_equal(0)
|
||||
|
||||
|
||||
func test_decode_snapshot_multi_entity() -> void:
|
||||
var bytes = _load_fixture("snapshot_multi_entity")
|
||||
var snapshot = Protocol.decode_snapshot(bytes)
|
||||
|
||||
assert_that(snapshot).is_not_null()
|
||||
assert_that(snapshot.tick).is_equal(999)
|
||||
assert_that(snapshot.entities.size()).is_equal(3)
|
||||
|
||||
# NPC at (5, 10, 0)
|
||||
var npc = snapshot.entities[0]
|
||||
assert_that(npc.entity_id).is_equal(1)
|
||||
assert_float(npc.x).is_equal_approx(5.0, 0.001)
|
||||
assert_float(npc.y).is_equal_approx(10.0, 0.001)
|
||||
assert_that(npc.z).is_equal(0)
|
||||
assert_that(npc.kind.variant).is_equal("Npc")
|
||||
|
||||
# Object at (15.5, 3, 1)
|
||||
var obj = snapshot.entities[1]
|
||||
assert_that(obj.entity_id).is_equal(2)
|
||||
assert_float(obj.x).is_equal_approx(15.5, 0.001)
|
||||
assert_float(obj.y).is_equal_approx(3.0, 0.001)
|
||||
assert_that(obj.z).is_equal(1)
|
||||
assert_that(obj.kind.variant).is_equal("Object")
|
||||
|
||||
# Terrain at (0, 0, -1)
|
||||
var terrain = snapshot.entities[2]
|
||||
assert_that(terrain.entity_id).is_equal(3)
|
||||
assert_float(terrain.x).is_equal_approx(0.0, 0.001)
|
||||
assert_float(terrain.y).is_equal_approx(0.0, 0.001)
|
||||
assert_that(terrain.z).is_equal(-1)
|
||||
assert_that(terrain.kind.variant).is_equal("Terrain")
|
||||
|
||||
|
||||
# -- PlayerInput decoding -------------------------------------------------------
|
||||
|
||||
func test_decode_input_move_north() -> void:
|
||||
var bytes = _load_fixture("input_move_north")
|
||||
var input = Protocol.decode_player_input(bytes)
|
||||
|
||||
assert_that(input).is_not_null()
|
||||
assert_that(input.tick).is_equal(100)
|
||||
assert_that(input.action.variant).is_equal("MoveNorth")
|
||||
assert_that(input.action.data).is_null()
|
||||
|
||||
|
||||
func test_decode_input_perception_mode() -> void:
|
||||
var bytes = _load_fixture("input_perception_mode")
|
||||
var input = Protocol.decode_player_input(bytes)
|
||||
|
||||
assert_that(input).is_not_null()
|
||||
assert_that(input.tick).is_equal(200)
|
||||
assert_that(input.action.variant).is_equal("UsePerceptionMode")
|
||||
assert_that(input.action.data).is_equal("thermal")
|
||||
|
||||
|
||||
# -- PlayerInput encoding -------------------------------------------------------
|
||||
|
||||
func test_encode_decode_roundtrip_unit_variant() -> void:
|
||||
var bytes = Protocol.encode_player_input(50, "MoveEast")
|
||||
assert_that(bytes.size()).is_greater(0)
|
||||
|
||||
var decoded = Protocol.decode_player_input(bytes)
|
||||
assert_that(decoded).is_not_null()
|
||||
assert_that(decoded.tick).is_equal(50)
|
||||
assert_that(decoded.action.variant).is_equal("MoveEast")
|
||||
assert_that(decoded.action.data).is_null()
|
||||
|
||||
|
||||
func test_encode_decode_roundtrip_data_variant() -> void:
|
||||
var bytes = Protocol.encode_player_input(75, "UsePerceptionMode", "infrared")
|
||||
assert_that(bytes.size()).is_greater(0)
|
||||
|
||||
var decoded = Protocol.decode_player_input(bytes)
|
||||
assert_that(decoded).is_not_null()
|
||||
assert_that(decoded.tick).is_equal(75)
|
||||
assert_that(decoded.action.variant).is_equal("UsePerceptionMode")
|
||||
assert_that(decoded.action.data).is_equal("infrared")
|
||||
|
||||
|
||||
# -- Cross-language roundtrip: GDScript encode matches Rust decode ---------------
|
||||
|
||||
func test_gdscript_encode_matches_rust_fixture() -> void:
|
||||
# Encode the same MoveNorth input as the Rust fixture
|
||||
var bytes = Protocol.encode_player_input(100, "MoveNorth")
|
||||
|
||||
# Decode and verify the content matches the Rust fixture
|
||||
var rust_bytes = _load_fixture("input_move_north")
|
||||
var from_gd = Protocol.decode_player_input(bytes)
|
||||
var from_rust = Protocol.decode_player_input(rust_bytes)
|
||||
|
||||
assert_that(from_gd.tick).is_equal(from_rust.tick)
|
||||
assert_that(from_gd.action.variant).is_equal(from_rust.action.variant)
|
||||
assert_that(from_gd.action.data).is_equal(from_rust.action.data)
|
||||
