Commit Graph
11 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 33030fcc58 feat(engine): voice pipeline Phase 1 — composition engine and data model
Add the voice pipeline composition engine (D-138 Spike 2, Phase 1):

- voice/prompt_builder.rs: full prompt assembly from culture profile,
  tell state, and base text. Handles occasional injection gating,
  epistemic marker extraction, content-length-gated tell injection.
  16 unit tests.

- blueprint.rs: CultureProfile gains voice_persona, voice_examples,
  occasional_injections fields. NpcBlueprint gains tell_behaviors.
  OccasionalInjection struct with kind discriminator (oath/faith/
  hesitancy/etc), frequency, and tell-suppression gating.

- culture-krenn.ron: v2 voice injector from Spike 1 — persona block,
  3 examples, oath injection at 0.25 frequency.

- D-138 amended: Phi-3 dropped entirely, exact Gemma 2B provenance
  documented. Model file renamed to gemma2.gguf.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 16:35:39 +01:00
jpmschweitzerandClaude Opus 4.6 4b57006a5c chore(simulation): remove duplicate TODO and dead binding in generator spike
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 08:48:20 +01:00
jpmschweitzerandClaude Opus 4.6 a54b9d24e0 fix(simulation): address PR #87 review — name collision, validation, and polish
- Fix critical name collision: shuffle+pop for unique NPC names (#3)
- Validate population_density >= 1 in generator and validator (#4)
- Guard against empty given_names/roles with validator warnings (#5)
- Extract filler word cap to MAX_FILLER_WORDS constant (#6)
- Fix cultural behavior gate checking wrong field (#7)
- Document intentional one-directional relationships (#8)
- Validate min_npcs <= max_npcs in validator (#9)
- Fix validate-ron script realpath error handling (#10)
- Add TODO comments for spike-specific code duplication (#11, #12, #13)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:50:33 +01:00
jpmschweitzerandClaude Opus 4.6 0f83c64e8f feat(simulation): generator spike binary — template assembly Phase 1 (#612)
Add generator-spike binary producing NPC rosters from hardcoded zone and
culture stubs. Deterministic via SimRng, supports rural and industrial
zone types with Krenn culture. Phase 2 (RON file loading) wired via
--from-files flag, awaiting copy team deliverables (#609, #610).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:39:36 +01:00
jpmschweitzerandClaude Opus 4.6 fb3ebf4313 feat(simulation): NpcBlueprint struct design, RON schema, and validator CLI (#611)
Define ZoneSpec, CultureProfile, and NpcBlueprint structs with serde/RON
deserialization. Ship example RON files as schema contract for the copy
team (#609, #610). Add validate-ron CLI for copy team to lint their files
without compiling the server.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:39:27 +01:00
jpmschweitzerandClaude Opus 4.6 386d80df26 fix: resolve merge conflicts with main (Situation + Mood variants)
Keep all new variants from both branches: Greeting (copy), FirstMeeting
and RepeatedVisit (server). Combine Mood doc comments.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 19:31:20 +01:00
jpmschweitzerandClaude Opus 4.6 91eb11da16 refactor(content): rename mood vocabulary to match voice guide (D-035 Sprint 14 amendment)
Schema and Rust Mood enum renamed for author-friendly vocabulary:
fond→warm, comfortable→content, worried→anxious, concerned→frustrated.
Dropped: analytical (merged into focused), conflicted (modeled as
suspicious+warm collision). Added: hostile. Final 8 moods: anxious,
frustrated, content, suspicious, warm, hostile, relieved, focused.
Neutral = untagged. Resolves Gestalt's blocking issue on #121.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 19:00:07 +01:00
jpmschweitzerandClaude Sonnet 4.6 dcd15a330f feat(simulation): interaction tracking + trust progression (#325, #324)
InteractionMemory component tracks interaction_count, last_interaction_tick,
and notable_events per NPC. Drives D-028 Layer 2 situation activation:
first_meeting (count==0) and repeated_visit (count>=3). warm_active in mood
system now derives from InteractionMemory within a 300-tick window.

Trust progression wired into dialogue systems: talk completion (+1),
walk-away (-1), confrontation (-2) emit TrustEvents consumed by update_trust.
InteractionEvent (WalkAway, Confrontation) recorded in notable_events for
fast per-pair access.

Adds FirstMeeting and RepeatedVisit Situation variants. 18 unit tests in
interaction.rs. All arithmetic integer-only (D-010 determinism). No HashMap.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:52:23 +01:00
jpmschweitzerandClaude Sonnet 4.6 9eba259fd5 feat(simulation): NPC mood state machine (#323, D-024, D-035)
8-state NPC mood FSM driven by stress, time of day, and interaction events.
Adds MoodState component, derive_mood() pure function, and update_mood() Bevy
system wired into NpcPlugin. Adds Focused as 9th Mood content tag (D-035
Sprint 8 amendment). Syncs CurrentMood for Layer 4 dialogue selection.

31 unit tests covering priority ordering, boundary conditions, and system
integration. All random values route through SimRng (D-010 determinism).
No floats. No HashMap.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:41:51 +01:00
jpmschweitzerandClaude Sonnet 4.6 8c362c8535 feat(schema): implement D-035 converged tag taxonomy as canonical JSON Schema (#168)
- Add content/_schema/dialogue-line.schema.json — canonical standalone line schema
  with all 6 structural + 3 selection + 2 authoring-only tags and $defs for
  monologue extension (character, trigger, prerequisite)
- Update dialogue-pool.schema.json: add dual_lens and notes authoring-only tags,
  add additionalProperties: false to knowledge_grant
- Update monologue-pool.schema.json: add all 6 structural tags as required fields
  for schema compliance (role=player_character, access=[public], trust=surface are
  constrained constants); add topic, mood, dual_lens, notes
- Enumerate all 14 v0.1 situations and 9 v0.1 topics as allowed enum values per D-035
- Fix Rust sync gap: add Situation::Greeting and Mood::Focused to line_pool.rs
  (D-035 Sprint 8 amendments — were in schema but missing from Rust enums, causing
  content with these values to be silently dropped at runtime)
- Update line_preview.rs situation_str, mood_str match arms and help text for
  new variants; all 25 line_pool tests pass

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:38:37 +01:00
jpmschweitzerandClaude Opus 4.6 066f8031fd feat(simulation): sprint 12 server — tier system, sound events, KG access, line previewer
Implements 4 completed tickets + partial progress on 2 more:

- #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin)
- #138 Information tag schema (ObserverAccess enum in knowledge/types.rs)
- #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring)
- #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes)
- #94 Active tier simulation (in progress — With<ActiveSim> filters)
- #139 Component-level access control (in progress — filter_by_access)

Updates snapshot fixtures and test golden files for new sound_events field.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 13:33:23 +01:00