refactor(server): remove dead generate_snapshot function
Delete generate_snapshot from bridge/mod.rs — superseded by perception::observer::compute_observer_snapshot. Not referenced in any schedule or test. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -63,64 +63,6 @@ impl BridgeResource {
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}
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}
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}
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}
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/// Generate ObserverSnapshot v2 from ECS state.
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/// Pre-visibility version: sends ALL entities (no LOS filtering yet).
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/// Will be replaced by perception::observer::compute_observer_snapshot in #112.
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pub fn generate_snapshot(
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time: Res<crate::simulation::time::SimulationTime>,
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entities: Query<(
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Entity,
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&crate::simulation::movement::TilePosition,
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Option<&crate::simulation::movement::PlayerCharacter>,
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Option<&crate::npc::Npc>,
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)>,
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mut buffer: ResMut<SnapshotBuffer>,
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) {
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let mut visible = Vec::new();
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for (entity, pos, is_player, is_npc) in entities.iter() {
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let (x, y, z) = pos.to_render_coords();
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let kind = if is_player.is_some() {
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EntityKind::Player
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} else if is_npc.is_some() {
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EntityKind::Npc
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} else {
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EntityKind::Object
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};
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visible.push(VisibleEntity {
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entity_id: entity.to_bits(),
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x,
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y,
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z,
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kind,
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visibility: VisibilitySector::Forward,
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relationship: RelationshipState::Unknown,
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observation: EntityVisibility::Visible,
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});
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}
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let game_time = GameTime {
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day: time.day(),
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time_of_day: time.time_of_day_minutes(),
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day_phase: time.day_phase(),
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tick_rate: time.tick_rate,
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};
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tracing::trace!(
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"generate_snapshot: tick={}, entities={}",
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time.tick,
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visible.len()
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);
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buffer.snapshot = Some(ObserverSnapshot {
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version: 4,
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tick: time.tick,
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game_time,
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player_facing: FacingDirection::default(),
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entities: visible,
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visible_tiles: Vec::new(), // Empty until #112 adds LOS filtering
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nearby_interactions: Vec::new(),
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});
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}
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/// Receive inputs from bridge and push to InputQueue
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/// Receive inputs from bridge and push to InputQueue
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pub fn receive_bridge_inputs(
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pub fn receive_bridge_inputs(
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bridge: Option<Res<BridgeResource>>,
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bridge: Option<Res<BridgeResource>>,
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