- validate_ron: add eligible_roles referential integrity check against
defined RoleSpec.id values in zone-type templates
- v01-yaml-content-audit.md: fix grep path from data/templates to
server/data/templates in the superseded-files verification command
- pre-commit hook: comment out nonexistent check-decision-ids script
to stop per-commit warnings until the script is implemented
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Content files (RON templates, YAML campaigns, gauntlet data) are consumed
exclusively by the server. Colocate them at server/content/ and update all
path references in Rust source, tooling scripts, and schema files.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Delete the hand-authored YAML content pipeline (server/src/content/) superseded
by the v0.2 generator-first approach (D-122, D-128). Runtime ECS types that were
co-located with content loading have been extracted to dedicated simulation modules:
- simulation/triangle.rs: TriangleState, TriangleCrisisEventQueue, tick/resolve systems
- simulation/line_pool.rs: LinePoolIndex, AccessTier, TrustTier, Mood, LinePoolIndexResource
- simulation/knowledge_grant.rs: KnowledgeGrant, Prerequisites
Monologue systems (trigger_monologue, trigger_recognition_monologue,
trigger_event_monologue) now use hardcoded fallback lines only; the
ContentStoreResource branch and select_pool_line function are removed.
Deleted: content/{loader,types,line_pool,hot_reload,spawn,instantiation,entanglement,mod}.rs
Deleted: tests/{content_loading,content_runtime,content_scaling,template_instantiation,template_schema}.rs
Deleted: bin/line_preview.rs (v0.1 tool)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Four generator spike improvements in one pass:
- #628: Fix name pool first-pick bias. build_name_pool now derives a
zone+culture-specific ChaCha20 RNG via FNV-1a mixing of (seed,
zone_type, culture_id), isolating name ordering from main RNG
consumption. Different zone types with the same seed now produce
different first names.
- #629: Behavior dedup within a zone run. build_behavior_pools
pre-shuffles each role's behavior list; gen_behaviors draws without
replacement. Falls back to random repeat with warning when pool
exhausts.
- #631: Relationship-to-behavior pipeline. Third generation pass
(~50% chance) replaces primary behavior with relationship-revealing
action — rivals talk past each other, friends drift together,
subordinates defer.
- #632: Want/State layer. NpcWant enum (Neutral/Bored/Alert/Suspicious/
AvoidingSomeone/LookingForInfo) biased by traits and role. Fourth
generation pass produces observable tells that leak internal state
through behavior. AvoidingSomeone resolves against negative-valence
relationships for named targets.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add generator-spike binary producing NPC rosters from hardcoded zone and
culture stubs. Deterministic via SimRng, supports rural and industrial
zone types with Krenn culture. Phase 2 (RON file loading) wired via
--from-files flag, awaiting copy team deliverables (#609, #610).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Define ZoneSpec, CultureProfile, and NpcBlueprint structs with serde/RON
deserialization. Ship example RON files as schema contract for the copy
team (#609, #610). Add validate-ron CLI for copy team to lint their files
without compiling the server.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Keep all new variants from both branches: Greeting (copy), FirstMeeting
and RepeatedVisit (server). Combine Mood doc comments.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
InteractionMemory component tracks interaction_count, last_interaction_tick,
and notable_events per NPC. Drives D-028 Layer 2 situation activation:
first_meeting (count==0) and repeated_visit (count>=3). warm_active in mood
system now derives from InteractionMemory within a 300-tick window.
Trust progression wired into dialogue systems: talk completion (+1),
walk-away (-1), confrontation (-2) emit TrustEvents consumed by update_trust.
InteractionEvent (WalkAway, Confrontation) recorded in notable_events for
fast per-pair access.
Adds FirstMeeting and RepeatedVisit Situation variants. 18 unit tests in
interaction.rs. All arithmetic integer-only (D-010 determinism). No HashMap.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
8-state NPC mood FSM driven by stress, time of day, and interaction events.
Adds MoodState component, derive_mood() pure function, and update_mood() Bevy
system wired into NpcPlugin. Adds Focused as 9th Mood content tag (D-035
Sprint 8 amendment). Syncs CurrentMood for Layer 4 dialogue selection.
31 unit tests covering priority ordering, boundary conditions, and system
integration. All random values route through SimRng (D-010 determinism).
No floats. No HashMap.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add content/_schema/dialogue-line.schema.json — canonical standalone line schema
with all 6 structural + 3 selection + 2 authoring-only tags and $defs for
monologue extension (character, trigger, prerequisite)
- Update dialogue-pool.schema.json: add dual_lens and notes authoring-only tags,
add additionalProperties: false to knowledge_grant
- Update monologue-pool.schema.json: add all 6 structural tags as required fields
for schema compliance (role=player_character, access=[public], trust=surface are
constrained constants); add topic, mood, dual_lens, notes
- Enumerate all 14 v0.1 situations and 9 v0.1 topics as allowed enum values per D-035
- Fix Rust sync gap: add Situation::Greeting and Mood::Focused to line_pool.rs
(D-035 Sprint 8 amendments — were in schema but missing from Rust enums, causing
content with these values to be silently dropped at runtime)
- Update line_preview.rs situation_str, mood_str match arms and help text for
new variants; all 25 line_pool tests pass
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements 4 completed tickets + partial progress on 2 more:
- #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin)
- #138 Information tag schema (ObserverAccess enum in knowledge/types.rs)
- #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring)
- #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes)
- #94 Active tier simulation (in progress — With<ActiveSim> filters)
- #139 Component-level access control (in progress — filter_by_access)
Updates snapshot fixtures and test golden files for new sound_events field.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>