|
||||
|
||||
# -- Negative tests: malformed/truncated input -----------------------------------
|
||||
|
||||
func test_decode_snapshot_truncated_bytes() -> void:
|
||||
var truncated := PackedByteArray([0x82, 0xa4]) # Incomplete msgpack map
|
||||
var result = Protocol.decode_snapshot(truncated)
|
||||
assert_that(result).is_null()
|
||||
|
||||
|
||||
func test_decode_snapshot_wrong_type() -> void:
|
||||
# Encode an array instead of a map — should fail validation
|
||||
var encoded = Messagepack.encode([1, 2, 3])
|
||||
var result = Protocol.decode_snapshot(encoded.value)
|
||||
assert_that(result).is_null()
|
||||
|
||||
|
||||
func test_decode_snapshot_missing_fields() -> void:
|
||||
# Map with wrong keys
|
||||
var encoded = Messagepack.encode({"foo": "bar"})
|
||||
var result = Protocol.decode_snapshot(encoded.value)
|
||||
assert_that(result).is_null()
|
||||
|
||||
|
||||
func test_decode_player_input_empty_bytes() -> void:
|
||||
var result = Protocol.decode_player_input(PackedByteArray())
|
||||
assert_that(result).is_null()
|
||||
|
||||
|
||||
func test_encode_produces_nonempty_bytes() -> void:
|
||||
var bytes = Protocol.encode_player_input(1, "MoveNorth")
|
||||
assert_that(bytes.size()).is_greater(0)
|
||||
@@ -0,0 +1 @@
|
||||
uid://cj0et712osytn
|
||||
@@ -1,30 +1,24 @@
|
||||
## D-030 Layer 1: Fixture-based tests for snapshot parsing
|
||||
## Validates that GameState correctly parses ObserverSnapshot data
|
||||
## Validates that GameState correctly parses Protocol-format ObserverSnapshot data
|
||||
class_name TestSnapshotParsing
|
||||
extends GdUnitTestSuite
|
||||
|
||||
# Valid snapshot fixture
|
||||
# Valid snapshot in Protocol format (matches Protocol.decode_snapshot output)
|
||||
var _valid_snapshot: Dictionary = {
|
||||
"tick": 1,
|
||||
"player": {
|
||||
"position": [10, 15],
|
||||
"health": 85
|
||||
},
|
||||
"entities": [
|
||||
{"id": 1, "type": "npc", "position": [12, 8], "name": "Test NPC"},
|
||||
{"id": 2, "type": "npc", "position": [5, 20], "name": "Second NPC"},
|
||||
{"entity_id": 1, "x": 10.0, "y": 15.0, "z": 0, "kind": {"variant": "Npc", "data": null}},
|
||||
{"entity_id": 2, "x": 5.0, "y": 20.0, "z": 0, "kind": {"variant": "Npc", "data": null}},
|
||||
],
|
||||
"fog": {"radius": 8},
|
||||
"hud": {"perception_mode": "baseline", "time": "14:30"}
|
||||
}
|
||||
|
||||
func test_apply_valid_snapshot() -> void:
|
||||
GameState.player_entity_id = 1
|
||||
GameState.apply_snapshot(_valid_snapshot)
|
||||
|
||||
assert_that(GameState.current_tick).is_equal(1)
|
||||
assert_that(GameState.player_position).is_equal(Vector2(10, 15))
|
||||
assert_that(GameState.visible_entities.size()).is_equal(2)
|
||||
assert_that(GameState.fog_state).is_equal({"radius": 8})
|
||||
assert_that(GameState.hud_data).is_equal({"perception_mode": "baseline", "time": "14:30"})
|
||||
|
||||
func test_empty_snapshot_no_crash() -> void:
|
||||
# Reset state
|
||||
@@ -37,26 +31,25 @@ func test_empty_snapshot_no_crash() -> void:
|
||||
assert_that(GameState.player_position).is_equal(Vector2.ZERO)
|
||||
assert_that(GameState.visible_entities.size()).is_equal(0)
|
||||
|
||||
func test_malformed_position_no_crash() -> void:
|
||||
var bad_snapshot: Dictionary = {
|
||||
"player": {"position": "not_an_array"},
|
||||
}
|
||||
# Reset
|
||||
GameState.player_position = Vector2.ZERO
|
||||
func test_no_player_entity_position_unchanged() -> void:
|
||||
GameState.player_entity_id = 999 # No entity with this ID
|
||||
GameState.player_position = Vector2(5, 5)
|
||||
|
||||
# Should not crash — logs warning instead
|
||||
GameState.apply_snapshot(bad_snapshot)
|
||||
assert_that(GameState.player_position).is_equal(Vector2.ZERO)
|
||||
GameState.apply_snapshot(_valid_snapshot)
|
||||
|
||||
# Position stays at previous value since no matching entity
|
||||
assert_that(GameState.player_position).is_equal(Vector2(5, 5))
|
||||
|
||||
func test_missing_fields_partial_update() -> void:
|
||||
# First apply valid snapshot
|
||||
GameState.player_entity_id = 1
|
||||
