From ff42dc22416c3da5b040cf78e359fe5c801bb792 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sun, 7 Jun 2026 14:28:54 +0200 Subject: [PATCH] chore(meta): remove stale PROJECT_STATE.md MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The file was last updated 2026-04-05 (Sprint 32) and had gone comprehensively stale: it claimed Phase 1 active / Sprint 32 current, listed D-001..D-170 (now D-239), and showed the pre-D-166 phase ordering (player control before world gen, with a 2-floor test map) — directly contradicting the canonical cascade in CLAUDE.md. All of its content is canonical elsewhere (cascade in CLAUDE.md, phase + decision status in pql/governance), and no briefing references it anymore. Co-Authored-By: Claude Opus 4.8 (1M context) --- PROJECT_STATE.md | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 PROJECT_STATE.md diff --git a/PROJECT_STATE.md b/PROJECT_STATE.md deleted file mode 100644 index 52bc6311e..000000000 --- a/PROJECT_STATE.md +++ /dev/null @@ -1,22 +0,0 @@ -# Current Project State - -The Settled Reach: top-down life-sim — asymmetric information, occlusion-based perception, single-character perspective, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server (D-020). - -**Decisions:** 170+ confirmed (D-001 through D-170). Domain files in `decisions/`. - -**Development cascade (D-166):** Strict 6-phase build order. Each phase completes before the next begins. v0.2 target dropped. No scoping negotiations. - -| Phase | Focus | Status | -|-------|-------|--------| -| 1 | Wiki content — all planets, moons, stations, heightmaps, artwork | **Active** (Sprint 31) | -| 2 | Economics layer — supply/demand, transport, political/social pressure | Not started | -| 3 | Planetary/moon maps & station layouts — cities, rivers, biomes, rail | Not started | -| 4 | Player control scheme — 2-floor test map, character rendering, walls/stairs | Not started | -| 5 | World generation — walkable world, parallel asset pipeline | Not started | -| 6 | Detail coloring — room-level NPC population, cultural room grammar | Not started | - -**Key pivots:** Tycoon bookmark (D-117), all NPCs generated (D-122), culture implicit in location (D-128), consequence replaces complicity (D-132). - -**Current sprint:** 32 (Landfall). Close Phase 1 + Phase 2 design kickoff. - -*Updated: 2026-04-05. Maintained by Qatux.*