Runtime database, not tracked. Creation-on-missing routine still
needed (ticket #752).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
.env added to gitignore (secrets, should never be tracked).
server/settings.db NOT yet ignored — needs creation-on-missing
routine first (ticket #752, server team).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
docs/wireframes/star-map.f0 — Frame0 wireframe for the galaxy
navigator (created during wireframing session).
tooling/wipe-bodies.sh — utility to clear bodies/stations tables
in systems.db (preserves star_systems).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Copy-only sprint. All 258 remaining systems across 5 parallel corridor
tracks (north/south/east/west/frontier). One PR per corridor (~50
systems each). Stories #739-743 assigned.
Pipeline: /atlas author-system skill with Miri naming, Paula narrative
review, Ozzie astrophysical + experience review.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
D-166: 6-phase cascade as architectural constraint. Each phase
completes before the next begins. No v0.2 target.
D-167: 7 abstract heritage roots retired. Real-world corridor
cultural system (Commonwealth/Iberian/East Asian/Germanic) is
canonical. Supersedes D-104, D-105, D-101 axis A, D-107 (partial).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Schema: added orbital_period_days and rotation_period_hours to bodies
table. Proposal format now includes surface_gravity, orbital_period_days,
rotation_period_hours with sensible defaults per body type.
New sync-wiki command generates a Celestial Bodies section in wiki
pages from DB data. All 16 fields rendered including Year (d) and
Day (h). Re-authored Gateway (GJ 71) with full physics.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New atlas subcommand: sync-wiki generates a Celestial Bodies section
in wiki pages from DB body/station data. All fields rendered: orbit,
ID, name, type, inhabited, population, mass, gravity, atmosphere,
biome, hydrosphere, economy, settlement pattern, industrial corridor.
Stations table includes docking class, governance, gate flag, districts.
Moons render indented under their parent body (↳ notation).
Section is idempotent — re-running overwrites the existing section.
DB is source of truth, wiki is generated output. No import direction.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New commands: author (generates proposal JSON per system from wiki + DB
data), commit-system (writes approved proposal to DB), wipe-system
(clears a system's bodies/stations), unfinished (lists systems without
bodies). Removed the batch populate command.
The author command reads the wiki page, extracts habitable/inhabited
counts, generates a body ID matrix based on star type, and writes a
reviewable JSON proposal. Human reviews, edits, then commits.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Rust binary (server/src/bin/atlas.rs) with commands: show-system,
show-body, show-station, list-bodies, list-stations, add-body,
add-station, stats, populate. Reads from server/data/systems.db.
Wrapper at tooling/atlas, skill at .claude/skills/atlas/SKILL.md.
Scope note: atlas will grow to cover the full geographic hierarchy
(planetary surfaces, settlements, districts) as the cascade progresses.
Also: removed stale star_systems table from settledreach.db (belongs
in systems.db only) and ran initial populate pass (329 bodies + 301
horizon stations across 301 systems).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New tables for the celestial body hierarchy below system level:
- bodies: planets, moons, gas giants, asteroid belts, oort clouds
with physical properties, settlement data, and cultural overrides
- stations: orbital/surface facilities with type, population,
docking class, and gate infrastructure flag
Naming convention: GJ-{n}b (planet), GJ-{n}b-1 (moon),
GJ-{n}b-S1 (station), GJ-{n}-oort (oort cloud).
Self-referential parent_body_id for moon→planet relationships.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three wireframes for the Reach Navigator insert app:
- Galaxy hop-ring map (concentric layout, sector-colored, contextual gate lanes)
- System orbital schematic (star + orbits + oort cloud + horizon station)
- Body info panel (planetary screenshot, profile stats, GTTR entry)
Navigation flow: hop-ring → click system → orbital → click body → info panel.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Test character model (test_raw.glb) with eye, hair, and body textures
for validation of the character compositor pipeline.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Per-body-type texture maps (BaseColor, Normal, Roughness/ORM) for all
clothing items across all body types. Adds eyebrow variants, facial
hair (beard, moustache, mutton chops), hair styles (12 variants),
and head templates. Sprint 28 character visuals pipeline output.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Updated clothing models (boots_work, coveralls_basic, jacket_utility,
pants_cargo, shirt_henley) for average_m and reference variants.
Added segmented body textures (BaseColor, Normal, Roughness) for all
body types: average_f, average_m, child, heavy_f, heavy_m, muscular_f,
muscular_m, teen_f, teen_m. Sprint 28 character visuals work.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
6-phase cascade: wiki content → economics → planetary maps → player
control → world gen → detail coloring. Each phase completes before
the next begins. Agents must not discuss detail from later phases.
vendor/ added to .gitignore for cloned reference repos (8 Godot
plugins for world generation research).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
3 rounds of SW1 (endgame feature vision) with 5 agents + Qatux.
Produced endgame-feature-vision.md (692 lines) covering the full
galaxy-to-ground generation pipeline, cultural cascade, replayability
architecture, and player experience beats.
Workshop was cut short when PO redirected to a 6-phase development
cascade (wiki content → economics → planetary maps → player control →
world gen → detail coloring). v0.2 target dropped. Heritage roots
(D-104/D-105/D-101/D-107) flagged for supersession — real-world
cultural corridors replace abstract roots.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Sprint 28: Character Visuals — character creation screen with live 3D
preview, face-based body segmentation, solidified hair and clothing,
skin/eye/eyebrow tinting, manifest-driven content, pre-push lint hooks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint 28 lesson: 3 review rounds without launching the game missed
critical bugs. Now enforced:
- pr-push: mandatory headless smoke test before pushing, visual
verification question for UI changes
- pr-review: parse check before spawning reviewers, process gap flag
if runtime testing wasn't performed
- Araminta: check Poly Haven + Quaternius before creating assets
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>