- Add character_archetype to StartupMessage with serde default (Detective)
- Bump PROTOCOL_VERSION to 19
- Add escalate_tells_on_activation() and expire_routine_deviations() systems
- RoutineDeviation inserted on triangle NPCs with 300-tick TTL
- Add TickerPool resource with deterministic SimRng rotation (200 ticks)
- Emit current_ticker in ObserverSnapshot when player is in bar zone
- Load ticker YAML from district content directories
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Storyteller chain for Sprint 23 (#570, #571, #572, #579):
- EngagementRecord component: per-NPC observation_time_ticks,
conversation_count, monologue_trigger_count — incremented by
perception, dialogue, and monologue systems
- MovementHistoryBuffer resource: ring buffer of player positions
over last 3000 ticks with npcs_copresent_in_window() query
- Lifecycle rules: single activation per session, no concurrency,
no cooldown, terminal resolution constants
- activation_pass() system: gate check, proximity query, engagement
scoring, unentangled-NPC routing, module selection, emits
TriangleActivatedEvent on 10-tick cadence after contamination
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- monologue.rs: tracing::warn on unrecognized trigger in fallback arm
- disclosure.rs: borrow-sequencing comment, first() simplification note
- trait_modifiers.rs: delegate parse_confidence to KnowledgeConfidence::try_from
- npc_knowledge_transfer.rs: fix misleading "draw randomly" comment,
document one-directional transfer behavior
- graph.rs: document intentional no-retrigger after contradiction
- dialogue.rs: explain entity grant guardrail asymmetry (D-079)
- knowledge/mod.rs: document one-tick monologue lag from system ordering
- poi_discovery.rs: document D-079 carve-out for direct KG write
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
tell_state reads KG for other-entity relationship state (MVP boundary
per D-082). Contradiction monologue fires with pre-resolved entity names,
shifts ToldBy source to PersonOfInterest. Full THE FRIEND arc event chain.
Implements D-082 step 1, D-083 event chain.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix protocol version comment (12 → 13) in ObserverSnapshot doc
- Widen Want intensity range from 3..=9 to 1..=10 to match spec and test
- Replace duplicated pool selection in trigger_recognition_monologue with
call to select_pool_line helper (~50 lines removed)
- Document NaiveSpatialIndex migration cost for grid/quadtree swap
- Remove misleading Default derive from TellCategory (Nervous is not a
sensible default for neutral NPCs)
- Add caller invariant doc on generate_npc (no TilePosition spawned)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add observe_npc, hear_sound, observe_anomaly, witness_interaction, and
post_conversation triggers to monologue system. trigger_event_monologue
system fires after sound collection, NPC conversations, and walk-away.
Context tags (location, situation, character_state) populated for D-035
content pool matching. COOLDOWN_TICKS=300 anti-spam guard respected.
witness_interaction fires after overheard NPC-to-NPC conversation per
D-078. Voice sounds and ambient sounds correctly excluded from
hear_sound trigger.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add AnomalyMarker component and detect_anomalies() system that flags
entities with KG relationship PersonOfInterest or Contradicted state
for urgent cognitive delay (0.3s vs 0.6s normal). Add
trigger_recognition_monologue() that fires monologue at delay START
(when grey blob appears), not at completion — the monologue IS the
recognition process per D-060. Includes v0.1 fallback recognition
lines and cooldown tracking. Fixes#450, #451.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Formatting pass across simulation, perception, knowledge, NPC, and
test modules. Includes two clippy fixes in monologue.rs (.values()
instead of for (_, v) pattern).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When sprinting past a Contradicted entity, queue a delayed retroactive
monologue that fires after ~1.5s: "Wait — something wasn't right back
there." SprintAnomalyQueue component with first-in-wins semantics.
Detection in observer pipeline, processing in monologue system.
Wire MovementProfile, Stance, and SprintAnomalyQueue into player spawn.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three fixes to make the gameplay loop functional end-to-end:
- Add Interactable component to NPC spawn so E-prompt detection works
- Build monologue trigger system (enter_location + time_idle) with
MonologueBuffer/MonologueState components, wire through ObserverSnapshot
as current_monologue field, decode on client and display via HUD
- Change PlayerAction::Interact from unit to struct variant carrying
optional target_entity_id and verb fields
Bumps protocol version from 4 to 5. Regenerates MessagePack fixtures.
All 200 tests pass (170 unit + 30 integration).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>