GameState.apply_snapshot(_valid_snapshot)
|
||||
assert_that(GameState.player_position).is_equal(Vector2(10, 15))
|
||||
|
||||
# Apply snapshot with only HUD data — player position unchanged
|
||||
GameState.apply_snapshot({"hud": {"perception_mode": "thermal", "time": "22:00"}})
|
||||
# Apply snapshot with no entities — player position unchanged (no matching entity)
|
||||
GameState.apply_snapshot({"tick": 2})
|
||||
assert_that(GameState.player_position).is_equal(Vector2(10, 15))
|
||||
assert_that(GameState.hud_data.perception_mode).is_equal("thermal")
|
||||
assert_that(GameState.current_tick).is_equal(2)
|
||||
|
||||
func test_sim_bridge_test_snapshot_deterministic() -> void:
|
||||
SimBridge._test_tick = 0
|
||||
@@ -65,8 +58,9 @@ func test_sim_bridge_test_snapshot_deterministic() -> void:
|
||||
|
||||
assert_that(snap1.tick).is_equal(1)
|
||||
assert_that(snap2.tick).is_equal(2)
|
||||
# Snapshot structure is stable
|
||||
assert_that(snap1.has("player")).is_true()
|
||||
# Snapshot matches Protocol format
|
||||
assert_that(snap1.has("tick")).is_true()
|
||||
assert_that(snap1.has("entities")).is_true()
|
||||
assert_that(snap1.has("fog")).is_true()
|
||||
assert_that(snap1.has("hud")).is_true()
|
||||
assert_that(snap1.entities.size()).is_greater(0)
|
||||
assert_that(snap1.entities[0].has("entity_id")).is_true()
|
||||
assert_that(snap1.entities[0].has("kind")).is_true()
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://ct5bcdvoyo65p
|
||||
@@ -0,0 +1,64 @@
|
||||
//! Generate MessagePack fixture files for cross-language testing (D-030 Layer 1).
|
||||
//! Run with: cargo test --test gen_fixtures -- --ignored
|
||||
|
||||
use settled_reach_server::bridge::types::*;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
|
||||
fn write_fixture(name: &str, bytes: &[u8]) {
|
||||
// Write directly into the Godot project's test fixtures (single source of truth)
|
||||
let dir = Path::new("../client/tests/fixtures/msgpack");
|
||||
fs::create_dir_all(dir).expect("create fixture dir");
|
||||
let path = dir.join(format!("{}.msgpack", name));
|
||||
fs::write(&path, bytes).expect("write fixture");
|
||||
eprintln!("Wrote {} ({} bytes)", path.display(), bytes.len());
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore] // Run manually: cargo test --test gen_fixtures -- --ignored
|
||||
fn generate_msgpack_fixtures() {
|
||||
// Snapshot with one NPC entity
|
||||
let snapshot = ObserverSnapshot {
|
||||
tick: 42,
|
||||
entities: vec![VisibleEntity {
|
||||
entity_id: 1,
|
||||
x: 10.0,
|
||||
y: 20.0,
|
||||
z: 0,
|
||||
kind: EntityKind::Npc,
|
||||
}],
|
||||
};
|
||||
write_fixture("snapshot_one_npc", &rmp_serde::to_vec_named(&snapshot).unwrap());
|
||||
|
||||
// Empty snapshot
|
||||
let empty = ObserverSnapshot {
|
||||
tick: 0,
|
||||
entities: vec![],
|
||||
};
|
||||
write_fixture("snapshot_empty", &rmp_serde::to_vec_named(&empty).unwrap());
|
||||
|
||||
// PlayerInput: MoveNorth
|
||||
let input_north = PlayerInput {
|
||||
tick: 100,
|
||||
action: PlayerAction::MoveNorth,
|
||||
};
|
||||
write_fixture("input_move_north", &rmp_serde::to_vec_named(&input_north).unwrap());
|
||||
|
||||
// PlayerInput: UsePerceptionMode
|
||||
let input_perception = PlayerInput {
|
||||
tick: 200,
|
||||
action: PlayerAction::UsePerceptionMode("thermal".to_string()),
|
||||
};
|
||||
write_fixture("input_perception_mode", &rmp_serde::to_vec_named(&input_perception).unwrap());
|
||||
|
||||
// Snapshot with multiple entities and all EntityKind variants
|
||||
let snapshot_multi = ObserverSnapshot {
|
||||
tick: 999,
|
||||
entities: vec![
|
||||
VisibleEntity { entity_id: 1, x: 5.0, y: 10.0, z: 0, kind: EntityKind::Npc },
|
||||
VisibleEntity { entity_id: 2, x: 15.5, y: 3.0, z: 1, kind: EntityKind::Object },
|
||||
VisibleEntity { entity_id: 3, x: 0.0, y: 0.0, z: -1, kind: EntityKind::Terrain },
|
||||
],
|
||||
};
|
||||
write_fixture("snapshot_multi_entity", &rmp_serde::to_vec_named(&snapshot_multi).unwrap());
|
||||
}
|
||||
Reference in New Issue
Block a user