docs(docs): clean stale v0.1 references from decision records
Close Q-015 as obsolete (D-122 eliminates hand-authored FRIEND). Update Q-033 reframe to reference D-139 composable behaviors. Replace franchise-specific "Starflyer's agents" with generic "hostile actors" in D-018 (perception.md). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -72,7 +72,7 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
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| Medium (outside LOS, nearby) | Visual indicators at fog edge + internal monologue | Directional, imprecise, type classification | Sensory impression, reliable but vague |
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| Long (across map) | Insert notifications, text alerts | Specific but delayed, location data | Network-dependent, spoofable, manipulable |
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- **Key insight:** Each range is a different information QUALITY, not just distance. Close = trustworthy. Long = potentially compromised. The Starflyer's agents would absolutely spoof long-range feeds.
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- **Key insight:** Each range is a different information QUALITY, not just distance. Close = trustworthy. Long = potentially compromised. Hostile actors could absolutely spoof long-range feeds.
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- **v0.1:** Screen-space stereo for close + visual fog-edge indicators for medium. Long-range insert alerts as stretch goal.
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- **Raised by:** Full team discussion.
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@@ -23,8 +23,9 @@ Narrative, NPCs, dialogue, templates, setting, worldbuilding, and storyteller me
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- **Source:** Content Gap Analysis Workshop (Mellanie R2)
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### Q-015: Generation expansion for THE FRIEND content
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- **Status:** Open
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- **Status:** Resolved — obsolete
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- **Question:** Does the 4x generation expansion apply to THE FRIEND's custom lines, or are all ~70-100 lines per FRIEND hand-authored? Recommendation: no expansion on FRIEND lines — risk of flattening hand-crafted voice.
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- **Resolution:** Obsolete. D-122 eliminates hand-authored named NPCs — THE FRIEND is now a generator template pattern (D-034 amendment), not a hand-authored character. All NPC content goes through the LLM voice pipeline (D-138). The question of hand-authored vs expanded lines no longer applies.
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- **Assigned to:** Mellanie, Gestalt
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- **Source:** Content Gap Analysis Workshop (Ozzie R2, Gestalt R2)
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@@ -50,7 +51,7 @@ Narrative, NPCs, dialogue, templates, setting, worldbuilding, and storyteller me
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### Q-033: Three-system NPC architecture
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- **Status:** Partially resolved — reframed by [D-122](content.md#d-122-all-npcs-generated--no-named-hand-authored-characters) (all NPCs generated)
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- **Reframe:** The 9-pattern x 6-motivation composition matrix may survive as a generator template taxonomy (the FRIEND pattern explicitly survives as a generator template per D-034 amendment). However, the question of whether it supersedes or extends D-024 is now secondary — both describe generator output format, not hand-authoring assignments. The NpcBlueprint struct (Tyre, Sprint 25 prerequisite) will determine how patterns and motivations are encoded. Full formal adoption of the 9x6 matrix remains open.
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- **Reframe:** The 9-pattern x 6-motivation composition matrix survives as a generator template taxonomy (the FRIEND pattern explicitly survives as a generator template per D-034 amendment). Both D-024 and this matrix now describe generator output format, not hand-authoring assignments. The NpcBlueprint struct (Sprint 25) encodes patterns and motivations. Full formal adoption of the 9x6 matrix as the canonical generator taxonomy remains open — the composable behavior engine (D-139) may inform how patterns map to behavior primitives.
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- **Question:** Should NPCs be formally composed from 9 thematic patterns (FRIEND, MIRROR, ANCHOR, GHOST, CATALYST, THRESHOLD, REMNANT, SYSTEM, NOBODY) x 6 functional motivations (HANDLER, WITNESS, TURNCOAT, CIVILIAN, OPERATOR, SKEPTIC)? D-024 defines 10 axes + combat but predates this refined system. The wiki-review workshop produced a full composition matrix with drama ratings and forbidden combinations. Does this supersede D-024 or extend it?
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- **Assigned to:** Gestalt, Paula
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- **Source:** Wiki Review Workshop R4
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@@ -204,4 +205,4 @@ Narrative, NPCs, dialogue, templates, setting, worldbuilding, and storyteller me
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---
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*21 questions (6 resolved, 2 partially resolved, 13 open). Last updated: 2026-03-13 (Q-057 resolved by D-139)*
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*21 questions (7 resolved, 2 partially resolved, 12 open). Last updated: 2026-03-13 (Q-015 closed as obsolete per D-122)*
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