From fa8518cd832c83053c573a8205ff9aa5ccb45b84 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Fri, 13 Mar 2026 11:30:25 +0100 Subject: [PATCH] docs(docs): clean stale v0.1 references from decision records Close Q-015 as obsolete (D-122 eliminates hand-authored FRIEND). Update Q-033 reframe to reference D-139 composable behaviors. Replace franchise-specific "Starflyer's agents" with generic "hostile actors" in D-018 (perception.md). Co-Authored-By: Claude Opus 4.6 --- decisions/perception.md | 2 +- decisions/questions-content.md | 7 ++++--- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/decisions/perception.md b/decisions/perception.md index 7c5e4ae47..0ce2e7aef 100644 --- a/decisions/perception.md +++ b/decisions/perception.md @@ -72,7 +72,7 @@ How the player observes and interacts with the world: camera, fog, line-of-sight | Medium (outside LOS, nearby) | Visual indicators at fog edge + internal monologue | Directional, imprecise, type classification | Sensory impression, reliable but vague | | Long (across map) | Insert notifications, text alerts | Specific but delayed, location data | Network-dependent, spoofable, manipulable | -- **Key insight:** Each range is a different information QUALITY, not just distance. Close = trustworthy. Long = potentially compromised. The Starflyer's agents would absolutely spoof long-range feeds. +- **Key insight:** Each range is a different information QUALITY, not just distance. Close = trustworthy. Long = potentially compromised. Hostile actors could absolutely spoof long-range feeds. - **v0.1:** Screen-space stereo for close + visual fog-edge indicators for medium. Long-range insert alerts as stretch goal. - **Raised by:** Full team discussion. diff --git a/decisions/questions-content.md b/decisions/questions-content.md index da8583d08..efdb20d66 100644 --- a/decisions/questions-content.md +++ b/decisions/questions-content.md @@ -23,8 +23,9 @@ Narrative, NPCs, dialogue, templates, setting, worldbuilding, and storyteller me - **Source:** Content Gap Analysis Workshop (Mellanie R2) ### Q-015: Generation expansion for THE FRIEND content -- **Status:** Open +- **Status:** Resolved — obsolete - **Question:** Does the 4x generation expansion apply to THE FRIEND's custom lines, or are all ~70-100 lines per FRIEND hand-authored? Recommendation: no expansion on FRIEND lines — risk of flattening hand-crafted voice. +- **Resolution:** Obsolete. D-122 eliminates hand-authored named NPCs — THE FRIEND is now a generator template pattern (D-034 amendment), not a hand-authored character. All NPC content goes through the LLM voice pipeline (D-138). The question of hand-authored vs expanded lines no longer applies. - **Assigned to:** Mellanie, Gestalt - **Source:** Content Gap Analysis Workshop (Ozzie R2, Gestalt R2) @@ -50,7 +51,7 @@ Narrative, NPCs, dialogue, templates, setting, worldbuilding, and storyteller me ### Q-033: Three-system NPC architecture - **Status:** Partially resolved — reframed by [D-122](content.md#d-122-all-npcs-generated--no-named-hand-authored-characters) (all NPCs generated) -- **Reframe:** The 9-pattern x 6-motivation composition matrix may survive as a generator template taxonomy (the FRIEND pattern explicitly survives as a generator template per D-034 amendment). However, the question of whether it supersedes or extends D-024 is now secondary — both describe generator output format, not hand-authoring assignments. The NpcBlueprint struct (Tyre, Sprint 25 prerequisite) will determine how patterns and motivations are encoded. Full formal adoption of the 9x6 matrix remains open. +- **Reframe:** The 9-pattern x 6-motivation composition matrix survives as a generator template taxonomy (the FRIEND pattern explicitly survives as a generator template per D-034 amendment). Both D-024 and this matrix now describe generator output format, not hand-authoring assignments. The NpcBlueprint struct (Sprint 25) encodes patterns and motivations. Full formal adoption of the 9x6 matrix as the canonical generator taxonomy remains open — the composable behavior engine (D-139) may inform how patterns map to behavior primitives. - **Question:** Should NPCs be formally composed from 9 thematic patterns (FRIEND, MIRROR, ANCHOR, GHOST, CATALYST, THRESHOLD, REMNANT, SYSTEM, NOBODY) x 6 functional motivations (HANDLER, WITNESS, TURNCOAT, CIVILIAN, OPERATOR, SKEPTIC)? D-024 defines 10 axes + combat but predates this refined system. The wiki-review workshop produced a full composition matrix with drama ratings and forbidden combinations. Does this supersede D-024 or extend it? - **Assigned to:** Gestalt, Paula - **Source:** Wiki Review Workshop R4 @@ -204,4 +205,4 @@ Narrative, NPCs, dialogue, templates, setting, worldbuilding, and storyteller me --- -*21 questions (6 resolved, 2 partially resolved, 13 open). Last updated: 2026-03-13 (Q-057 resolved by D-139)* +*21 questions (7 resolved, 2 partially resolved, 12 open). Last updated: 2026-03-13 (Q-015 closed as obsolete per D-122)*