chore(meta): remove stale PROJECT_STATE.md

The file was last updated 2026-04-05 (Sprint 32) and had gone
comprehensively stale: it claimed Phase 1 active / Sprint 32 current,
listed D-001..D-170 (now D-239), and showed the pre-D-166 phase
ordering (player control before world gen, with a 2-floor test map) —
directly contradicting the canonical cascade in CLAUDE.md. All of its
content is canonical elsewhere (cascade in CLAUDE.md, phase + decision
status in pql/governance), and no briefing references it anymore.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-07 18:47:09 +02:00
co-authored by Claude Opus 4.8
parent c395ca1e1a
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# Current Project State
The Settled Reach: top-down life-sim — asymmetric information, occlusion-based perception, single-character perspective, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server (D-020).
**Decisions:** 170+ confirmed (D-001 through D-170). Domain files in `decisions/`.
**Development cascade (D-166):** Strict 6-phase build order. Each phase completes before the next begins. v0.2 target dropped. No scoping negotiations.
| Phase | Focus | Status |
|-------|-------|--------|
| 1 | Wiki content — all planets, moons, stations, heightmaps, artwork | **Active** (Sprint 31) |
| 2 | Economics layer — supply/demand, transport, political/social pressure | Not started |
| 3 | Planetary/moon maps & station layouts — cities, rivers, biomes, rail | Not started |
| 4 | Player control scheme — 2-floor test map, character rendering, walls/stairs | Not started |
| 5 | World generation — walkable world, parallel asset pipeline | Not started |
| 6 | Detail coloring — room-level NPC population, cultural room grammar | Not started |
**Key pivots:** Tycoon bookmark (D-117), all NPCs generated (D-122), culture implicit in location (D-128), consequence replaces complicity (D-132).
**Current sprint:** 32 (Landfall). Close Phase 1 + Phase 2 design kickoff.
*Updated: 2026-04-05. Maintained by Qatux.*