From ec34f27664a8ed4591a37e8b33cb0d1a20b9941b Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sun, 22 Mar 2026 16:57:23 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 00738ca81..72bed4cf4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] ### Added +- Surface Deform batch pipeline — headless Blender script that fits a reference clothing GLB to all 11 body types via Surface Deform modifier; confirmed HIGH reliability in Blender 5.0 with temp_override +- Initial clothing set — 5 placeholder items (coveralls_basic, jacket_utility, pants_cargo, shirt_henley, boots_work) with 11 body-type variants each (60 GLBs), coverage.json, and recolor masks +- Clothing authoring helper scripts — procedural reference mesh creator and metadata generator - Character asset organization proposal — directory structure, naming conventions, and import pipeline for 11 body types (21 segments each), Quaternius Source tier mapping, CharacterVisualDescriptor contract, Surface Deform clothing pipeline, coverage.json format - Body segment GLB library — 198 files (11 body types × 18 segments each) covering average, muscular, teen, thin, heavy, and child body types; thin/heavy/child are auto-scaled forks flagged for artist review - Head template GLBs — 4 head meshes from Quaternius OnlyHead source, with 1024×1024 white mask PNGs (full-face tintable)