chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,6 +7,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- Surface Deform batch pipeline — headless Blender script that fits a reference clothing GLB to all 11 body types via Surface Deform modifier; confirmed HIGH reliability in Blender 5.0 with temp_override
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- Initial clothing set — 5 placeholder items (coveralls_basic, jacket_utility, pants_cargo, shirt_henley, boots_work) with 11 body-type variants each (60 GLBs), coverage.json, and recolor masks
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- Clothing authoring helper scripts — procedural reference mesh creator and metadata generator
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- Character asset organization proposal — directory structure, naming conventions, and import pipeline for 11 body types (21 segments each), Quaternius Source tier mapping, CharacterVisualDescriptor contract, Surface Deform clothing pipeline, coverage.json format
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- Body segment GLB library — 198 files (11 body types × 18 segments each) covering average, muscular, teen, thin, heavy, and child body types; thin/heavy/child are auto-scaled forks flagged for artist review
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- Head template GLBs — 4 head meshes from Quaternius OnlyHead source, with 1024×1024 white mask PNGs (full-face tintable)
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